Acts of heroism have a certain . . . flexibility. Yes, they happened, but in the retelling of tales, details tend to shift. The same story can be wildly different based on who is in the audience.
Pick one of your past adventures. Roll a d6 to discover how you exaggerate the story for the various audiences.
1 Raising Stakes: Your reasons for performing your heroic deed become progressively nobler. An injured companion becomes a group of sickly orphans.
2 Underdog: Your resources and general health diminish to the point of absurdity. A simple duel becomes a fight in which you had no weapons or armor while holding a wound closed.
3 Dramatic Backdrop: The world around you shifts to match the mood of the moment in your tale. Sunny days become brutal storms; a cave turns into an active volcano.
4 Vast Rewards: Any treasure or wealth multiplies in age, value, and quantity. A purse of gold becomes a dragon’s hoard.
5 Fearsome Foes: Any opponents grow in size, number, and cruelty. A band of highwaymen turns into an army of man-eating trolls.
6 Courageous Action: Actions by you and your companions become inspired moments of breathtaking genius and miraculous coincidence. A simple sword stroke becomes a perfectly calculated fatal strike.
Now that you know how the story is changing, picture who you might be telling it to. What follows are potential audiences for your tale. Under each audience write down what changes about your story depending on whom you tell it to. In a few sentences, explain one of your past adventures.
Fellow adventurers at a tavern . . .
A bard composing a song . . .
A potential lover . . .
A wide-eyed child . . .
A judge ruling on your case . . .