Index

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Abilene paradox, 107–12

adaptation/adjustment strategies, 20–27, 53, 63, 77, 95, 99, 137–39, 177, 217

Adobe, 114–15

Advanced Television Committee (ATV), 41–42

Advanced Television Test Center (ATTC), 43, 44

Aereo, 176, 178

Air Force One: DVDs for, 91–92

Allies, 25–26, 217–19

Amazon, 3, 35, 40, 58–59, 66, 91, 96, 97–99, 144, 145, 190–91, 217

Apple: being first to market and, 73; California as home for, 126; consumer electronics industry impact on economy and, 3; delayed gratification strategies at, 76, 77; early successes of, 24; Flash feud and, 114–15; as garage start-up, 35, 36; IBM compared with, 20, 24, 25; inner sanctum at, 189; innovate or die message and, 144–45; iPad of, 3, 73, 95–96, 115, 138; iPhone of, 73, 76, 115, 138, 171, 189; iPod of, 144–45; lobbying by, 117; as mobile phone manufacturer, 193; reputation of, 24, 27; risk factors and, 54; status quo as short-term and, 138; stealth innovation at, 189; as TWG member, 22

Arab Spring, 164–67

art of war: basics of business and, 96, 97–99; great ones and, 95–96; impact of politics on ninja innovation and, 99–103; never-ending battles and, 87–90; overcoming the odds and, 93–94; process and, 90–93

artificial intelligence, 22–23

AT&T, 21, 191–93

ATMs, 146–47, 148

atomic bomb, 182–83, 184, 188

audio-video equipment: for White House, 92–93

battles: never-ending, 87–90; preparing for, 71–86

belief: risk and, 57–59

Best Buy, 91, 99, 217

Betamax decision, 176

Bezos, Jeff, 35, 58–59, 66, 97–99, 190

Boeing, 121–22, 158, 159–60, 161

brainstorming, 136–37

breaking the rules: in California, 126–33; innovation by design and, 139–41; playing with the competition and, 141–42; status quo as short-term and, 137–39; too big to succeed and, 133–37

broadcasting industry, 115, 149–58, 172, 176–77, 178

Brooks, Jack, 89–90

bullies, 88–90

Bush, George W., 91–93

Bushido, 10, 125

business: basics of, 96, 97–99; and government bailouts of failed companies, 179; jobs and, 148; purpose of, 96, 97–98, 148, 199. See also specific industry or business

California, 100, 103, 126–33

camcorders, 141–42

Campbell, Tom, 45, 92

Care4 Stations, 147–48

Cashman, Steve, 147–48

CDs (compact discs), 3, 144, 151, 152

cell phones, 4, 5, 153–54, 155, 167, 170

CEOs (chief executive officers), 57, 58, 96, 115, 135, 145–46. See also leadership; specific person

Chamber of Commerce, U.S., 30, 32–33

Chambers, John, 58, 135, 215

chances, taking foolish, 67–70

change: innovate or die message and, 145; Innovation Movement and, 180; people-powered, 170–78; resistance to, 95, 137; risk and, 53; social, 163–67; status quo as short-term and, 137–39; technology as engendering, 164–70

Chicago, Illinois: CES show in, 202, 203–4, 205, 206, 209, 215

China/Chinese, 28–34, 62–63, 65

Chupka, Karen, 214, 215

Cisco, 58, 126, 135

“co-opetition,” 116, 217–18

code of conduct: Bushido as, 10, 125; as characteristic of ninja innovation, 15, 104–24; “co-opetition” and, 116; culture and, 107–9, 111; deception and, 16; equality of rules and, 116–22; ethics distinguished from legal behavior and, 105–6; failure and, 112–16; government and, 110–11, 117–21; honesty and, 104–12, 209–12; invisibility and, 16; long-term orientation and, 112; sharing wisdom with others and, 122–24; winning and, 112–16. See also ethics

