Notes

Introduction

2. “Consumer AR Revenues to Reach $18.8 Billion by 2022,” ARtillry, June 19, 2018. https://artillry.co/2018/06/19/consumer-ar-revenues-to-reach-18-7-billion-by-2022/

3. “Data Point of the Week: 50% More AR Companies in 2018,” ARtillry, July 23, 2018. https://artillry.co/2018/07/23/data-point-of-the-week-50-more-ar-companies-in-2018/

4. “Consumer AR Revenues to Reach $18.8 Billion by 2022,” ARtillry, June 19, 2018. https://artillry.co/2018/06/19/consumer-ar-revenues-to-reach-18-7-billion-by-2022/

5. “How Can Virtual Reality Plug in to Social Media,” Science Friday, February 26, 2016. https://www.sciencefriday.com/segments/how-can-virtual-reality-plug-in-to-social-media/

Chapter 1

1. “View-Master,” Wikipedia. https://en.wikipedia.org/wiki/View-Master

2. Living Wine Labels. https://www.livingwinelabels.com

3. “IKEA Launches IKEA Place, a New App that Allows People to Virtually Place Furniture in Their Home,” IKEA, September 12, 2017. https://www.ikea.com/us/en/about_ikea/newsitem/091217_IKEA_Launches_IKEA_Place

7. Shannon Selin, “Panoramas: 19th Century Virtual Reality,” Shannon Selin: Imagining the Bounds of History. https://shannonselin.com/2016/11/panoramas-19th-century/

8. “Diorama,” Wikipedia. https://en.wikipedia.org/wiki/Diorama

9. Stanley Grauman Weinbaum, “Pygmalion’s Spectacles,” Project Gutenberg https://www.gutenberg.org/files/22893/22893-h/22893-h.htm

10. “Link Trainer,” Encyclopedia Britannica. https://www.britannica.com/technology/Link-Trainer

11. Stereoscopic Television Apparatus. Free Patents Online. http://www.freepatentsonline.com/2388170.html

12. Morton Heilig, “Inventor in the Field of Virtual Reality,” mortonheilig.com. http://www.mortonheilig.com/InventorVR.html

13. Morton Heilig, Sensorama Patent. http://www.mortonheilig.com/SensoramaPatent.pdf`

14. “History of Virtual Reality: Where Did It All Begin?” Virtual Reality Guide. http://www.virtualrealityguide.com/history-of-virtual-reality

15. “Sketchpad: A Man-Machine Graphical Communication System.” Internet Archive Wayback machine. https://web.archive.org/web/20130408133119/http://stinet.dtic.mil/cgi-bin/GetTRDoc?AD=AD404549&Location=U2&doc=GetTRDoc.pdf

16. Ivan E. Sutherland, “The Ultimate Display.” http://www8.informatik.umu.se/~jwworth/The%20Ultimate%20Display.pdf

17. “The Sword of Damocles (virtual reality),” Wikipedia. https://en.wikipedia.org/wiki/The_Sword_of_Damocles_(virtual_reality)

18. Morton Heilig, Experience Theater Patent. http://www.mortonheilig.com/Experience_Theater_Patent.pdf

19. Heilig.

20. Caroline Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti, Robert Kenyon, and John C. Hart, “The CAVE: Audio Visual Experience Automatic Virtual Environment,” Communications of the ACM 35, no. 6 (June 1992): 64–72. https://dl.acm.org/citation.cfm?doid=129888.129892

22. “DSTS: First Immersive Virtual Training System Fielded.” https://www.army.mil/article/84728/DSTS__First_immersive_virtual_training_system_fielded

23. DSTS.

24. Mark A. Livingston, Lawrence J. Rosenblum, Dennis G. Brown, Gregory S. Schmidt, Simon J. Julier, Yohan Baillot, J. Edward Swan II, Zhuming Ai, and Paul Maassel, “Military Applications of Augmented Reality.”. https://www.nrl.navy.mil/itd/imda/sites/www.nrl.navy.mil.itd.imda/files/pdfs/2011_Springer_MilitaryAR.pdf

25. “Sega VR,” YouTube, April 3, 2010. https://www.youtube.com/watch?v=yd98RGxad0U

