Heroes are usually remembered for their accomplishments, but there is a great deal of punishment that leads to those moments of triumph.
Following is a checklist of wild wounds and injuries. Check off ones that your character experiences on her or his path to glory. How far can she or he go before retiring?
Stabbed by a dagger
Cut by a sword
Pierced by a spear
Crushed by a mace
Smashed by a hammer
Sliced by an axe
Slashed by a polearm
Lashed by a whip
Struck by arrows
Burned by fire
Burned by magic
Shocked by magic
Frozen by magic
Battered with force
Drained by negative energy
Scorched by radiant energy
Burned by acid
Psychically punctured
Sonically smacked
Balefully transfigured
Broken by otherworldly madness
Touched annihilation magic
Tasted poison
Fell into a pit
Pierced by a trap
Slashed by a trap
Bludgeoned by a trap
Magically harmed by a trap
Fell from a cliff
Bitten
Pecked
Mauled by claws
Raked with talons
Thrashed with tentacles
Swarmed
Enveloped by an ooze
Stepped on
Swallowed whole
Fooled by an illusion
Charmed by enchantment
Teleported into danger
Merged with a physical object
Turned to goo
Grappled
Blinded
Deafened
Exhausted
Fatigued
Frightened
Grappled
Incapacitated
Paralyzed
Drowned
Dismembered
Disfigured
Turned to stone
Knocked prone
Restrained (nonconsensually)
Stunned
Rendered unconscious
Killed
Resurrected
Reincarnated
Made undead
Soul removed, placed in gem
Unwritten from time
Wished to oblivion