QUICK REFERENCE

TURN SEQUENCE

1. Priority Phase

2. Move Phase

3. Combat Phase

4. End Phase

MOVE PHASE

Move

Use a missile weapon

Remove a reload counter

Mount or dismount

Hide or rest

Aim

Issue an order

Take a special action

SHOOTING

Select target model, check range and line of sight.

Attacker rolls 2D6 + Shoot characteristic +/- modifiers = Shooting Attack Roll.

Shooting Attack Roll - 6 = Hit Score.

If Hit Score is 0 or negative, attack has missed. If positive, Hit Score becomes Basic Wound Score.

Basic Wound Score +/- modifiers - target's AR = Final Wound Score.

COMBAT PROCEDURE

The player with Priority picks combat.

Players secretly draw counters equal to the value of the Combat Pool.

Each player then reveals his Combat Pool.

Initiative is determined.

The model with the highest Initiative has the option to make an attack.

Once this has been resolved the model with the next highest Initiative score has the opportunity to declare an attack, and so on.

Once all models have emptied their Combat Pool the combat is over.

MAKING AN ATTACK

1. Nominate the Attacker and the Defender.

2. Remove an Attack counter.

3. Defender declares Ploys.

4. Attacker declares Ploys.

5. Attacker rolls 2D6 + Fight characteristic +/- modifiers = Attack Score.

6. Defender rolls 1D6 + Fight characteristic +/- modifiers = Defence Score.

7. Attack Score - Defence Score = Hit Score.

8. If Hit Score is 0 or negative, attack has missed. If positive, Hit Score becomes Basic Wound Score.

9. Basic Wound Score +/- modifiers - target's AR = Final Wound Score.

WOUNDS

MORALE

Test if:

The warband's Morale is currently Wavering.

At least 25% of the starting strength of the warband suffered a Critical wound in the previous turn.

The Leader of the warband suffered a Critical wound in the previous turn. Morale Test = 2D6 +/- modifiers.

If the Morale Test is equal to or less than the warband's Morale Rating, then:

If the warband's Morale is currently Steady, then nothing will happen.

If the warband's Morale is currently Wavering, it will improve to Steady.

If the Morale Test is greater than the warband's Morale Rating, then:

If the warband's Morale is currently Steady, it will fall to Wavering.

If the warband's Morale is currently Wavering, it will fall to Routing.

REMOVE STUNNED COUNTERS

-1 if the model is Engaged, +2 if the model Rested in the Move Phase.

WEAPONS