26. “Waldern Virtuality,” YouTube, October 31, 2016. https://www.youtube.com/watch?v=kw0-IKQJVeg&t=3m9s

27. “Apple Invents an Augmented Reality Windshield That Will Even Support FaceTime Calls between Different Vehicles,” Patently Apple, August 4, 2018. http://www.patentlyapple.com/patently-apple/2018/08/apple-invents-an-augmented-reality-windshield-that-will-even-support-facetime-calls-between-different-vehicles.html

28. “Mars Immersion: NASA Concepts Bring Precision to New Virtual Reality Experience,” NASA, December 16, 2015. https://www.nasa.gov/feature/nasa-concepts-bring-precision-mars-to-virtual-reality

30. Cole Wilson, “A Conversation with Jaron Lanier, VR Juggernaut,” Wired, November 21, 2017. https://www.wired.com/story/jaron-lanier-vr-interview/

Chapter 2

1. Paul Milgram and Fumio Kishino, “A Taxonomy of Mixed Reality Visual Displays,” IEICE Transactions on Information Systems, vol. E77-D, no. 12 (December 1994). http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html

3. Vanessa Ho, “Design Revolution: Microsoft HoloLens and Mixed Reality Are Changing How Architects See the Wworld,” Microsoft News, June 2017. https://news.microsoft.com/transform/design-revolution-microsoft-hololens-mixed-reality-changing-architects-world/#sm.00000rxwyoih0gem6q2gakhajzadv

5. Alex Health, “Facebook Says the First Technology to Replace Smartphones Will Be Controlled with Our Brains,” Business Insider, April 21, 2017. https://www.businessinsider.com/facebook-smart-glasses-will-be-controlled-with-our-brains-2017-4

6. “Celebrating 3 Million PS VR Systems Sold,” PlayStation Blog. https://blog.us.playstation.com/2018/08/16/celebrating-3-million-ps-vr-systems-sold/

7. The CAVE Virtual Reality System. https://www.evl.uic.edu/pape/CAVE/

8. “Virtual Reality Becomes Reality for Engineering Students,” March 5, 2018. http://www.lsu.edu/eng/news/2018/03/03-05-18-Virtual-Reality-Becomes-Reality.php

9. “Virtual Reality Becomes Reality for Engineering Students.”

10. “A History of Haptics: Electric Eels to an Ultimate Display,” HaptX Blog. https://haptx.com/history-of-haptics-electric-eels-to-ultimate-display/

11. Beimeng Fu, “Police in China Are Wearing Facial-Recognition Glasses,” ABC News. February 8, 2018. http://abcnews.go.com/International/police-china-wearing-facial-recognition-glasses/story?id=52931801

12. “SF State Conducting Leading-Edge Research into Virtual Reality,” Fitness, August 15, 2017. http://news.sfsu.edu/news-story/sf-state-conducting-leading-edge-research-virtual-reality-fitness

13. “SF State Conducting Leading-Edge Research into Virtual Reality.”

14. Melena Ryzik, “Augmented Reality: David Bowie in Three Dimensions,” New York Times, March 20, 2018. https://www.nytimes.com/interactive/2018/03/20/arts/design/bowie-costumes-ar-3d-ul.html

15. Graham Roberts, “Augmented Reality: How We’ll Bring the News into Your Home.” New York Times February 1, 2018. https://www.nytimes.com/interactive/2018/02/01/sports/olympics/nyt-ar-augmented-reality-ul.html

16. Medical Virtual Reality: Bravemind. http://medvr.ict.usc.edu/projects/bravemind/

17. Tanya Lewis, “Virtual-Reality Tech Helps Treat PTSD in Soldiers,” LiveScience, August 8, 2014. https://www.livescience.com/47258-virtual-reality-ptsd-treatment.html

18. Jonathan Vanian, “8 Crazy Examples of What’s Possible in Virtual Reality,” Fortune, March 22, 2016. http://fortune.com/2016/03/22/sony-playstation-vr-virtual-reality/

Chapter 3

1. Colton M. Bigler, Pierre-Alexandre Blanche, and Kalluri Sarma, “Holographic Waveguide Heads-Up Display for Longitudinal Image Magnification and Pupil Expansion,” Applied Optics 7, no. 9 (2018): 2007–2013. https://www.osapublishing.org/ao/ViewMedia.cfm?uri=ao-57-9-2007&seq=0&guid=8e7a4bd9-ac84-3c85-0db7-09016b8c3525&html=true

