In a fantasy setting, prophecies can birth nations, unseat tyrants, and shape the world. Of course, in a place where magic is common and mystics hold power, you’ll find them everywhere from all sorts of qualified and unqualified sources.
Use a d6 to roll random elements of a prophecy you know and think about from time to time.
I HEARD FROM . . .
1 A person at a crossroads
2 An old sage
3 A dream
4 The bones (or another fortune-telling system)
5 A drunk
6 An oracle
When . . . |
If . . . |
“I heard . . . ” |
1 The age of men has passed 2 In the fourth hour of the third day of the second month of the first year 3 All hope is lost 4 You hear the voice of the wind 5 A star shines brighter than the moon 6 You draw your last breath |
1 The moon shines red 2 The snow covers all the earth 3 The sun fails to rise 4 A fox speaks with the voice of a man 5 A child is born before kings 6 Color fills the sky |
1 A horse that walks backward 2 A white crow 3 Thirty starlings 4 Losing your shadow 5 A dog with no teeth 6 Eyes the color of emeralds |
MEANS/SIGNALS
Fortune |
|
1 A beloved leader will die 2 Crops will fail 3 Waters will rise 4 The dead will rise 5 Poverty and ruin will stalk the land 6 The apocalypse will occur |
1 The death of a tyrant 2 A time of plenty 3 The birth of a champion 4 You will have extraordinary luck 5 You are sure to find love 6 A wish will be granted |
IT CAN BE PREVENTED BY . . ./IT WILL BE CAUSED BY . . .
1 Someone of a description matching one of your companions
2 Someone of a description matching yourself
3 An unpopular group
4 The chosen one
5 One who holds stars in her hands
6 A coalition of warring nations