COMDEX (Computer Dealers’ Exhibition), 200–201, 205, 207, 208, 209, 212, 214, 215, 221

community: innovation as fostering, 170

Compaq, 21, 22, 72–73

computing market, 25. See also laptop computers; personal computers; tablets

Congress, U.S., 28, 44, 111, 117, 119, 146, 153–54, 156, 172–74

consumer electronics: definition of, 214, 215; importance of, 7; primary purpose of, 71

Consumer Electronics Association (CEA): Brooks-Shapiro deal and, 90; Digital Patriots of, 6; goals/mission of, 20, 115, 214; killer strategy of, 200–224; leadership-team relationship at, 111; Lee and, 94; mistakes of, 202–6, 221; Shapiro’s interviews as president of, 81; Share the Love program of, 220–21; and strategy as process, 92–93; too big to succeed concept and, 136; Virginia as home for, 99, 100; and working with opponents, 115, 217–19. See also specific topic

consumer electronics industry: in California, 129–30; changes in, 1–3; COMDEX and, 201; future products in, 4; indispensability of products of, 5; innovate or die message and, 145; Innovation Movement and, 179; in 1967, 1; pace of innovation in, 3; as prime mover of economy, 3–4, 144; sales in, 3

Consumer Electronics Show (CES)/International Consumer Electronics Show: Arab delegation at, 166–67; attendance at, 204, 206–7, 209–12, 216, 219–20; audiences for, 217; beginning of, 1–2, 202; in Chicago, 202, 203–4, 205, 206, 209, 215; COMDEX and, 200–201, 205, 208, 209, 221; consumers/customers of, 212–14; definition of consumer electronics and, 214; delayed gratification strategy and, 76–77; DVR introduction at, 155; Ford Motor at, 162; Gates as speaker for, 109–10, 214–15; Intel participation at, 56–57; iPad introduction at, 95; keynote speakers at, 214–15; killer strategy for, 200, 208, 209–22; in Las Vegas, 2–3, 166–67, 202–3, 204, 205, 206–8, 215–16, 217, 218; as major industry event, 214–15; Monster Cable at, 94; in Orlando, 205; personal component of, 207; ratings surveys at, 220; as reinventing itself, 215–16; Sanyo camcorder at, 141–42; Shapiro’s onstage questions at, 81; staff at, 220–21; tablet introduction at, 138; too big to succeed concerns and, 136; video games and, 204–5, 206, 209

consumers/customers: of CES, 206, 212–14; of COMDEX, 212; importance of, 206; information gathering about, 73, 74, 77, 212–13; knowing your, 98; and learning what consumers want, 73, 74; as purpose of business, 96, 97–98, 199; telling versus selling and, 213

conversationalists, 78–82

copyrights, 172–73, 176

courts, federal and state, 176–77

creative destruction, 145, 186

credibility, 210, 211

Cuban, Mark, 45, 47

culture: acquisitions and, 135; attitude toward failure and, 53–54; China compared with U.S. and, 31; code of conduct and, 107–9, 111; at Ford Motor Company, 161; in France, 59–64; “groupthink,” 107–9; of honesty, 111; impact of innovation on, 178; ninja characteristics and, 224; at Nottingham Spirk, 140–41; risk and, 59–64; too big to succeed and, 135

Defense Department, U.S., 5–6

“defensive strategy”: in France, 59–64

delayed gratification, 74–77, 82–86. See also long-term orientation

discipline, 7–9, 14–15, 19, 24, 72, 75, 76, 86, 105, 224. See also code of conduct

DISH Network, 90, 155, 177

Disney, Walt, 35–36, 39, 183–84

Disney World (Orlando, Florida), 183–84

disruptive innovation, 13, 185–86

domination strategies, 20–27

Drucker, Peter, 96, 199

DVDs, 91–92, 144, 145

DVRs, 71, 155, 176, 177

e-commerce, 26, 99, 190–91

eBay, 39–40, 50–51, 67, 145

economy, U.S.: consumer electronics industry as prime mover of, 3–4, 144; innovate or die message and, 145–46, 148; Innovation Movement and, 178–80

