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Galadriel and Her Mirror

GALADRIEL A Noldor noblewoman, only daughter of Finarfin, and, in The Lord of the Rings, the ruler of the enchanted Elven realm of Lothlórien, “the land of blossoms dreaming.” In that hidden wooded land, robed in white and golden-haired, she commands great powers of enchantment and prophecy.

In ancient Welsh mythology we find forest and water nymphs who closely resemble Galadriel, the guardians of sacred fountains, wells, and grottoes hidden in deep forest vales. Like Tolkien’s “Lady of Light,” White Ladies have eyes like stars and bodies that shimmer with light, betokening their close affinity with the starlit night. To reach their realms it is commonly necessary to pass through or across water that was—as is said when the Fellowship cross over a river into Lothlórien—“like crossing a bridge in time.” These White Ladies often lived in realms “outside of time” in crystal palaces beneath water or floating in air, all glowing with silver and golden light.

In Arthurian tradition, Vivien, the Lady of the Lake and perhaps in origin a Celtic White Lady herself, rises dressed in white from her palace beneath the lake to present the sword and scabbard of Excalibur to the rightful king. Vivien also raises Lancelot du Lac before sending him into the world with the arms of war. We might see a similar figure in Greek mythology, the sea nymph Thetis, mother of Achilles, the greatest hero of the Trojan War, who gifts her son with his armor.

Across cultures and times we find water and forest deities who give protection, prophecies, inspiration, invisibility, and strength to their protégés. Galadriel, too, belongs to this tradition, presiding over a realm of dreams and desires, visions and illusions, and gifts and blessings.

GAMGEE Surname of Samwise Gamgee, the constant loyal companion of the Ring-bearer Frodo Baggins in the great Quest of the Ring. Samwise Gamgee is the son of the Bag-End gardener, Hamfast Gamgee.

Father and son’s working-class family name Gamgee is both descriptive and playful. The original Hobbitish name is Galpsi, an abbreviated form of Galbasi, meaning from the village of Galabas (Galpsi), a name derived from galab, meaning “game,” “jest,” or “joke,” and bas, meaning “village” (in Old English, wich). So we have “Game Village,” which translates into English as Gamwich (pronounced Gammidge), becomes Gammidgy, and ends up as Gamgee.

In Samwise Gamgee we have the perfect foil to his master, Frodo Baggins. Simple, down-to-earth Sam Gamgee is both game for any challenge and, despite terrible hardships, always willing to attempt a jest or joke to keep everyone’s spirits up during the Quest of the Ring.

GANDALF THE GREY One of the Istari (order of Wizards)—Maiar sent to Middle-earth in about 1,000 TA to aid in the struggle against Sauron. Known to various peoples as Mithrandir, Tharkûn, and Incánus, in Valinor he is Olórin, of the people of Manwë. He is one of the central figures in both The Hobbit and The Lord of the Rings.

Gandalf has multiple sources of inspiration in the mythologies of many nations. He is akin to Merlin of the Britons, Odin of the Norsemen, Wotan of the Germans, Mercury of the Romans, Hermes of the Greeks, and Thoth of the Egyptians. All are linked with magic, sorcery, arcane knowledge, and secret doctrine. Most obviously, in appearance, Gandalf, like Merlin, Odin, and Wotan, takes on the form of a wandering old man in a gray cloak carrying a staff. Gandalf is comparable to these figures in his powers and deeds, like Merlin or Hermes, for example, serving as a guide to the hero and helping him to win against impossible odds by using his supernatural powers.

In The Hobbit, however, Gandalf appears largely as a standard fairy-tale character: a rather comic, eccentric magician in the company of a band of Dwarves. (He even has something of the character of an absent-minded history professor about him, of which Tolkien would have had firsthand experience.) Like his fairy-tale counterparts, Gandalf also fulfills the traditional role of mentor, adviser, and tour guide for the hero and in so doing moves the plot rapidly forward. Wizards usually provide a narrative that comprises a reluctant hero, secret maps, translations of ancient documents, supernatural weapons (and how to use them), some monsters (and how to kill them), location of treasure (and how to steal it), and an escape plan (negotiable).

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Galadhrim. Within the forest of Lothlórien is the concealed Elven kingdom of the Galadhrim, the “tree people.” They are mostly Silvan Elves, but their lords are Sindar and Noldor nobles.

