- What is the absolutely simplest way to quickly play a sound during gameplay?
- What are the major components of the dialog system?
- Which situations will the dialog system suffice in, and where will it require a managing system on top of it?
- How do we play a simple sound from an animation?
- What is the preferred route to play more complex and varied sounds from animations?
- How do we find the material hit in a collision, and why is it never as obvious as it appears it should be?
- Where are surface types defined, and where are they then applied from in game?
- How can a level or sound designer quickly set up areas in a level to differentiate the audio properties there?