Characters don’t always have the same information players do. Sometimes it’s more fun when you don’t have all the answers.
When you roll poorly on a check to identify the strange beasts you encounter, you can roll a d6 and consult these tables to invent inaccurate rumors your character may have picked up in his or her travels.
Abilities |
Aggressions |
1 It can see in darkness 2 It breathes fire 3 It can turn enemies to stone 4 It controls illusions 5 It is more intelligent than humanoids 6 It is faster than any horse |
1 Always hunts in packs 2 Naturally docile and never attacks 3 Deeply aggressive at all times 4 Never attacks unless protecting young 5 Never harms a creature pure of heart 6 Able to smell fear |
Weaknesses |
Defenses |
1 Will not cross a line of salt 2 Compulsively counts mustard seeds 3 Recoils from sunlight 4 Vulnerable to an element 5 Fears holy objects 6 Obeys someone who knows its name |
1 Immune to an element 2 Resistant to an element 3 Resistant to weapons 4 Regenerates from injury 5 Nurtured by death 6 Can never truly die |
YOU LEARNED THIS . . .
1 From an old bestiary
2 From an adventurer who traveled the world
3 From your mentor
4 From your parent
5 From an old story
6 Through “logical” deduction