Edison, Thomas, 18–20, 36–38

education, 31–32, 84, 85, 86, 102–3

eG8 Conference (Paris, 2011), 65–66

Electronics Industries Association (EIA), 1, 41–42

enemies: as allies, 217–19

Energy and Commerce Communications and Technology Subcommittee (U.S. House of Representatives), 153–54

entrepreneurs, 69–70, 126–27, 178, 179

environmental regulation, 129–30

ethics, 15, 105–6. See also code of conduct

Europe: HDTV debate in, 46, 47, 51, 77

European Union (EU), 63–64

evolutionary innovation, 12, 185

Facebook: acquisitions by, 135; Arab Spring and, 165; broadcasting industry and, 158; California as home for, 126; failures of, 134; as fostering community, 170; government regulation of, 170; letting someone else win and, 113–14; lobbying by, 117; movie about beginnings of, 36; risk and, 54; Sarkozy’s Internet proposal and, 66; and too big to succeed, 134, 135

failure: acceptance of, 53–55, 68; appreciation of, 223; in Asia cultures, 53; characteristics of ninja innovation and, 13, 15, 34; code of conduct and, 112–16; and competitors looking at same market, 95–96; essential traits of success and, 224; as fatal, 15; fear of, 54; government bailouts and, 179; of IBM, 21, 27; as learning experience, 34, 54, 55, 110, 116, 156, 221, 223; lenient culture toward, 53–54; mentoring and, 123; at Microsoft, 110; at Nottingham Spirk, 140–41; risk and, 53–55, 68, 110

Federal Communications Commission (FCC), 41, 42–43, 44, 149, 151–52, 155–56, 192

First Amendment, 31, 102, 131

first as not always best, 71–74

Flash technology feud, 114–15

flexibility: learning, 48–50

Ford Motor Company, 13, 18, 158–62

France, 59–66, 69–70

freedom/free-market system: being number one and, 29; can-do attitude and, 31; China’s authoritarianism versus, 33, 34; evolution of retail and, 217; government and, 118, 122; HDTV debate and, 48; India and, 84; innovate or die message and, 146; and innovation as breeding more innovation, 169; innovation as central to, 180; stealth innovation and, 186; technology as friend of, 164–67

Friedman, Thomas, 28–29

Friendster, 113–14

garages: start-ups in, 35–40

Gates, Bill, 20, 72, 109–10, 207, 214–15

General Instrument (GI), 43–44

Gibson Guitar Corporation, 118–21

Gilmore, Jim, 101–2, 103

goal(s): adapt, adjust, and dominate strategies and, 20–27; allies as important to attaining, 25–26; and being number one, 27–34; as characteristic of ninja innovation, 14, 15, 17–34, 224; essential traits of success and, 7–9; need for clear idea of, 19–20; useful not nifty, 18–20; winning as, 116

Google: Apple-Adobe feud and, 115; California as home for, 126; failures of, 134; as garage start-up, 35, 36; Groupon and, 87–88; lobbying by, 117; Motorola sale of mobile handset business to, 139; natural disasters and, 170; PIPA/SOPA legislation and, 173; risk and, 54; Sarkozy’s Internet proposal and, 66; social/political change and, 165; and too big to succeed, 134

government: authoritarian, 28–29, 33, 34; bailouts by, 179; breaking the rules and, 117; broadcasting industry and, 149–58, 172, 178; code of conduct and, 110–11, 117–21; and defenses of innovation, 170–78; and denial about financial problems of U.S., 110–11; in France, 59–66; free-market system and, 118, 122; Gibson Guitar case and, 118–21; HDTV debate and, 42, 46, 48; impact on ninja innovation of, 99–103; in India, 85; infrastructure investments by, 85; innovate or die message and, 146; Innovation Movement and, 178–80; Internet regulation by, 65–67; stealth innovation and, 187–88. See also Congress, U.S.; specific state