Gandalf the Grey certainly fits into this tradition. It is Gandalf who brings the Dwarves and the Hobbit Bilbo Baggins together at the start of the story and sets them on their quest. It is his injection of adventure and magic into the mundane world of the Hobbits that transforms Bilbo Baggins’s world. It is Gandalf who leads the band of outlaw adventurers in the form of Thorin and Company to Bilbo’s door. It is just this combination of the everyday and the epic that makes The Hobbit so compelling. Grand adventures with Dragons, Trolls, Elves, and treasure are combined with the afternoon teas, toasted English muffins, pints of ale, and smoke-ring-blowing contests.

In The Hobbit, then, Gandalf is an amusing and reassuring presence, something like a fairy godfather. In the opening chapter of The Lord of the Rings, he seems to reprise the role, appearing much like an odd but much-loved uncle who always amuses everyone with his amateur magic tricks. Gandalf’s subsequent transformation into a grave and formidable figure is something of a surprise. As the book continues, the force of his personality and ethical purpose increases tenfold as he is revealed as a powerful archetypal wizard. His later transformation into Gandalf the White is even more shocking. In this, Tolkien seems to be making the point that behind all fairytale magicians are the powerful archetypes from myth and epic.
See also: ODIN

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Gandalf the White

GANDALF THE WHITE The powerful reincarnation of the wizard Gandalf the Grey after his battle with the Balrog of Moria in The Lord of the Rings. In this startling transformation, Gandalf fully reveals his status as one of Istari, the order of Wizards who in origin are among the immortal angelic powers known as the Maiar. Sent to Middle-earth at the end of the first millennia of the Third Age, the Istari, as emissaries of the Valar, serve as advisers to the rulers of the mortal lands.

Gandalf’s name derives from the Old Icelandic Dvergatal, “Roll of the Dwarves,” where it appears as Gandalfr. The two Old Norse elements of Gandalfr are either gand, or gandr, and alf(r). Alf(r) means either “elf” or “white.” If the first element is gand, it suggests magical power, while, if it is gandr, it means an object used by sorcerers, such as an enchanted staff.

As to the direct translation of the name Gandalf, then, there are three fairly solid alternatives: “elf wizard,” “white staff,” and “white sorcerer.” All three translations are admirably suitable names for a wizard. However, Tolkien would likely argue that each translated aspect of this particular Wizard has other definitions hidden within, and we can see how the implications of both layers of meaning played a considerable part in shaping the fate of the character. The translation “elf wizard” is appropriate because Gandalf is the Wizard most closely associated with the Elves of Middle-earth and the Undying Lands. “White staff” is an apt name as the staff is the primary symbol by which a wizard is known. The translation of Gandalf as “white wizard,” meanwhile, is initially confusing, as his Grey Elven name is Mithrandir, meaning “gray wanderer” (echoed in his common epithet, “the Grey”), and may seem to make the name a more suitable one for Saruman the White. However, this conflict in meaning appears to be a foreshadowing of a twist in plot in which Gandalf the Grey is transformed into Gandalf the White.

Beyond these relatively straightforward translations of the name, we may contemplate an alternative one for the first element in Gandalf’s name: gand, meaning “astral traveling.” After falling with the Balrog from the Bridge of Moria, the Wizard’s salvation and resurrection seem to come about through a form of astral traveling. As Gandalf the White, the Wizard offers no explanation for his resurrection, but simply states: “I strayed out of thought and time.” A better definition of “astral traveling” could not, perhaps, be imagined.

As an astral traveler, Gandalf is comparable to the Norse god Odin who, in his shamanic wizard form, traveled between the world of men and the worlds of spirits, and even into the land of the dead. Certainly, Tolkien had this in mind when he gave Gandalf’s horse the name Shadowfax meaning “silver-gray.” Shadowfax has a direct counterpart in Norse myth in Grani, Sigurd’s horse in the Völsunga Saga. Shadowfax, moreover, is the offspring of the supernatural horse Nahar, the Valarian steed of Oromë the Hunter, while Grani is the offspring of the supernatural eight-legged horse Sleipnir on which Odin rode down through the Nine Worlds.

GARM In Norse mythology the gigantic dog or wolf that is the guardian at the gates of Helheim, the realm of the dead. This bloody and ferocious monster will be chained at the entrance to Gnipahellir, his kennel-cave, until Ragnarök, when his chains will be broken and he will join in that final battle with the giants against the gods. Garm will attack Tyr the One-handed, god of war, and engage in a battle that will end in their mutual destruction.

