A
- A/B testing
- AEIOU method
- Agile
- Amazon
- Apple
- ARE IN
- Artificial intelligence
B
- Balanced scorecard
- Big data
- Black ocean
- Blockchain
- Brainstorming
- Build business model
- - concept for scaling
- - develop canvas entry points
- - develop value proposition
- - indicators, revenues, costs, analogies
- - lean canvas
- - lean canvas to business model canvas
- - lean management
- - problem, target customers, value proposition
- - solution, alternatives, channels, advantages of the offer
- - structured approach
- Business ecosystem design , - realization loop
- - validation loop
- - virtuous design loop
- Business model canvas
C
- Canvas (also see business model canvas, lean canvas, user profile canvas, vision canvas)
- CCScore
- Change management (see organizational change)
- Co-creation
- Create-ups
- Creativity space
- Creativity techniques
- Customer development
- Customer experience
D
- Data analytics
- Design challenge
- Designing spaces and environment
- - design brief – creativity space
- - design work environment
- - flexible furniture
- - prototypes, creativity spaces
- Detroit
- Digital business model
- Digital Manager
- Digital native
- Digital S-curve
- Digital transformation
- Digital tsunami
- Digitization
- - autonomous drones (example)
- - autonomous objects as customers
- - design criteria of the future
- - design of trust and emotions
- - digital transformation
- - digitization strategy
- - human–robot team canvas
- - platform business
- - robotics
- Double diamonds
- Drones
E
- Empathic design
- Empathy map
- Empathy with the user
- - feeling like the customer
- - language of the customer
- - mindfulness
- - pollo effect
- - talking stick
- - types of empathy
- - UX design
- - world of the customer
- Experiment reports
F
- Facebook
- Facilitation
- - approach of the facilitator
- - attitude of facilitator
- - basic rules
- - methods
- - skills of facilitator
- - step-by-step approach
- - system for dialog
- Feedback
- Feedback capture grid
- Finding the focus
- - daisy map
- - determine PoV
- - explanation of the point of view
- - formulation of PoV
- - PoV sentence
- - stakeholders
- - wide range of users
- - -degree view
- - -window tool
- Future user
G
- Generate ideas
- - brainstorming rules
- - create depth
- - creativity techniques
- - include participants
- - last minute panic
- - problem reversal technique
- - quick ’n’ dirty prototyping
- - requirements versus ideas
- - selection of ideas
- Golden circle
- Google
- Groan zone
H
- Hook framework
- Human Centered Robotics Group
- Hybrid models
- - data analytics
- - hybrid process
- - introduction
- - mindset
- - phases
- - quadruple diamond
- - team
- - toolbox
- - varying mindsets
I
- Implementation
- - act like a start-up
- - agile organizations
- - create-ups
- - design teams
- - measurement of success
- - overcome hurdles
- - market launch
- - squads, tribes, chapters
- - stakeholder maps
- Initial Coin Offering (ICO)
- Innovation funnel
- Innovation Manager
- Interdisciplinary teams
- - HBDI
- - holistic way of thinking
- - interdisciplinary team
- - iteration principle
- - multidisciplinary team
- - non U-shaped team
- - Pi-shaped people
- - rules of collaboration
- - T profile
- - U-shaped team
- Internet of Dave
L
- Leadership
- Lean canvas
- Lean start-up
- Lego
- Life cycle
- Lings cars
M
- Macro cycle
- - benchmarks
- - critical functionalities
- - dark horse
- - final prototype
- - finished prototype
- - functional prototype
- - funky prototype
- - how to bring it home
- - ideas brainstorming
- - journey
- - vision prototype
- - vision substantiation
- Management methods
- - blue ocean strategy
- - lead user study
- - picture of the future
- - service design
- - servitization and business model innovation
- Management paradigms
- Market opportunities
- Marketing Manager
- Massachusetts Institute of Technology (MIT)
- Micro-cycle
- - define PoV
- - ideate
- - MVP , , ,128
- - observe
- - prototype
- - reflect
- - test
- - tools and methods per phase
- - understand
- Mindfulness
- Mindset
- Multi-program organization
- Munich
- MVE
N
- NABC
- Needfinding discussion
- - deep ditch
- - launch to wrap-up
- - open questions
- - preparation of interview
- - transition from assumption to knowledge
- Not-invented-here syndrome
- User needs
- - formulate need assumptions
O
- Organizational change
- - wins
- - change in value creation
- - dissemination of design thinking
- - increase customer centricity
- - initiate change
- - measure customer centricity
- - organizational enshrinement
- - successful companies
P
- Patient journey
- Persona
- Persona, create a
- - empathy map
- - twin personas
- - user profile, academic environment
- - user profile canvas
- - user profile, design thinker practice
- Persona, reviewing the
- - AEIOU method
- - future user
- - hook framework
- - jobs-to-be-done, framework
- - structured approach
- Pictures of the future
- PoV
- Prototype, develop
- - develop a prototype
- - first prototype
- - forms of prototypes
- - iterate, iterate, and again iterate
- - never fall in love with your prototype
- - prototypes workshops
- - types of prototypes
- Prototypes, test
- - A/B testing
- - digital tools
- - feedback capture grid
- - importance of testing
- - test preparation
- - test variants
- - test with potential customers
- - visualize prototypes
- Problem definition
- - design brief
- - design challenge
- - expand and constrict
- - ill defined
- - optimum starting area
- - well defined
- - wicked
- Process, having a grip on the
- - changing the mindset
- - description of the phases
- - macro-cycle
- - micro-cycle
- - problem space – solution space
- - Scrum process
R
- Retrospective board
- Robona
S
- Scale
- SCAMPER
- Scrum
- Self-reflection
- Seniors
- Siemens
- Silo mentality
- Sinek, Simon
- Smart city
- Spotify
- Stanford
- Start-ups
- Storytelling
- - commercial stories
- - context, product and stories
- - digital storytelling
- - emotional stories
- - empathy as a design paradigm
- - fantasy and purchase process
- - golden circle
- - lifestyle stories
- - Minsky suitcase
- - start with WHY
- - stories with memory
- - stories, vision of the future
- Strategic foresight
- - company manager
- - frameworks
- - future of mobility (examples)
- - integration in design thinking
- - methods
- - Playbook
- - progression curve (examples)
- - strategy planning
- - WYSIWYG
- Structure and select ideas
- - bigger vision
- - cluster and group ideas
- - concept, mind, system, giga maps
- - idea communication
- - matrix, speed of dissemination & implementation
- - selection on the basis of important and urgent
- - structure as a poster
- Swisscom
- Systems thinking
- - convergence of systems thinking and design thinking
- - description
- - intuition vs. rationality
- - mindset
- - modeling
- - parallel application
- - process
- - success factors
- - system classification
- - systems thinking in design thinking
T
- Tableau
- Technologies
- - artificial intelligence
- - cognitive computing
- - digital life cycle
- - next level of customer experience
- - service experience
- - social CRM
- Tinder
- Trends
- T-shaped
U
- Uber
- Use cases
- User profile canvas
- UX design
V
- Value proposition
- Vision
- Vision canvas
- Visualize and sketch
- - characters and emotions
- - color
- - courage to draw
- - creative thinking
- - design elements
- - document
- - explore
- - graphical elements
- - icons and symbols
- - Just do it! Now.
- - paint on flipchart and use screens
- - prepare visualization
- - presentation
- - text
- - use visualizations
W
- WeChat
- Whatsapp
- Workshop
- World café