TERMS, PHRASE AND PLACE SO FINTEREST
From the Notes of Loremaster Rothfaust
Aish Kalumm (the City of Mothers): Zeerani river fortress
Akari (Akari Sun Dragon): according to legend, Akari is a draik (a male dragon) who flies across the sky bringing life and light to the world as he seeks to rouse his sleeping mate, Sajani the Earth Dragon
aklashi: a game played while on horseback. It involves a sheep’s head and quite a lot of noise
Arachnist: a human mage, who worships and does the bidding of the Araids
Araid: massive, intelligent spiders that live deep in the abandoned cities of Quarabala
Atualon: a western kingdom founded upon the shores of Nar Bedayyan; home to the Dragon Kings
Atukos (City of Dreams, City of the Sleeping Dragon): dragonglass fortress of the Dragon King, named for the living mountain into which it is built
atulfah: sa and ka combined to create the song of creation
Ayyam Binat: a period of time in the spring during which young Zeerani women vie with one another for the sexual favors of men
Baidun Daiel (also known as the Sleepless, or Voiceless): warrior mages who serve Ka Atu
Baizhu: a religious order of Sindanese monks
Bayyid Eidtein: trading town near the mouth of the Dibris, a known den of miscreants and rogues. The southernmost trading post along Atualonian-maintained roads
Beit Usqut: the Youths’ Quarter in Aish Kalumm
bintshi: a winged greater predator with the ability to immobilize and lure prey using psionic song
Bohica: patroness divine of soldiers
bonelord: one of the greater predators, bonelords are massive carnivorous creatures that rely on camouflage, speed, and mind-magic to capture prey
bonesinger: Dzirani sorcerer
Bones of Eth: an ill-reputed ruin or monument in the Zeera, formed of a rough circle of tall, twisted pillars of red and black stone
churra (pl. churrim): a hardy desert omnivore prized by the Zeerani as a pack animal, and seen as a suitable mount for outlanders
craftmistress/master: Zeerani women and men who have been trained in and work at their particular craft— blacksmithing, painting, building, weaving, etc.
Dae: a race of magically gifted people who reside in the Twilight Lands
daeborn: of Dae descent
Daechen: half-Dae, half-human Sindanese warrior caste (male)
daemon: commonly used to describe any wicked thing (also daespawn)
Daeshen: half-Dae, half-human member of the Sindanese imperial family
Daezhu: half-Dae, half-human Sindanese ruling class (female)
Delpha (Big Sister): one of two moons; has a twenty-eight-day cycle
Dibris: a river that runs through the Zeera, supporting a wide range of life
Didi (Little Sister): one of two moons; has a fourteen-day cycle
Dragon King: Ka Atu, the monarch of Atualon (currently Wyvernus)
Draiksguard: elite military unit assigned to guard members of the Atualonian royal family
Dreaming Lands: see Shehannam
dreamshifter: Zeerani shaman who can move through and manipulate Shehannam
Dzirani: clan of wandering storytellers, healers, and merchants
Dziranim: members of the Dzirani clan, known for their forbidden magic of bonesinging
echovete: one who can hear atulfah
Edge, the: the geographical and socioeconomic fringes of Quarabala
ehuani: Zeerani word meaning “beauty in truth”
Eid Kalish: trading town, a stop on the Great Salt Road, known for its thriving black market and slave trade
Eth: Quarabalese destruction deity, he whose breath creates the darkness between stars
Great Salt Road: trade route that stretches from the edge of the Quarabala in the west to the easternmost cities of Sindan
Hajra-Khai: Zeerani spring festival
hayatani: a Zeerani girl’s first consort
hayyanah: Zeerani couples who are pledged to one another and remain more or less monogamous
herdmistress/master: responsible for the health and well-being of a pride’s horses and churrim
Illindra: Quarabalese creation deity, an enormous female spider who hangs the stars in her web of life
Iponui: Quarabalese runners, messengers, and warriors
Issuq: twilight lords and ladies who have a clan affinity for the sea and can shapeshift into sea-bears
istaza/istaz: youthmistress/master of the Zeerani prides
Ja’Akari: Zeerani warrior, responsible for keeping all the pridelands safe from outside threats
Ja Akari: Zeerani phrase meaning “under the sun”; loosely translates to being completely open and honest, hiding nothing
Ja’Sajani: Zeerani warden, responsible for maintaining order and security within his local territory
Ja Sajani: Zeerani phrase meaning “upon the earth”; loosely translates to being present in the moment
Jehannim: a mythical hellish place of fire and brimstone; also the name of a mountain range west of the river Dibris and east of Quarabala
jiinberry: a water-loving berry that grows along the banks of the Dibris during the flooding season
ka: that half of atulfah which is known as the breath of spirit. It manifests to most as an expanded awareness of one’s surroundings
Ka Atu: the Dragon King of Atualon
Kaapua: a river in Sindan
kahanna: vash’ai sorcerer
Kha’Akari: Zeerani warrior who has been exiled from the sight of Akari