2. Augmented Reality Heads Up Display (HUD) for Yield to Pedestrian Safety Cues. Patent US9064420B2, 2015. https://patents.google.com/patent/US9064420B2/en

3. “Diffractive and Holographic Optics as Optical Combiners in Head Mounted Displays,” UbiComp ’13, September 8–12, 2013, Zurich, Switzerland. http://ubicomp.org/ubicomp2013/adjunct/adjunct/p1479.pdf

5. “Intel Vaunt,” YouTube, February 13, 2018. https://www.producthunt.com/posts/intel-vaunt

7. “Augmented Reality Being Embraced by Two-Thirds of Mobile Developers,” Evans Data Corporation, October 4, 2017. https://evansdata.com/press/viewRelease.php?pressID=260

8. “The Real Deal with Virtual and Augmented Reality,” Goldman Sachs, February 2016. http://www.goldmansachs.com/our-thinking/pages/virtual-and-augmented-reality.html

9. “The Real Deal with Virtual and Augmented Reality.”

10. Anjul Paney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron Lefohn, and David Luebke, “Perceptually-Based Foveated Virtual Reality,” Proceedings of SIGGRAPH 2016 Emerging Technologies, July 1, 2016. http://research.nvidia.com/publication/perceptually-based-foveated-virtual-reality

11. Doron Friedman, Christopher Guger, Robert Leeb and Mel Slater, “Navigating Virtual Reality by Thought: What Is It Like?” Presence Teleoperators & Virtual Environments 16, no. 1 (February 2007): 100–110, DOI: 10.1162/pres.16.1.100. https://www.researchgate.net/publication/220089732_Navigating_Virtual_Reality_by_Thought_What_Is_It_Like

12. Rachel Metz, “Controlling VR with Your Mind,” MIT Technology Review, March 22, 2017. https://www.technologyreview.com/s/603896/controlling-vr-with-your-mind/

13. “How Brain-Computer Interfaces Work,” How Stuff Works. https://computer.howstuffworks.com/brain-computer-interface.htm

14. “Touching the Virtual: How Microsoft Research Is Making Virtual Reality Tangible,” Microsoft Research Blog, March 8, 2018. https://www.microsoft.com/en-us/research/blog/touching-virtual-microsoft-research-making-virtual-reality-tangible/

17. “Google Plans Virtual-Reality Operating System Called Daydream,” Wall Street Journal, May 18, 2016. https://www.wsj.com/articles/google-plans-virtual-reality-operating-system-called-daydream-1463598951

18. “This Treadmill Lets You Walk in Any Direction,” Engadget, May 20, 2014. https://www.engadget.com/2014/05/20/this-treadmill-lets-you-walk-in-any-direction/

20. “First look at THE VOID,” YouTube, May 4, 2015. https://www.youtube.com/watch?time_continue=41&v=cML814JD09g

21. “Five Awesome VR Experiences to Try in Hong Kong,” TimeOut, August 17, 2018. https://www.timeout.com/hong-kong/things-to-do/five-awesome-vr-experiences-to-try-in-hong-kong

22. Sharif Razzaque, David Swapp, Mel Slater, Mary C. Whitton, and Anthony Steed, “Redirected Walking in Place,” EVGE Proceedings of the Workshop on Virtual Environments, 2002. https://www.cise.ufl.edu/research/lok/teaching/dcvef05/papers/rdw.pdf

23. “Walk on the Virtual Side,” How Stuff Works. https://electronics.howstuffworks.com/gadgets/other-gadgets/VR-gear2.htm

24. Paul Milgram, “A Taxonomy of Mixed Reality Visual Displays,” IEICE Transactions on Information Systems, Vol E77-D, no. 12 (December 1994). http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html

Chapter 4

1. Wesley Fenlon, “The Challenge of Latency in Virtual Reality,” Adam Savage’s Tested, January 4, 2013. http://www.tested.com/tech/concepts/452656-challenge-latency-virtual-reality/

