Index

Page numbers in italics indicate illustrations.
Page numbers followed by t indicate tables.
All page numbers are refer to the print edition of this title.

Age of Peace, 7–8
alphabets. See runes
Árnason, Bishop Jón, 9, 51

blood, importance of, 16, 46
books of magic, 23–25, 31
    black books, xii, xiv, 1, 4, 21, 25–26, 42
    Black Schools, 19, 24, 50–51
    Galdrabók, 26–28, 29
    Ghayat al-Hakim (Picatrix), 31
    Gráskinna, 2, 25–26, 55
    Huld Manuscript, 28–29
    Kreddur Manuscript, 29
    leechbook, 28
    Rauðskinna, 21, 25, 52
    Second Merseburg Charm, 30
    See also Gray-Skin workings;
        grimoires
Bure, Johan, 30

Christianity in Iceland, 6–10, 17–20
devil. See Satan
Egil’s Saga. See Skallagrímsson, Egil
Eiríkur of Vogsósar. See magicians of
        Iceland
equipment for galdor-sign magic,
        66–67

galdor-sign magic, 65
    aims of, 72–73
    equipment, 66–67
    galdramyndir (magical signs), 29, 39,
        40, 71, 73, 77–80, 78, 79, 80,
        109
    galdrastafir (magical staves), xiii, xiv,
        xvin, 33, 33, 40–41, 62, 63, 73,
        80–82, 82
    helm of awe (ægishjálmur), 73,
        74–77, 74, 75, 77
    inner work, 71–72
    magicians, 44–48, 49
    preparation, 44–45, 62–64
    ritual format, 67–70, 68
    signs and words, role of, 45–46
    special instructions, 70–71
    spells in, 46–48
    substances used, 46
    terms for psyche, 47
    See also Icelandic magic; magical
        signs; runes
galdrabók (personal), xiii. See also
        books of magic
    Galdrabók, the, history of, 4,
        26–28
Galdra-Loftur. See magicians of
        Iceland
galdr technique, 12–13
gods and goddesses
    assimilation of, 17, 33, 35, 36
    Christian demons, 35–38
    “magical triangle,” 38
    pagan, 33–35
    role of, in magic, 32, 36
    See also Satan
Gottskálk the Cruel. See magicians of
        Iceland
Gráskinna (Gray-Skin), 2, 25–26, 55.
        See also Gray-Skin workings
Gray-Skin workings
    All Witchery, Against, 94, 94
    To Acquire the Object You Crave,
        103, 103
    Another Kaupaloki, 99, 99
    To Awaken Yourself to a Sense of
        Mystery and Wonder, 86, 86
    To Calm Anger, 95–96, 96
    To Calm the Anger of an Enemy,
        96, 96
    To Cause Fear in an Enemy, 95–96, 96
    Concealment, 87, 87
    Deal Closer (Kaupaloki), 98, 98
    Discovering the Unknown, 87, 87
    Dream Sendings—Dream Stave II,
        104, 104
    Dúnfaxi (Down Mane)—To Win a
        Law Case, 97, 97
    To Enchant a Woman and Win Her
        Love, 100, 100
    For Gaining Inspiration, 88, 88
    To Gain the Favor of Powerful
        Persons, 95, 95
    To Get Back What Was Stolen, 103,
        103
    To Get Things to Turn Out as You
        Wish, 102, 102
    To Get Your Wish, 101, 101
    Good Luck, 103, 103
    To Have Success in a Meeting, 97,
        97
    To Have Success in Business, 99,
        99
    Headache and Insomnia, Against,
        104, 104
    Herzlustafir (strengthening staves),
        92, 92
    Ill Will of Powerful Persons, Against
        the, 96, 96
    For Insight into Things beyond the
        Earthly Realm, 86, 86
    To Know the Unknown, 87, 87
    To Link Yourself with the Power
        and Knowledge of Your Soul, 86,
        86
    Lucid Dreaming—Dream Stave I,
        104, 104
    Luck in Love, 99, 99
    The Luck Knot, 101, 101
    Lukkustafir (luck staves), 101, 101
    Protection from Embarrassment,
        92, 93
    Release, 102, 102
    Return to Sender, 92, 92
    The Silencer, 97–98, 98
    Sitting-Out Stave, 89–90, 90
    Sorcery Prevention, 93, 93
    Thief-Detective, 89, 89
    Victory, 91, 91
    A Washing Verse: To Wash Away Ill
        Will and Negativity, 93
    Wayfinder, 88, 88
    To Win a Debate, 91, 91
    Winning Struggles of all Kinds,
        91–92
    To Win the Love of a Person, 100,
        100
grimoires
    derivation of word, xii
    history of, xi–xii, xviii
    Scandinavian, xii–xiv
    symbols in, xii
    See also galdrabók (personal)

