- What advantages and disadvantages does including starting content in a new project entail?
- When making a VR or AR project, what is the primary reason to keep it blueprint only as long as possible?
- What step is necessary to getting every Android project to build and deploy?
- What are some advantages and disadvantages to the GearVR platform over the current PC/Console versions?
- When adding movement via the HMD, what problems could it cause a user? How was it mitigated?
- Which basic Android settings for the AR template are already set that we had to set for the VR template?
- When converting from blueprint only to a C++ project, what two steps are taken?
- How are assets migrated from one project to another with full dependencies?