2. Sajid Surve, “What Is Proprioception?” BrainBlogger, June 9, 2009. http://brainblogger.com/2009/06/09/what-is-proprioception

3. J. Jerald, J.J. LaViola, R. Marks, Proceedings of SIGGRAPH ‘17 ACM SIGGRAPH 2017 Courses, Article no. 19, Los Angeles, California, July 30–August 3, 2017. https://dl.acm.org/citation.cfm?id=3084900&dl=ACM&coll=DL

4. Tom Vanderbilt, “These Tricks Make Virtual Reality Feel Real,” Nautilus, January 7, 2016. http://nautil.us/issue/32/space/these-tricks-make-virtual-reality-feel-real

5. J.L. Souman, L. Frissen, M.N. Sreenivasa, and M.O. Ernst, “Walking Straight into Circles,” Current Biology 19, no. 18 (September 29, 2009): 1538–1542, doi: 10.1016/j.cub.2009.07.053, Epub August 20, 2009. https://www.ncbi.nlm.nih.gov/pubmed/19699093

7. George ElKoura and Karan Singh, “Handrix: Animating the Human Hand,” Eurographics/SIGGRAPH Symposium on Computer Animation (2003). https://www.ece.uvic.ca/~bctill/papers/mocap/ElKoura_Singh_2003.pdf

8. Benson G. Munyan, III, Sandra M. Neer, Deborah C. Beidel, and Florian Jentsch, “Olfactory Stimuli Increase Presence in Virtual Environments,” PLoS One, 2016. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4910977/

9. Rachel Metz, “Here’s What Happens When You Add Scent to Virtual Reality,” MIT Technology Review, January 31, 2017. https://www.technologyreview.com/s/603528/heres-what-happens-when-you-add-scent-to-virtual-reality/

13. Mark R. Mine, A. Yoganandan, and D. Coffey, “Principles, Interactions and Devices for Real-World Immersive Modeling,” Computers & Graphics 29 (March 2015). https://www.researchgate.net/publication/273398982_Principles_interactions_and_devices_for_real-world_immersive_modeling

15. Paul Debevec, Senior Researcher, “Experimenting with Light Fields: Google AR and VR,” Google VR, March 14, 2018. https://www.blog.google/products/google-vr/experimenting-light-fields/

16. Jonathan Steuer, “Defining Virtual Reality: Dimensions Determining Telepresence,” Journal of Communication, December 1992. https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1460-2466.1992.tb00812.x

Chapter 5

1. Rachel Ann Sibley, “Trace3,” Vimeo. https://vimeo.com/268744283

2. Chelsea Ekstrand, Ali Jamal, Ron Nguyen, Annalise Kudryk, Jennifer Mann, and Ivar Mendez, “Immersive and Interactive Virtual Reality to Improve Learning and Retention of Neuroanatomy in Medical Students: A Randomized Controlled Study.” http://cmajopen.ca/content/6/1/E103.full.

3. Jacqueline Wilson, “Is Virtual Reality the Future of Learning? A New Study Suggests So,” Global News Canada, March 22, 2018. https://globalnews.ca/news/4099122/virtual-reality-learning-study-cmaj-university-saskatchewan/

4. Erik Krokos, Catherine Plaisant, and Amitabh Varshey, “Virtual Memory Palaces: Immersion Aids Recall,” Journal of Virtual Reality,.. May 16, 2018. https://link.springer.com/article/10.1007%2Fs10055-018-0346-3

6. “2015 Training Industry Report,” Training Magazine. https://trainingmag.com/trgmag-article/2o15-training-industry-report

7. Sara Castellanos, “Rolls-Royce Enlists Virtual Reality to Help Assemble Jet Engine Parts,” Wall Street Journal, September 21, 2017. https://blogs.wsj.com/cio/2017/09/21/rolls-royce-enlists-virtual-reality-to-help-assemble-jet-engine-parts/

8. “Virtual Reality Basketball Could Be Future of Sports Broadcasting,” San Francisco Chronicle, April 5, 2017. https://www.sfchronicle.com/business/article/Virtual-reality-basketball-could-be-future-of-11053308.php

9. Crew Schiller, “Curry’s Personal Trainer Working on ‘Developing a Three-Minute Pregame Virtual Reality Drill.’” NBC Sports, June 14, 2018. https://www.nbcsports.com/bayarea/warriors/currys-personal-trainer-working-developing-three-minute-pregame-virtual-reality-drill

