Work through the following questions to test what you have learned:
- What are some advantages to building the engine from source code?
- Where is the source code for UE4 found?
- What step always needs to be done after getting any updated version of UE4 before building anything?
- How are variables exposed in the blueprint declared in C++?
- How do we quickly add and test our functionality without needing to create a new blueprint in the editor?
- Why is DebugGame a good choice to use as your configuration during development?
- Why is requiring changes to .ini files in order to add new features a poor choice?
- When changing a blueprint property, what step do you have to perform before saving it?