gratification: delayed, 74–77, 82–85; instant, 70–71, 82–83

great ones: art of war and, 95–96

Groucho mask strategy, 89–90

Groupon, 87–88, 134, 157

“groupthink,” 107–9

Hanzo, Hattori, 163, 222

Harvey, Jerry B., 107–9

HDTV (high-definition television), 4, 40–48, 51, 77, 154, 223

HealthSpot, 147–48

Hewlett-Packard (HP), 21, 22, 25, 35, 40, 126

Hoffman, Bryce, 160, 161

Hogan, William“Billy,” Jr., 203, 204

honesty, 104–12, 209–12

Huiyao, Wang, 31–32

IBM, 20–27, 139, 145, 212

“idea” conversations, 80–81

India, 83–88

information gathering, 73, 74, 77, 78–82, 86, 212–13

innovate or die message: broadcasting industry and, 149–58; characteristics of ninjas and, 143; in consumer electronics industry, 144–46; Ford Motor Company and, 158–62; government and, 145–48

innovation/innovators: as basic function of business, 96; as begetting more innovation, 169, 186–87; as challenge to status quo, 30; China as next center of, 30; definition of, 12; by design, 139–41; as fostering community, 170; freedom and, 180; and innovate or die, 143–62; ninjas as, 12, 13; risk as driver of, 68; as saving lives, 169–70; self-defenses of, 170–78; types of, 12–13, 185–86. See also ninja innovation; specific topic

Innovation Movement, 178–80

instant gratification, 70–71, 82–83

Intel, 22, 55–58, 126, 195

Internet, 5–7, 26, 64–67, 158, 167, 168, 173, 174

Internet, 5–7, 26, 64

Isaacs, Eric D., 37–38

Isaacson, Walter, 17, 114, 189

Japan: HDTV and, 41, 42–43, 46, 51, 77; lack of openness in, 126; natural disasters in, 169; ninjas in feudal, 104–5, 143, 163–64, 182, 222–23; organizational culture in, 107; tradition in, 133

Jennings, Ken, 22–23

Jeopardy (TV program), 22–23

job interviews, 79–80

Jobs, Steve, 13, 17–18, 19, 20, 25, 35, 114–15, 189

Judiciary Committee (U.S. House of Representatives), 89–90

Juszkiewicz, Henry, 119–21, 122

Kasparov, Gary, 22, 23

knowing your terrain, 78–82

labor unions, 121, 131, 132, 162, 203–4

Lacey Act, 118–21

Landier, Augustin, 68–70

language: French culture and, 61–62, 63

laptop computers, 4, 21–22, 73, 215

Las Vegas, Nevada: CES show in, 2–3, 166–67, 202–3, 204, 205, 206–8, 215–16, 217, 218

leadership, 58–59, 111. See also CEOs

learning: delayed gratification strategy and, 77; from failure, 34, 54, 55, 110, 116, 156, 221, 223

Lee, Noel, 93–94, 95

legal behavior, 105–6, 121–22

Lenovo, 22, 25, 72–73

Levy, Joel, 163–64

listening, 78–80, 82, 86, 123

lobbyists, 117, 172–73

long-term orientation, 97–98, 112, 113–14. See also delayed gratification

Manhattan Project, 182–83, 184, 188

marketing/branding, 56–57, 96

Mason, Andrew, 87–88

Massachusetts Institute of Technology (MIT), 32, 83, 84

McDonald, John, 200, 205

mentoring, 122–24

mergers and acquisitions, 134–35, 193

Microsoft: being first to market and, 72–73; California base of, 126; Dancing Paper Clip at, 110; early operating systems of, 20, 21; early successes of, 24; failures at, 110, 134; Kinect unveiling by, 2; lobbying by, 117; partners of, 72–73; reputation of, 24, 27; risk and, 54; tablet PCs of, 72–74; too big to succeed and, 134; trade shows and, 2, 207; as TWG member, 2. See also Gates, Bill

mobile phones/technology, 12, 13, 25, 71, 144, 152, 167, 168, 169–70, 176, 191–93