10. Al Sacco, “Google Glass Takes Flight at Boeing,” CIO Magazine, July 13, 2016. https://www.cio.com/article/3095132/wearable-technology/google-glass-takes-flight-at-boeing.html

11. Deniz Ergürel, “How Virtual Reality Transforms Engineering,” Haptical, October 14, 2016. https://haptic.al/virtual-reality-engineering-bd366c892583

13. “93 Incredible Pokemon Go Statistics and Fact,” DMR Business Statistics, August 2018. https://expandedramblings.com/index.php/pokemon-go-statistics/

14. Paul Sawers, “Virtual Reality Movie Theaters Are Now a Thing,” VentureBeat, March 5, 2016. https://venturebeat.com/2016/03/05/virtual-reality-movie-theaters-are-now-a-thing/

15. “Tokyo Cinemas to Show Virtual Reality Films for First Time,” Agencia EFE, June 26, 2018. https://www.efe.com/efe/english/life/tokyo-cinemas-to-show-virtual-reality-films-for-first-time/50000263-3662112

16. Ben Pearson, “Paramount Has Created a Completely Virtual Movie Theater: Is This a Game Changer?” Film, November 17, 2017. https://www.slashfilm.com/virtual-reality-movie-theater/

17. “AltspaceVR Releases New Worlds and Custom Building Kits,” AltspaceVR Blog. August 8, 2018. https://altvr.com/altspacevr-releases-worlds/

19. “Marriott Hotels Introduces the First Ever In-Room Virtual Reality Travel Experience,” Marriott News Center. September 9, 2015. http://news.marriott.com/2015/09/marriott-hotels-introduces-the-first-ever-in-room-virtual-reality-travel-experience/

20. Chris Morris, “10 Industries Rushing to Embrace Virtual Reality,” CNBC, December 1, 2016. https://www.cnbc.com/2016/12/01/10-industries-rushing-to-embrace-virtual-reality-.html#slide=8

22. Nikhloai Koolon, “Gatwick’s Augmented Reality Passenger App Wins Awards,” VR/focus, May 19, 2018. https://www.vrfocus.com/2018/05/gatwick-airportsaugmented-reality-passenger-app-wins-awards/

23. “CNNVR Launches on Oculus Rift,” CNN, March 15, 2018. http://cnnpressroom.blogs.cnn.com/2018/03/15/cnnvr-launches-on-oculus-rift/

24. Dan Robitzski, “Virtual Reality and Journalistic Ethics: Where Are the Lines?” UnDark, September 27, 2017. https://undark.org/article/virtual-reality-and-journalistic-ethics-where-are-the-lines/

25. Paul Strauss, “Mini Augmented Reality Ads Hit Newsstands,” Technabob, December 17, 2008. https://technabob.com/blog/2008/12/17/mini-augmented-reality-ads-hit-newstands/

26. Ann Javornik, “The Mainstreaming of Augmented Reality: A Brief History,” Harvard Business Review, October 4, 2016. https://hbr.org/2016/10/the-mainstreaming-of-augmented-reality-a-brief-history

30. “Lowe’s Next-Generation VR Experience, Holoroom How To, Provides On-Demand DIY Clinics for Home Improvement Learning,” March 7, 2017. https://newsroom.lowes.com/news-releases/holoroom-how-to/

31. Issy Lapowsky, “The Virtual Reality Sim That Helps Teach Cops When to Shoot,” Wired, March 30, 2015. https://www.wired.com/2015/03/virtra/

32. Katie King, “Juries of the Future Could Be ‘Transported’ to Crime Scenes Using Virtual Reality Headsets,” Legal Cheek, May 24, 2016. https://www.legalcheek.com/2016/05/juries-of-the-future-could-be-transported-to-crime-scenes-using-virtual-reality-headsets/

33. Megan Molteni, “Opioids Haven’t Solved Chronic Pain. Maybe Virtual Reality Can,” Wired. November 2, 2017. https://www.wired.com/story/opioids-havent-solved-chronic-pain-maybe-virtual-reality-can/

