Godot Engine Game Development Projects · Build Five Cross-Platform 2D and 3D Games With Godot 3.0
- Authors
- Bradfield, Chris
- Publisher
- Packt Publishing
- Tags
- c , programming , computers , general , interactive & multimedia , design & graphics , desktop applications , games , programming languages
- ISBN
- 9781788836425
- Date
- 2018-07-10T00:00:00+00:00
- Size
- 5.53 MB
- Lang
- en
Create interactive games with the Godot game engine by learning how Godot works and absorb important game development techniques that you can apply to your projects.
Key Features Learn the art of developing cross platform games with this multi-project based book on Open source Godot engine. Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with GoDot to create powerful 3D games Book Description
Godot is a free open source game engine that provides a huge set of common tools, so developers can just focus on making a game without recreating the process.
This book is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines. For beginners, it offers a friendly way to learn game development techniques. For more experienced developers, Godot is a powerful, customizable tool for bringing their visions to life.
This book will have a project-based approach consisting of 5 projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide variety of knowledge and skills. This book will demonstrate foundational skills by showing you how to build a number of small-scale game projects. Along the way, you will learn how Godot works and absorb important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through sophisticated game physics, animation, and other techniques. Upon completing the final project, you will have a strong foundation for future success.
What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Leverage Godot’s node and scene system to design robust, reusable game objects Use GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to “spice up” a game Who This Book Is For
The book is for anyone who wants to learn to make games using a modern game engine. New users and experienced developers alike will find it a helpful resource. Some programming experience is recommended.
About the Author
Chris Bradfield has been working in the Internet technology space for over 20 years. He helped create the first record label website and first digital music download in 1994. He has worked in the online gaming space for a number of successful MMO and social gaming publishers. In his game industry career he has served as a game designer, developer, product manager, and business development executive.
In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to middle and high school students. He is also a member of the Godot Engine documentation team, and works to provide learning resources for game development students around the world.