Introduction

Getting your game successfully out to an audience is quite possibly the most underrated and absolutely necessary skill in being a user of UE4. In this chapter, we will explore a couple of those avenues. Every team and every project will need to explore their respective platforms, but the process is fairly similar across each, with their own specifics of course. For some it's definitely more complicated to get to an audience than others, but hopefully by the end of this chapter you will have a good idea of the expectations to bring a product to just about any market. In this chapter we'll cover: