Questions

  1. What advantages and disadvantages does including starting content in a new project entail?
  2. When making a VR or AR project, what is the primary reason to keep it blueprint only as long as possible?
  3. What step is necessary to getting every Android project to build and deploy?
  4. What are some advantages and disadvantages to the GearVR platform over the current PC/Console versions?
  5. When adding movement via the HMD, what problems could it cause a user? How was it mitigated?
  6. Which basic Android settings for the AR template are already set that we had to set for the VR template?
  7. When converting from blueprint only to a C++ project, what two steps are taken?
  8. How are assets migrated from one project to another with full dependencies?