34. “An Augmented View,” University of Maryland, October 12, 2016. https://www.youtube.com/watch?v=yDTjCYtr_4Y

38. The Virtual Reality Medical Center. http://vrphobia.com

39. “Entering Molecules,” Medicine Maker, November 2016. https://themedicinemaker.com/issues/1016/entering-molecules/

40. Presley West, “How VR Can Help Solve Dementia,” VR Scout, September 19, 2017. https://vrscout.com/news/vr-dementia/

41. “Virtual Reality May Help Students Experience Life with Dementia First Hand,” ScienceDaily, July 23, 2018. https://www.sciencedaily.com/releases/2018/07/180723142811.htm

42. Tanya Lewis, “Virtual-Reality Tech Helps Treat PTSD in Soldiers,” LiveScience, August 8, 2014. https://www.livescience.com/47258-virtual-reality-ptsd-treatment.html

43. Don Kramer, “New Simulators Get Stryker Drivers Up to Speed,” US Army, April 27, 2007. https://www.army.mil/article/2881/new_simulators_get_stryker_drivers_up_to_speed

44. Brian Feeney, “Army’s Augmented Reality Demo a Real Hit at the US Senate,” US Army, November 16, 2016. https://www.army.mil/article/178491/armys_augmented_reality_demo_a_real_hit_at_the_us_senate

45. Claudui Romeo,”This Is the VR experience the British Army Is Using as a Recruitment Tool,” Business Insider, May 28, 2017. http://www.businessinsider.com/british-army-virtual-reality-experience-recruitment-tool-challenger-tank-visualise-2017-5?r=UK&IR=T

46. Kristen French, “This Pastor Is Putting His Faith In a Virtual Reality Church,” Wired, February 2, 2018. https://www.wired.com/story/virtual-reality-church/

47. Miranda Katz, “Augmented Reality Is Transforming Museums,” Wired. April 23, 2018. https://www.wired.com/story/augmented-reality-art-museums/

Chapter 6

1. Robert Strohmeyer, “The 7 Worst Tech Predictions of All Time,” PC World. https://www.pcworld.com/article/155984/worst_tech_predictions.html.

2. Strohmeyer, “The 7 Worst Tech Predictions of All Time.”

3. Experience on Demand. What Virtual Reality Is, How It Works, and What It Can Do (W.W. Norton & Co. 2018), chapter 2.

4. “Health and Safety Warnings.” Oculus. https://www.oculus.com/legal/health-and-safety-warnings/

5. Simon Worrall, “How Virtual Reality Affects Actual Reality,” National Geographic, February 11, 2018. https://news.nationalgeographic.com/2018/02/virtual-reality-helping-nfl-quarterbacks--first-responders/

6. Jeremy Bailenson, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do, Kindle Locations 1146–1150 (W. W. Norton & Co.), Kindle Edition.

7. Bailenson, Experience on Demand, Kindle Locations 1121–1122.

8. Arielle Michal Silverman, “The Perils of Playing Blind: Problems with Blindness Simulation and a Better Way to Teach about Blindness,” Journal of Blindness Innovation and Research 5 (2015).

9. Bailenson, Experience on Demand, Kindle Locations 1161–1162.

10. Bailenson, Experience on Demand, Kindle Locations 1191–1195.

11. “Uncanny Valley,” Wikipedia. https://en.wikipedia.org/wiki/Uncanny_valley

12. Craig Silverman and Jeremy Singer-Vine, “Most Americans Who See Fake News Believe It, New Survey Says,” Buzzfeed News, December 6, 2016. https://www.buzzfeed.com/craigsilverman/fake-news-survey?utm_term=.laP5xgNB2#.fagOgkyxEs

13. “Violence in the Media,” American Psychological Association. http://www.apa.org/action/resources/research-in-action/protect.aspx

14. C. A. Anderson, Nobuko Ihori, B. J. Bushman, H. R. Rothstein, A. Shibuya, E. L. Swing, A. Sakamoto, and M. Saleem, “Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review,” Psychological Bulletin 126, no. 2 (2010).

15. Patrick M. Markey and Christopher J. Ferguson, Moral Combat: Why the War on Violent Video Games Is Wrong (BenBella Books, 2017).