herbs, importance of, 16, 46, 89n

Iceland, history of
    Age of Peace, 7–8
    government, 5–6
    literature, 7, 8, 10, 11
    Norwegian and Danish dominance, 8
    religion, 6–10
    Viking Age, 11, 13, 14, 17, 34
Icelandic magic
    blood, importance of, in, 16,
        46
    herbs, use of, 16, 46, 89n
    kinds of, 12–13, 29–31
    uniqueness of, 4–5
    See also galdor-sign magic; Icelandic
        magic, history of; magicians of
        Iceland; magical signs; runes
Icelandic magic, history of
    Catholic period, 12, 17–20, 18
    pre-Christian age, 11–17
    Protestant period, 20–23
Inquisition, 21

kennings, rune, 115, 116t–23t
King Haraldr Hárfagra (Harald
        Fairhair), 5

land spirits (landvættir), 68
    call to, 69
Lord’s Prayer, 43, 60
    in Latin, 124

magic. See Icelandic magic
magical signs, 39–43, 41, 42. See also
        galdor-sign magic; runes
magicians of Iceland
    Eiríkur of Vogsósar, 21, 53–56
    Galdra-Loftur, 21, 25–26, 57–61
    Gottskálk [Niklásson] the Cruel, 20,
        24, 25, 52–53, 58–60
    Sæmundur [Sigfússon] the Wise,
        19–20, 21, 24, 50–52, 58
Óðinn, 13, 14, 16, 30
    invoking, 69
    names of, 33–34, 34, 42, 81, 95n,
        109–114
    spells of, 22, 42
“Our Father” prayer. See Lord’s Prayer

Poetic Edda, 8, 15, 19
Prose Edda, 8, 46
Protestant period, 20–23

Reformation, Protestant, 9, 12
    persecutions during, 22–23
religion in Iceland, 6–10
rune magic, 13–16. See also magical
        signs; runes
runes
    kennings, 115, 116t–23t
    Medieval Norse Runic Alphabet,
        106t–7t
    Rules for Transliterating Names into
        Runes, 107t, 108
    Younger Rune Row, 105t–6t
    See also magical signs

Satan, 31, 24, 51, 55, 56, 58–60. See
        also
gods and goddesses
Sæmundur [Sigfússon] the Wise. See
        magicians of Iceland
sator-square, 42–43, 42, 43, 78–80,
        78, 79, 80, 102, 102
seiðr technique, 12–13
signs. See galdor-sign magic; magical
        signs; runes
Skallagrímsson, Egil, 11, 15–16, 27,
        45
“soul lore,” 47
spells of Óðinn, 22, 42. See also
        workings
Strandagaldur museum, xiii–xiv
Sturluson, Snorri, 8, 68

Viking Age, 11, 13, 14, 17, 34

witchcraft, trials for, 22–23
workings
    for control, 94–98, 95, 96, 97, 98
    for love, 99–100, 99, 100
    for power, 90–92, 91, 92
    for prosperity, 98–99, 98, 99
    for protection, 92–94, 92, 93,
        94
    for reception of luck and release of
        blessings, 101–3, 101, 102, 103
    for sleep magic, 104, 104
    for wisdom, 85–90, 86, 87, 88, 89,
        90

    See also spells of Óðinn

Yggdrasill, 16, 76

zones of mapping, 75–76, 75