Questions

Work through the following questions to test what you have learned:

  1. What are some advantages to building the engine from source code?
  2. Where is the source code for UE4 found?
  3. What step always needs to be done after getting any updated version of UE4 before building anything?
  4. How are variables exposed in the blueprint declared in C++?
  5. How do we quickly add and test our functionality without needing to create a new blueprint in the editor?
  6. Why is DebugGame a good choice to use as your configuration during development?
  7. Why is requiring changes to .ini files in order to add new features a poor choice?
  8. When changing a blueprint property, what step do you have to perform before saving it?