Index
Page numbers in italics indicate illustrations.
Page numbers followed by t indicate tables.
All page numbers are refer to the print edition of this title.
Age of Peace, 7–8
alphabets. See runes
Árnason, Bishop Jón, 9, 51
blood, importance of, 16, 46
books of magic, 23–25, 31
black books, xii, xiv, 1, 4, 21, 25–26, 42
Black Schools, 19, 24, 50–51
Galdrabók, 26–28, 29
Ghayat al-Hakim (Picatrix), 31
Gráskinna, 2, 25–26, 55
Huld Manuscript, 28–29
Kreddur Manuscript, 29
leechbook, 28
Rauðskinna, 21, 25, 52
Second Merseburg Charm, 30
See also Gray-Skin workings;
grimoires
Bure, Johan, 30
Christianity in Iceland, 6–10, 17–20
devil. See Satan
Egil’s Saga. See Skallagrímsson, Egil
Eiríkur of Vogsósar. See magicians of
Iceland
equipment for galdor-sign magic,
66–67
galdor-sign magic, 65
aims of, 72–73
equipment, 66–67
galdramyndir (magical signs), 29, 39,
40, 71, 73, 77–80, 78, 79, 80,
109
galdrastafir (magical staves), xiii, xiv,
xvin, 33, 33, 40–41, 62, 63, 73,
80–82, 82
helm of awe (ægishjálmur), 73,
74–77, 74, 75, 77
inner work, 71–72
magicians, 44–48, 49
preparation, 44–45, 62–64
ritual format, 67–70, 68
signs and words, role of, 45–46
special instructions, 70–71
spells in, 46–48
substances used, 46
terms for psyche, 47
See also Icelandic magic; magical
signs; runes
galdrabók (personal), xiii. See also
books of magic
Galdrabók, the, history of, 4,
26–28
Galdra-Loftur. See magicians of
Iceland
galdr technique, 12–13
gods and goddesses
assimilation of, 17, 33, 35, 36
Christian demons, 35–38
“magical triangle,” 38
pagan, 33–35
role of, in magic, 32, 36
See also Satan
Gottskálk the Cruel. See magicians of
Iceland
Gráskinna (Gray-Skin), 2, 25–26, 55.
See also Gray-Skin workings
Gray-Skin workings
All Witchery, Against, 94, 94
To Acquire the Object You Crave,
103, 103
Another Kaupaloki, 99, 99
To Awaken Yourself to a Sense of
Mystery and Wonder, 86, 86
To Calm Anger, 95–96, 96
To Calm the Anger of an Enemy,
96, 96
To Cause Fear in an Enemy, 95–96, 96
Concealment, 87, 87
Deal Closer (Kaupaloki), 98, 98
Discovering the Unknown, 87, 87
Dream Sendings—Dream Stave II,
104, 104
Dúnfaxi (Down Mane)—To Win a
Law Case, 97, 97
To Enchant a Woman and Win Her
Love, 100, 100
For Gaining Inspiration, 88, 88
To Gain the Favor of Powerful
Persons, 95, 95
To Get Back What Was Stolen, 103,
103
To Get Things to Turn Out as You
Wish, 102, 102
To Get Your Wish, 101, 101
Good Luck, 103, 103
To Have Success in a Meeting, 97,
97
To Have Success in Business, 99,
99
Headache and Insomnia, Against,
104, 104
Herzlustafir (strengthening staves),
92, 92
Ill Will of Powerful Persons, Against
the, 96, 96
For Insight into Things beyond the
Earthly Realm, 86, 86
To Know the Unknown, 87, 87
To Link Yourself with the Power
and Knowledge of Your Soul, 86,
86
Lucid Dreaming—Dream Stave I,
104, 104
Luck in Love, 99, 99
The Luck Knot, 101, 101
Lukkustafir (luck staves), 101, 101
Protection from Embarrassment,
92, 93
Release, 102, 102
Return to Sender, 92, 92
The Silencer, 97–98, 98
Sitting-Out Stave, 89–90, 90
Sorcery Prevention, 93, 93
Thief-Detective, 89, 89
Victory, 91, 91
A Washing Verse: To Wash Away Ill
Will and Negativity, 93
Wayfinder, 88, 88
To Win a Debate, 91, 91
Winning Struggles of all Kinds,
91–92
To Win the Love of a Person, 100,
100
grimoires
derivation of word, xii
history of, xi–xii, xviii
Scandinavian, xii–xiv
symbols in, xii
See also galdrabók (personal)
herbs, importance of, 16, 46, 89n
Iceland, history of
Age of Peace, 7–8
government, 5–6
literature, 7, 8, 10, 11
Norwegian and Danish dominance, 8
religion, 6–10
Viking Age, 11, 13, 14, 17, 34
Icelandic magic
blood, importance of, in, 16,
46
herbs, use of, 16, 46, 89n
kinds of, 12–13, 29–31
uniqueness of, 4–5
See also galdor-sign magic; Icelandic
magic, history of; magicians of
Iceland; magical signs; runes
Icelandic magic, history of
Catholic period, 12, 17–20, 18
pre-Christian age, 11–17
Protestant period, 20–23
Inquisition, 21
kennings, rune, 115, 116t–23t
King Haraldr Hárfagra (Harald
Fairhair), 5
land spirits (landvættir), 68
call to, 69
Lord’s Prayer, 43, 60
in Latin, 124
magic. See Icelandic magic
magical signs, 39–43, 41, 42. See also
galdor-sign magic; runes
magicians of Iceland
Eiríkur of Vogsósar, 21, 53–56
Galdra-Loftur, 21, 25–26, 57–61
Gottskálk [Niklásson] the Cruel, 20,
24, 25, 52–53, 58–60
Sæmundur [Sigfússon] the Wise,
19–20, 21, 24, 50–52, 58
Óðinn, 13, 14, 16, 30
invoking, 69
names of, 33–34, 34, 42, 81, 95n,
109–114
spells of, 22, 42
“Our Father” prayer. See Lord’s Prayer
Poetic Edda, 8, 15, 19
Prose Edda, 8, 46
Protestant period, 20–23
Reformation, Protestant, 9, 12
persecutions during, 22–23
religion in Iceland, 6–10
rune magic, 13–16. See also magical
signs; runes
runes
kennings, 115, 116t–23t
Medieval Norse Runic Alphabet,
106t–7t
Rules for Transliterating Names into
Runes, 107t, 108
Younger Rune Row, 105t–6t
See also magical signs
Satan, 31, 24, 51, 55, 56, 58–60. See
also gods and goddesses
Sæmundur [Sigfússon] the Wise. See
magicians of Iceland
sator-square, 42–43, 42, 43, 78–80,
78, 79, 80, 102, 102
seiðr technique, 12–13
signs. See galdor-sign magic; magical
signs; runes
Skallagrímsson, Egil, 11, 15–16, 27,
45
“soul lore,” 47
spells of Óðinn, 22, 42. See also
workings
Strandagaldur museum, xiii–xiv
Sturluson, Snorri, 8, 68
Viking Age, 11, 13, 14, 17, 34
witchcraft, trials for, 22–23
workings
for control, 94–98, 95, 96, 97, 98
for love, 99–100, 99, 100
for power, 90–92, 91, 92
for prosperity, 98–99, 98, 99
for protection, 92–94, 92, 93,
94
for reception of luck and release of
blessings, 101–3, 101, 102, 103
for sleep magic, 104, 104
for wisdom, 85–90, 86, 87, 88, 89,
90
See also spells of Óðinn
Yggdrasill, 16, 76
zones of mapping, 75–76, 75