Chapter 9

 

1. I was watching the sun go down over the ocean: Interview with Thomas Biskup. All quotes from Thomas Biskup come from interviews conducted between 2012 and 2014.

 

2. On July 12th, 1994: "Technical Stuff 'N' Statistics." Ancient Domains of Mystery. http://www.adom.de/adom/history.php3.

 

3. Ecstatic that he was performing for an audience: Ibid. (Author's note: From this point on in the chapter, I refrained from citing dates on which updates to ADOM were released, since they can easily be found on the ADOM history page.)

 

4. ADOM climbed to new heights: "I.D. Licensing ADOM and other commercial ventures." The ADOM Fluff FAQ. http://web.mit.edu/yoz/adom/readme.1st. (Author's note: Worldcharts.com is now defunct.)

 

5. All tallied, Biskup raised: "Resurrect ADOM Development." Indiegogo.com. https://www.indiegogo.com/projects/resurrect-adom-development.

 

 

Epilogue: The Future of Play

 

1. I think games have lost the idea that dying matters: Interview with Matthew Davis. All quotes from Matthew Davis come from interviews conducted from 2012-2014 via email and Skype.

 

2. When you're making these decisions, if there isn't this sense of impending doom: Interview with Justin Ma. All quotes from Justin Ma come from interviews conducted from 2012-2014 via email and Skype.

 

3. The game's random nature ensures that while there's a singular objective: "FTL: Faster Than Light review." Eurogamer. http://www.eurogamer.net/articles/2012-09-21-ftl-faster-than-light-review.

 

4. Roguelikes always convey an overall goal for what you're trying to do: Interview with David Brevik. All quotes from David Brevik come from interviews conducted from 2009-2014.

 

5. We made Hardcore happen, and everybody loved it: Interview with Erich Schaefer. All quotes from Erich Schaefer come from interviews conducted from 2009-2014.

 

6. Let me put this as simply as I can: "If You're Not Playing Diablo III Hardcore, You're Doing It Wrong." GameSpot.com. http://www.gamespot.com/articles/if-youre-not-playing-diablo-iii-hardcore-youre-doing-it-wrong/1100-6376560/.

 

7. The data I have on hand is from yesterday: "I am (we are) Wyatt Cheng, Andrew Chambers, and Jay Wilson, game designers for Diablo III. AMAA!" Reddit.com/r/Diablo. http://www.reddit.com/r/Diablo/comments/uoooj/i_am_we_are_wyatt_cheng_andrew_chambers_and_jay/c4x6s9t.

 

8. One week later, Blizzard had sold 6.3 million units: "Diablo III Breaks PC Sales Records." GameInformer.com. http://www.gameinformer.com/b/news/archive/2012/05/23/diablo-iii-crushes-pc-sales-records.aspx.

 

9. Ibid.

 

10. By July, "more than 10 million people [had] played Diablo III,": "Diablo III has More Than 10 Million Players." IGN.com. http://www.ign.com/articles/2012/08/02/diablo-iii-has-more-than-10-million-players.

 

11. It seemed like something I could do by myself: Interview with Ido Yehieli. All quotes from Ido Yehieli come from interviews conducted in 2013.

 

12. I think every designer now has to ask themselves, at the start of every project these days: "'Roguelikes': Getting to the heart of the it-genre." Gamasutra. http://www.gamasutra.com/view/feature/218178/roguelikes_getting_to_the_heart_.php.

 

13. Pull up the Steam digital distribution platform: "Browsing Rogue-like." Steam. http://store.steampowered.com/tag/en/Procedural%20Death%20Labyrinth/#p=0&tab=NewReleases.

 

14. You don't hear as much about it, but in some ways, Rogue is still the best roguelike: Interview with John Harris. All quotes from John Harris come from interviews conducted between 2012 and 2014.

 

15. Despite a lot of opinions to the contrary: "April 3, 2015 Announcement." NetHack.org. http://nethack.org/.

 

16. There's someone who famously starts out with no weapons or torch: Interview with Erik Osheim. All quotes from Erik Osheim come from interviews conducted during 2014.

 

17. For me, it's about a playable, thinking game: Interview with Darren Grey. All quotes from Darren Grey come from interviews conducted between 2012 and 2014.

 

18. The character classes alone give you a sense of the game's depth: "All-TIME 100 Video Games." Time.com. http://techland.time.com/2012/11/15/all-time-100-video-games/slide/nethack-1987/.