Khanbul (the Forbidden City): home of the Sindanese emperor
khutlani: Zeerani word meaning “forbidden”
kima’a: avatar spirit-beast in Shehannam
kin: intelligent creatures descended from the first races and considered relatives of dragons—vash’ai, wyverns, and mymyc are numbered among the kin
kith: term used to describe creatures that are more intelligent than beasts, but lack the awareness of kin or humans
kithren: Zeerani person bound to a vash’ai, and vice versa
ladies/lords of twilight: Dae lords
lashai: modified half-human servants that wait upon the Daechen and yendaeshi
lionsnake: an enormous, venomous, two-legged plumed serpent that lives in the Zeera
the Lonely Road: in Zeerani mythology, the road traveled by the dead
Madraj: an arena and gathering place of the Zeeranim
Mah’zula: a society of Zeeranim who live a purely nomadic life and abide by the ancient ways of the desert, seeking to return to the glory days of the First Women
Min Yaarif: trading and slavers’ port on the western bank of the Dibris
Min Yahtamu: ancient trading post west of the Jehannim
mutaani: Zeerani term meaning “there is beauty in death”
Mutai Gon-yu (The Mountains that Tamed the Rains): mountain range in Sindan
mymyc: one of the kin, mymyc live and hunt in packs. From a distance, mymyc strongly resemble black horses
Nar Bedayyan: a sea to the west of Atualon
Nar Intihaan: a sea to the east of Sindan
Nar Kabdaan: a sea east of the Zeera and west of Sindan
ne Atu: member of the royal family of Atualon
Nian-da: a ten-day-long festival in Sindan. Any child born during this time is assumed to be fathered by a Dae man during Moonstide, and without exception is taken to Khanbul at the age of sixteen
Night of Sorrows: an historic uprising in Quarabala, brought about via political machinations by the Cult of Eth, which left the populace decimated and the ruling families nearly extinct
Nisfi: Zeerani pride
O’oraid: large, intelligent spiders used in divination by Illindrists
outlanders: term used by the Zeerani to describe people not of the Zeera
parens: heads of the ruling families in Atualon
pride: Zeerani clan. Also used to describe all prides as a single entity
Quarabala (also known as the Seared Lands): a region so hot that humans live in cities far underground
Quarabalese: of Quarabala
reavers: insectoid humans that have been modified by the Araids. Their bite is envenomed
Riharr: Zeerani pride
russet ridgebacks: large spiders that live in underground colonies. Harmless unless they are disturbed. Their eggs are considered a delicacy in the Zeera.
sa: that half of atulfah which is known as the heart of the soul. An expanded sense of empathy and harmony
Sajani (Sajani Earth Dragon, the Sleeping Dragon): according to legend, Sajani is a diva (a female dragon) who sleeps beneath the crust of the world, waiting for the song of her mate Akari to wake her
Salar Merraj: city of the salt miners built upon the shores of a dead salt lake. The Mer family stronghold
Salarians: citizens of the salt-mining city Salar Merraj
Saodan: capital city of Quarabala
sand-dae: shapes made of wind-driven sand
Shahad: Zeerani pride
Shehannam (the Dreaming Lands): the otherworld, a place of dreams and strange beings
shenu: a board game popular in the Zeera
shofar (pl. shofarot): wind instrument made from the horn of an animal
shofar akibra: a magical instrument fashioned from the horn of the golden ram
shongwei: an intelligent, carnivorous sea creature
Sindan: empire that stretches from Nar Kabdaan in the west to Nar Intihaan in the east
Sindanese: of Sindan
Snafu: patron divine of fuckups
the Sundering: cataclysm that took place roughly one thousand years before the events of this story
surdus: deaf to atulfah
Tai Bardan (Mountains of Ice): mountain range in Sindan east of Khanbul
Tai Damat (Mountains of Blood): mountain range in Sindan on the Great Salt Road, north of Khanbul
tarbok: goat-sized herd animal, plentiful near rivers and oases
touar: head-to-toe outfit worn by the Zeerani wardens: head wrap and veils, calf-length robe, loose trousers, all blue
Twilight Lands: a land at once part of and separated from the world of Men; home of the Dae
usca: a strong alcoholic beverage popular in the Zeera
Uthrak: Zeerani pride
vash’ai: large, intelligent sabre-tusked cats. Vash’ai are kin, descended from the first races
Wild Hunt (also the Hunt): deadly game played by the Huntress, a powerful being who enforces the rules of Shehannam
wyvern: intelligent flying kin
yendaeshi: trainer, mentor, and master to the Daechen and Daezhu
Yosh: a hellish place in Zeerani mythology, and of that wicked spirit or deity that rules it. Variously thought to be deep underground, hidden in the Jehannim, or on another plane of existence altogether
youthmistress/master (istaza/istaz): Zeerani adults in charge of guiding and teaching the pride’s young people
Zeera: a desert south of the Great Salt Road, known for its singing dunes, hostile environment, and remote barbarian prides
Zeeranim: people of the desert
Zeeravashani: a Zeerani person who has bonded with a vash’ai