Monster Cable, 93–94

Motorola, 138–39, 191–93

Mulally, Alan, 158–62

Myspace, 113–14

National Aeronautic and Space Agency (NASA), 138, 159

National Association of Broadcasters (NAB), 149, 156

natural disasters, 169–70

Natural Resources Defense Council (NRDC), 130–31

Navy Seals, U. S., 103, 169

ninja innovation: characteristics of, 14–16, 17, 72, 86, 223–24; impact of politics on, 99–103; ninjas as innovators and, 12, 13; participants in, 16; political structures and, 163–64; risk and, 52–70. See also specific topic

ninjas: characteristics of, 11–12, 13, 86, 143, 177, 181–82, 222–24; energy and passion of, 219–20; in feudal Japan, 104–5, 143, 163–64, 182, 222–23; as following the law, 121–22; heart of, 222–24; as innovators, 12, 13; as legends, 222; modern, 14–16; modern-day myth of, 36; as philosophy, 224; popular use of, 52–53; as a profession, 10; samurai compared with, 10–11, 15; as shadow warriors, 163–64, 222; as spies, 78, 143; stealth of, 181–82, 198; as teams, 36; way of the, 10–13. See also specific topic

No Labels organization, 110–11

Northrop Grumman, 100, 128

Nottingham Spirk, 139–41

number one, being, 27–34

Obama, Barack, 22, 119, 146, 148, 154, 155

Occupy Wall Street (OWS), 168–69

Omidyar, Pierre, 39–40, 50–51

Orlando, Florida: CES show in, 205; Disney World in, 183–84

overcoming the odds, 93–94

overconfidence, 67–70, 113

overoptimism, 69–70

Oxford Economics, 208

Pandora, 153, 171–72, 174

passion, 58–59, 219–20

patents, 198–99. See also copyrights

people-powered change, 170–78

personal computers (PCs), 3, 4, 20–27, 55–57, 139, 165, 215

playing with the competition, 141–42

politics, 99–103, 146, 163–64, 178–80. See also Congress, U.S.; government

preparing for battle: delayed gratification and, 74–77, 82–86; first as not always best and, 71–74; importance of, 86; information gathering and, 73, 74, 77, 78–82, 86; knowing your terrain and, 78–82; listening and, 78–80, 82, 86; patience and, 85–86; public policy and, 82–85

Preventing Real Online Threats to Economic Creativity and Theft of Intellectual Property Act (PROTECT IP/PIPA), 172–75, 178, 180

prison system, California, 131–32, 133

process: art of war and, 90–93

professional investors, 69–70

public policy: delayed gratification in, 82–85

questions, asking, 81–82, 213

RCA, 65, 202

regulation: broadcasting industry and, 149–58; Innovation Movement and, 179. See also government

relationships: importance of, 207, 212; “what’s in it for me?,” 26; win-win, 218

respect, 8, 55, 86

revolutionary innovation, 12, 185

risk: adaptation and, 53; age and, 54–55; belief and, 57–59; calculated, 67, 70; change and, 53; as characteristic of ninja innovation, 14, 52–70; culture and, 59–64; definition of, 53; as driver of innovation, 68; failure and, 53–54, 110; French “defensive strategy” and, 59–66; importance of, 53–55; and innovation as American strength, 31; Intel and, 55–58; Internet and, 64–67; mentors and, 123; overconfidence and, 67–70; status quo as short-term and, 138; stealth innovation and, 184, 187; surprises and, 90–91; and taking foolish chances, 67–70; as unavoidable, 52–70

rules: breaking the, 105, 116–17, 121–22, 125–42; characteristics of ninja innovation and, 15, 104–24, 125–42; equality of, 116–22. See also code of conduct