16. Joe Dawson, “Who Is That? The Study of Anonymity and Behavior,” Association for Psychological Science, April 2018. https://www.psychologicalscience.org/observer/who-is-that-the-study-of-anonymity-and-behavior

17. L. Stinson and W. Ickes, “Empathic Accuracy in the Interactions of Male Friends versus Male Strangers,” Journal of Personality and Social Psychology 62, no. 5 (1992): 787–797. http://dx.doi.org/10.1037/0022-3514.62.5.787

18. Stéphane Bouchard, Julie St-Jacques, Geneviève Robillard and Patrice Renaud, “Anxiety Increases the Feeling of Presence in Virtual Reality,” Presence: Teleoperators and Virtual Environments, 2008. https://www.mitpressjournals.org/doi/abs/10.1162/pres.17.4.376

19. David M. Hoffman, Ahna R. Girshick, Kurt Akeley, and Martin S. Banks, “Vergence–Accommodation Conflicts Hinder Visual Performance and Cause Visual Fatigue,” US National Library of Medicine, National Institutes of Health, 2008. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2879326/

20. “Physical and Mental Effects of Virtual Reality,” Tempe University Fox School of Business, 2016. http://community.mis.temple.edu/mis4596sec001s2016/2016/03/16/negative-physical-and-mental-affects-of-virtual-reality/

21. Sarah Griffiths, “Physical and Mental Effects of Virtual Reality: Could Oculus Rift KILL you? Extreme Immersion Could Become So Scarily Realistic It May Trigger Heart Attacks, Expert Warns,” Daily Mail.com, August 26, 2014. https://www.dailymail.co.uk/sciencetech/article-2734541/Could-Oculus-Rift-KILL-Extreme-immersion-scarily-realistic-trigger-heart-attacks-expert-warns.html

22. Damon Brown, Porn & Pong: How Grand Theft Auto Tomb Raider and Other Sexy Games Changed Our Culture (Feral House, 2008), p. 21.

23. “Le Coucher de la Mariée,” Wikipedia. https://en.wikipedia.org/wiki/Le_Coucher_de_la_Mariée

25. Brown, Porn & Pong, p. 30.

26. Peter Rubin, “Coming Attractions: The Rise of VR Porn,” Wired, April 17, 2018. https://www.wired.com/story/coming-attractions-the-rise-of-vr-porn/

27. Ashcroft v. Free Speech Coalition, OLR Research Report, May 3, 2002. https://www.cga.ct.gov/2002/rpt/2002-R-0491.htm

29. Olivia Solon, “Cybercriminals Launder Money Using In-Game Currencies,” Wired, October 21, 2013. https://www.wired.co.uk/article/money-laundering-online

30. Mark A. Lemley and Eugene Volokh, “Virtual Reality, and Augmented Reality,” Law (February 27, 2018); University of Pennsylvania Law Review 166 (2018); forthcoming; Stanford Public Law Working Paper no. 2933867; UCLA School of Law, Public Law Research Paper no. 17–13. https://ssrn.com/abstract=2933867 or http://dx.doi.org/10.2139/ssrn.2933867

31. Lemley and Volokh, p. 9.

32. Eugene Volokh, “Crime on the Virtual Street: Strobe Lighting, ‘Virtual Groping,’ and Startling,” Washington Post, March 22, 2017. https://www.washingtonpost.com/news/volokh-conspiracy/wp/2017/03/22/crime-on-the-virtual-street-strobe-lighting-virtual-groping-and-startling/?utm_term=.510f841da86c

33. Lemley and Volokh, “Virtual Reality, and Augmented Reality,” p. 10. https://ssrn.com/abstract=2933867 or http://dx.doi.org/10.2139/ssrn.2933867.

