A
action/adventure games, 21, 33
activities
Build Your Own Mancala Game, 23
Create a Found-Object Game Board, 58–59
Design a Memory Card Game, 60–61
Draw a Flowchart for a Game, 80
Draw Your Own 8-Bit Graph Paper Art, 107
Gamify an Everyday Challenge, 42–43
Hold Your Own Game Jam, 112
Learn How to Play Mancala, 26
Make a Cardboard Arcade Game, 8–9
Memory Game in Scratch, 100–106
Mod a Game to Make It Harder, 44
Physics Engine in Scratch, 99
Playtest an Existing Game, 56–57
Write a Game Treatment, 62
Write a Pseudocode Algorithm, 84–85
Alcorn, Allan, 87
art and animation. See look and sound
augmented reality games, 20, 96
B
Baer, Ralph, 15
banning of video games, 37–38, 41
binary system, 65
board games, iv, 10–13, 23–26, 47, 58–59, 66, 80
brain chemistry/structure, 29–37
C
Chatfield, Tom, 31
cheat codes, 53
coding
documentation of, 72
machine languages in, 65
in Scratch, 64, 71–79, 81–83, 90–92, 94–95, 96, 98, 99–106, 109
Construct2, 109
D
Darrow, Charles, 12
Dejobaan Games, 49
designers/developers, 2, 45–55, 108–111. See also specific individuals
Dreamcast, 18
Dungeons & Dragons, iv, 13, 14
Duolingo, 33
E
Easter eggs, 9
educational/edutainment games, 4, 22, 32–34
Egert, Chris, 51
Engelberg, Mark, 80
Entertainment Software Rating Board (ESRB), 38
essential questions, 7, 22, 41, 55, 79, 98, 108
E. T. the Extra-Terrestrial, v, 17
F
fighting games, 22
G
game engines, 90
game jam activities. See activities
game journal, 7
gamemaking, 45–55. See also designers/developers
GameSalad, 109
Games for Change, 4
Gamestar Mechanic, 109
Global Game Jam, 109
Goldilocks, 53–55, 67–68, 70–71
H
handheld video games, v, 18. See also mobile device games
Higinbotham, William, 14
history of video games, iv–v, 10–22
HoloLens, 96
K
L
The Landlord’s Game, iv, 11–12
learning, 32–34. See also educational/edutainment games
The Legend of Zelda, 9, 17, 21, 39, 95
Lego Dimensions, 20
look and sound, 18, 39, 48, 77–79, 86–98
Lumosity, 33
M
MaKey MaKey, 96
Massachusetts Institute of Technology, 14, 71
memory games, 60–61, 84–85, 100–106
Microsoft, v, 18, 72, 96. See also Xbox
Minecraft, v, 21, 40, 41, 79, 88
Miyamoto, Shigeru, 17
mobile device games, v, 1, 12, 19–20, 36, 85, 109
Mojang, 40
Mullick, Nirvan, 8
multiplayer games, v, 1, 15, 19, 32
music, 39, 48, 92–95. See also look and sound
N
National STEM Video Game Challenge, 110
Nintendo, iv–v, 17–18, 20. See also Wii/Wii U
O
Odyssey, 15
online video games, 18–19, 26. See also mobile device games
P
Persson, Markus, v
Phelps, Andy, 111
programming. See coding
Project Morpheus, 96
psychological game impacts, 28–32, 35–37, 40–41
Q
quality assurance process, 52–53
R
racing games, 22
rating/labeling video games, 38
reasons for playing games, 27–42
Resnick, Mitch, 71
Rochester Institute of Technology, 51, 110, 111
role-playing games (RPGs), 13, 19
The Royal Game of Ur, iv, 10, 11
S
Schwartz, David, 110
Scratch, 64, 71–79, 81–83, 90–92, 94–95, 96, 98, 99–106, 109
Sega, 18
Shapiro, Dan, 66
shooting games, 22, 34, 35–36, 40, 88
Sid Meier’s Civilization, 13, 21
simulation games, 21
smartphone games. See mobile device games
sound. See look and sound
sports games, 21
Steam, 19
stories in video games, 39–41, 51, 52
Sweigart, Al, 100
T
testing of video games, 49–50, 52–53, 56, 70
time, space and gravity, 97–98
toys to life, 20
U
user interface, 93
V
video games. See also specific
games by name
banning and rating of, 37–38, 41
board games and, iv, 10–13, 23–26, 47, 58–59, 66, 80
brain chemistry/structure affected by, 29–37
categories of, 21–22 (see also specific categories (e.g., shooting games))
challenge/levels of, 3–4, 5, 30, 31, 44, 55
charitable donations via, 5
coding of, 63–79, 81–83, 90–92, 94–95, 96, 98, 99–106, 109
dangers of/concerns about, 35–38
definition and description of, 3–6
designers/developers of, 2, 45–55, 108–111 (see also specific individuals)
essential questions about, 7, 22, 41, 55, 79, 98, 108
gamemaking of, 45–55 (see also designers/developers)
handheld, v, 18 (see also mobile device games)
learning from, 32–34 (see also educational/edutainment games)
look and sound of, 18, 39, 48, 77–79, 86–98
psychological impacts of, 28–32, 35–37, 40–41
reskinning of existing, 50, 100, 106
testing of, 49–50, 52–53, 56, 70
time, space and gravity in, 97–98
treatment for, 48–49, 53–55, 62
violence in video games, 22, 35–36, 37–38, 41. See also shooting games
virtual reality games, 20, 96–97
W
world-building video games, 3, 13, 21
World of Warcraft, v, 13, 19, 35
X