You and your party stare in disbelief at the massive obsidian hand that has risen from the earth. You can tell by the malevolent glow of the tomb guardian’s eyes that unless you play, you will not be allowed to pass. Play Never Have I Ever with your party; if you have done one of the actions named, lower a finger as a strike. Allow yourself five strikes before you are taken out of the game. Whoever is removed first loses.
• Killed a creature that could not defend itself
• Shared a bed with someone whose name I didn’t know
• Fought a battle I could not win
• Stood for a cause I did not believe in
• Been cursed
• Heard the voice of a god
• Lost a great love
• Sought revenge for a wrong done to me
• Witnessed a violent crime
• Talked to an animal
• Fought a vampire
• Kissed someone of noble blood
• Cast a spell
• Held a sword in battle
• Been certain that I was about to die
• Lost a limb
• Been on an adventure before this one
• Had a rival
• Been spared by a stronger opponent
• Lost a parent
• Been betrayed by someone close
• Been fooled by an illusion
• Run from a fight
• Been too late to make a difference
• Been at the mercy of another worldly being