The chimera, the owlbear, and the gibbering mouther: beloved monsters created by powerful beings in a bizarre competition. This exercise will help you take an existing monster and make it into something strange. Roll on tables and answer the questions to create a memorable abomination.
Roll a d20 to pick an animal or monster to start with:
1 Bear
2 Tiger
3 Eagle
4 Horse
5 Wolf
6 Deer
7 Crocodile
8 Snake
9 Shark
10 Spider
11 Octopus
12 Turtle
13 Human
14 Vampire
15 Dragon
16 Troll
17 Ghost
18 Golem
19 Mimic
20 Skeleton
Once you have your base creature, choose three of the following tables and roll a d6 to find qualities that will change it. You can also roll the d20 a second time to combine your base creature with another creature. Think of a way the new qualities will change the way the creature looks and behaves.
Class |
Abilities |
1 Mammal 2 Avian 3 Reptile 4 Fish 5 Crustacean 6 Ooze |
1 Acute sense of smell 2 Camouflage 3 Echolocation 4 Metamorphosis 5 Electromagnetic senses 6 Intelligence |
Body Parts |
Elements |
2 Legs 3 Tail 4 Mouth 5 Tentacles 6 Horns |
1 Fire 2 Air 3 Water 4 Earth 5 Time 6 Magic |
Aggression Instinct |
|
1 Ambush predation: It waits for prey in order to strike. 2 Territorial: It protects a particular place. 3 Pursuit predation: It talks to and stalks its prey over distances. 4 Multiplication: It requires violence to reproduce. 5 Hoarding: It seeks to collect and save different objects and protects them from intruders at all costs. 6 Constant: This creature is ceaselessly aggressive as long as it’s awake. |
|
Defenses |
|
1 Regeneration: It heals rapidly from most injuries. 2 Shell: It has a thick protective outer layer. 3 Poison: It is toxic for most beings to come in contact with it. 4 Spikes: This creature has barbs or quills. 5 Elemental resistance: It is resistant to certain elemental attacks. 6 Insubstantial: Many attacks will pass through its body harmlessly. |
In what situation is it most dangerous?
What is most comical or strange about it?