43

TIME REMAINING: 12 hours, 01 MINUTES

T he door is made of steel. It’s unbreakable.

It has a small keyhole but no key. When I try to look through it, I only see darkness on the other side.

My mind can’t come up with what to do next. There has to be a key or a clue, but I can’t find any. I stare back at the map of Wonderland. Knowing there are so many places I can get to right now drives me crazy.

I kneel down and look for a key in the dirt. There must be one. But I still don’t find any.

However, I come upon a surprise: a tiny bottle with a pink liquid inside.

I lift it up beneath the phone’s light, and I don’t have to guess what’s written on the bottle’s label. It fits with the book, as if I am living the Alice story all over again—or reliving it, pick your insanity and go with it.

The writing on the label says: Drink Me.

I am totally aware of this being the Hatter’s game, and I know the consequences may be dire, but I have to play anyway. Not sure why, though. Am I doing this to find the rabbit, or...?

I pull the cork and stare at the liquid. What will this drink do to me? It won’t shrink me, will it? That would be so unlike the real world. Of course, I have seen madder things in this world, but I feel that shrinking in size is just too clichéd.

But I suppose this is my only way out of this hole. I take a deep breath and gulp it in one shot.

My eyes blur, and my head feels like it’s going to explode. The impact is too strong, and I fall to my knees.

The phone rings next to me, and I can barely see the Pillar’s name flash on its screen. My hands feel numb, but I try my best to reach for it.

When I succeed and hear the Pillar’s voice, I realize I can’t speak. My tongue is numb. I am trying my best not to swallow it and die.