Questions

  1. What is the absolutely simplest way to quickly play a sound during gameplay?
  2. What are the major components of the dialog system?
  3. Which situations will the dialog system suffice in, and where will it require a managing system on top of it?
  4. How do we play a simple sound from an animation?
  5. What is the preferred route to play more complex and varied sounds from animations?
  6. How do we find the material hit in a collision, and why is it never as obvious as it appears it should be?
  7. Where are surface types defined, and where are they then applied from in game?
  8. How can a level or sound designer quickly set up areas in a level to differentiate the audio properties there?