Russia, 5–6. See also Soviet Union

Rutter, Brad, 22–23

samurai, 10–11, 15, 125

San Antonio, Texas: as technology center, 101–2

Sanyo, 141–42

Sarkozy, Nicolas, 65–67

Schmidt, Eric, 66, 67

self-delusion, 107–8

Share the Love (CES proigram), 220–21

Silicon Valley, 126, 127

SiriusXM, 152, 153, 172

smart phones, 12, 144, 145, 151, 165, 174–75, 193, 215

social change, 163–67

social networks, 144, 164–67, 168, 169–70. See also specific network

Sony, 22, 151, 202

Sorensen Institute (University of Virginia), 102–3

Soviet Union, 165, 167, 183

Sputnik, 5–6

Stanford University, 74–75, 127

start-ups: in California, 126–33; in garages, 35–40; Indian tech, 84; stealth innovation and, 193–98

status quo as short-term, 137–39

stealth: Amazon and, 190–91; and definition of stealth innovation, 185–86; Disney World and, 183–84; ease of achieving, 187–90; government and, 187–88; level of secrecy and, 198–99; Manhattan Project and, 182–83, 184, 188; mobile phones/technology and, 191–93; as ninja characteristic, 181–82, 198; risk and, 184, 187; start-ups and, 193–98; as today but maybe not tomorrow, 185–86; as unexpected and unwelcome, 186–87; as yesterday but not today, 182–84

Stop Online Piracy Act (SOPA), 172–75, 178, 180

strategy: CEO role and, 96; as characteristic of ninja innovation, 15; and letting someone else win, 113–14; never-ending battles and, 87–89; as process, 90–93. See also adaptation/adjustment strategies; specific company/organization or person

strike force: disbanding of, 48; garage start-ups and, 35–40; HDTV, 40–48; and knowing your weakness, 48–51; mission of, 39; selecting a leader for, 48

success: as culmination of hard work, 223–24; essential traits of, 7–9, 224; and learning how to succeed, 221–22; thrill of victory and, 221–22; time and effort and, 223; and too big to succeed, 133–37

Sun Microsystems, 22, 214

Supreme Court, U.S., 131, 176

SURE (Sense of Urgency, Responsiveness, and Empathy) program, 213–14

surprises: risk and, 90–91

surroundings: taking advantage of, 216–17

tablets, 71, 72–73, 95–96, 138, 151, 155, 165, 215

tae kwon do, 8–9, 48–49, 76, 124, 181, 201, 216, 223

taxicabs, 174–75

Tea Party, 168–69

teams: as characteristic of ninja innovation, 14, 35–51; honesty of, 111; importance of, 96; leadership’s relationship with, 111. See also strike force

technology: as engendering social and political change, 164–70; impact on daily life of, 71; primary purpose of, 71; role of openness in development of, 188

Thesmar, David, 68–70

too big to succeed, 133–37

Topol, Sid, 41–42, 43, 45

trade shows, 57, 207–8, 211, 217–19. See also specific show

Transmeta, 194–96

Twitter, 134, 158, 165, 169–70

Uber, 174–75, 178

University of Virginia, 102–3

useful not nifty goals, 18–20

VCRs (videocassette recorders), 3, 176, 186–87

victory: goals as, 14, 17–34; thrill of, 221–22

video games, 131, 204–5, 206, 209, 215

Virginia: impact on ninja innovation of, 99–103

Watson (artificial intelligence), 22–23

Wayman, Jack, 1, 202

weakness: knowing your, 48–51

White House: audio-video equipment for, 92–93

Whitman, Meg, 39–40, 51

Wikipedia, 173, 174

Wiley, Richard “Dick,” 43, 44, 45

winning, 112–16. See also victory

World Wide Web, 4, 5, 6

Wozniak, Steve, 20, 35

YouTube, 166, 168

Zuckerberg, Mark, 66, 113–14, 169