34. Jacqueline C. Campbell, “Physical Consequences of Intimate Partner Violence,” 359 The Lancet 1331 (2002).

35. Tobias can Schneider, “The Post Virtual Reality Sadness,” Medium, November 7, 2016. https://medium.com/desk-of-van-schneider/the-post-virtual-reality-sadness-fb4a1ccacae4

36. Frederick Aardema, Sophie Cote, and Kieron O’Connor, “Effects of Virtual Reality n Presence and Dissociative Experience,” CyberPsychology & Behavior 9 (2006): 653–653. https://www.researchgate.net/publication/278206370_Effects_of_virtual_reality_on_presence_and_dissociative_experience

37. Katie Hunt, “Man Dies in Taiwan after 3-Day Online Gaming Binge,” CNN, January 19, 2015. https://edition.cnn.com/2015/01/19/world/taiwan-gamer-death/index.html

38. Graham Reddick, “Chinese Gamer Dies after Playing World of Warcraft for 19 Hours,” Telegraph, March 4, 2015. https://www.telegraph.co.uk/technology/11449055/Chinese-gamer-dies-after-playing-World-of-Warcraft-for-19-hours.html

39. “Side Effects: Death Caused by Video Game Addiction,” Deccan Chronicle, January 10, 2016. https://www.deccanchronicle.com/150908/technology-latest/article/side-effects-deaths-due-caused-video-game-addiction

40. World Health Organization (WHO). ICD-11. 6C51. Gaming Disorder. https://icd.who.int/dev11/l-m/en#/http%3a%2f%2fid.who.int%2ficd%2fentity%2f1448597234

41. Michael Madary and Thomas K. Metzinger, “Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology,” Frontiers in Robotics and AI, February 19, 2016. https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full

42. Michael Madary and Thomas Metzinger, “Virtual Reality Ethics,” LS:N Global, April 4, 2016. https://www.lsnglobal.com/opinion/article/19360/madary-and-metzinger-virtual-reality-ethics

43. Michael Madary and Thomas K. Metzinger, “Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology.” Frontiers in Robotics and AI, February 19, 2016. https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full

44. Albert “Skip” Rizzo, Maria T. Schultheis and Barbara O. Rothbaum, “Ethical Issues for the Use of Virtual Reality in the Psychological Sciences,” Ethical Issues in Clinical Neuropsychology (Swets & Zeitlinger, 2003), 243–280. http://www.virtuallybetter.com/af/documents/VR_Ethics_Chapter.pdf

Chapter 7

1. “Are You Interested in Virtual Reality?” Statistica: The Statistic Portal, 2015. https://www.statista.com/statistics/456812/virtual-reality-interest-in-the-united-states-by-age-group/

2. Abigail Geiger, “How Americans Have Viewed Government Surveillance and Privacy since Snowden Leaks.” Pew Research Center, June 4, 2018. http://www.pewresearch.org/fact-tank/2018/06/04/how-americans-have-viewed-government-surveillance-and-privacy-since-snowden-leaks/

4. Will Mason, “Oculus ‘Always On’ Services and Privacy Policy May Be a Cause for Concern,” Upload, April 1, 2016. https://uploadvr.com/facebook-oculus-privacy/

5. Adi Robertson, “Oculus Is Adding a ‘Privacy Center’ to Meet EU Data Collection Rules,” The Verge, April 19, 2018. https://www.theverge.com/2018/4/19/17253706/oculus-gdpr-privacy-center-terms-of-service-update

6. Michael Madary and Thomas K. Metzinger. “Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology,” Johannes Gutenberg, Universität Mainz, Mainz, Germany, February 19, 2016. https://www.frontiersin.org/articles/10.3389/frobt.2016.00003/full

7. “How Can Virtual Reality Plug in to Social Media? Interview with Jeremy Bailenson,” Science Friday, February 2, 2016. https://www.sciencefriday.com/segments/how-can-virtual-reality-plug-in-to-social-media/

9. Gunwood Yoon and Patrick T. Vargas, “Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior,” Association for Psychological Science, February 5, 2014. http://journals.sagepub.com/doi/abs/10.1177/0956797613519271?journalCode=pssa

10. Tabitha C. Peck, Sofia Seinfeld, Salvatore M. Aglioti, and Mel Slater, “Putting Yourself in the Skin of a Black Avatar Reduces Implicit Racial Bias,” Consciousness and Cognition 22, no. 3 (September 2013): 779–787. https://www.sciencedirect.com/science/article/pii/S1053810013000597

11. Somewhere Else x Adidas: Delicatessen VR (Trailer). https://www.youtube.com/watch?time_continue=52&v=-1yhQF-rwi4

12. “Coca Cola Virtual Reality for Christmas,” YouTube. https://www.youtube.com/watch?v=bTbfPALVQgs