1 Idioms

A great way to make a world feel lived in is to find a unique way for your character to speak. Idioms are a perfect new way to communicate without totally reinventing language. Roll a d6 for details and pick appropriate connecting words to create commonsense phrases that exist in a world unlike our own. Then work the phrases into your character’s everyday conversation.

images Choose one of the following words or roll on the profession or monster table to start your idiom:

A RAGING . . ./PLEASE A . . ./ON A . . ./A FOOLISH . . ./A . . ./ . . .

Professions

1 Wizard

2 King

3 Princess

4 Jester

5 Thief

6 Peasant

Monsters

1 Dragon

2 Vampire

3 Owlbear

4 Observer

5 Mind Tyrant

6 Mimic

Riches

1 Gold

2 Blood

3 Faith

4 Happiness

5 Love

6 Health

 . . ./WITHOUT . . ./FOR . . ./ENDS WITH . . ./IN . . .

Conditions

1 with a dwarf

2 over a barrel

3 with one arm

4 dancing alone

5 trusting a stranger

6 between the sheets

Actions

1 digging a grave

2 swinging a sword

3 holding your nose

4 tilling a field

5 lugging a pack

6 climbing a mountain

Results

1 getting you killed

2 getting you paid

3 suffering a god

4 going broke

5 losing your way

6 finding a dragon’s horde

Places

1 a river to drink

2 the deepest mine

3 the darkest dungeon

4 an aging castle

5 under the stars

6 hell’s black gates