In Tolkien’s world we have a comparable monster in the gigantic Carcharoth, meaning “red maw,” the greatest wolf of the First Age and the unsleeping guardian at the gates of Morgoth’s underworld realm of Angband. In the Quest for the Silmaril, Carcharoth bites off hand of the hero, Beren (henceforth, like Tyr, known as the One-handed). Both Garm and Carcharoth are comparable to the ancient Greek Cerberus, the unsleeping three-headed hellhound that guards the underworld gates of Hades.

GESER KHAGAN In the mythology of Central Asia and northeastern South Asia, a warrior, magician, smith, and king who rules the greatest mountain kingdom in the East. The story of this culture’s hero is recorded in poetry and prose across Asia, together forming a loose epic cycle. Although there is no definitive version, it is reputed to be the longest oral epic in existence with well over a million recorded verses in multiple languages and dialects.

Geser is a warrior-king who is both a smith and a magician. To such a hero, all things are possible. He assumes many forms, creates invulnerable weapons, conjures up phantom armies, and creates wealth and prosperity for his people. In Asian myth and history, the ancient connection between alchemy or metallurgy and the power of kings and heroes is often made explicit (the connection is also present but obscured in European ring quest epics like the Völsunga Saga and the Nibelungenlied). Tradition insists, for instance, that the great historic Mongol conqueror Genghis Khan was descended from a family of smiths, as was the legendary Tartar hero Kok Chan.

The multiskilled hero Geser becomes king of his lands by virtue of many feats of heroism and magic. His confirmation as king comes when the supernatural guardians of the kingdom allow him entry into a crystal mountain where the treasures of the kingdom are kept. The most important of these is the emblematic throne of the realm. On this rests a huge gold mandala ring, at the center of which is a crystal vessel from where the shining “waters of immortality” flow. His archenemy, the evil Kurkar, has a similar ring or talisman that must be kept safe and by whose power he rules his kingdom.

There is no indication that Tolkien knew or was inspired by the tales of Geser and Kurkar, but both The Lord of the Rings and the stories of Geser share an ancient and widespread archetypal theme of kings as magician-smiths and ring lords. Sauron the Ring Lord shares many characteristics with both Geser and Kurkar. Like Geser, Sauron is both a supernaturally gifted smith capable of creating unmatched wonders in his forge, and a magician capable of terrifying acts of sorcery. Both have mountain strongholds, and both must keep safe the golden rings by whose powers they rule their kingdoms.

At this point, the comparison between Geser and Sauron largely ceases. Sauron the Dark Lord is much more closely akin to the malevolent Kurkar. Kurkar’s iron talisman, too, is much more like Sauron’s One Ring because both are inherently evil, and the sorcerers’ lives depend on the survival of the rings. Kurkar’s iron ring also shares the One Ring’s characteristic of being almost indestructible. Normal fires do not even cause the metal to redden, and both require supernatural fires of volcanic intensity to melt them down.

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Warrior-king. There is an ancient and widespread archetypal theme of warrior kings as magician-smiths and ring lords.

GHOST WITCH In the mythology of the Mi’kmaq, indigenous First Nations people, a terrifying wraithlike entity, properly known as a skadegamutc. The Mi’kmaq ghost witch arises out of a widespread tradition in which an evil spirit inhabits the dead body of a black sorcerer. Although Tolkien was unlikely to have known of this particular myth, the ghost witch bears some resemblance to his Nazgûl, who used the Rings of Power to establish themselves as mighty kings and sorcerers. Like the Nazgûl, ghost witches avoid daylight and emerge by night to track down and murder their prey. They have the power to paralyze with terror or enthrall with a glance of the eye or the sound of their voice. Also like the Nazgûl, as shown in the attack on the Hobbits on Weathertop in The Lord of the Rings, they appear to be repelled by fire.

GIGANTOMACHY The war between the Olympian gods led by Zeus (the Roman Jupiter) and the giants. Like the Titanomachy—the primordial war between the Olympians and the Titans—before it, it is comparable to the first battles on Tolkien’s Arda between the Valar and Morgoth and the rebel Maiar. An epic on the battle has been lost (if it ever existed), but accounts or allusions can be found in, among other places, the works of the Greek poet Pindar and the Roman poet Ovid’s Metamorphoses. In the latter we find extraordinary descriptions of the giants’ attempt to seize “the throne of Heaven” by piling “mountain on mountain to the lofty stars” that may well remind us of Tolkien’s descriptions of the rending and splitting of mountains that takes place during Arda’s primordial cosmic wars.

GIL-GALAD Elven nobleman, son of Fingon, and high king of the Noldor—and indeed the Eldar—through the Second Age. At the end of that age he leads the Elves in the Last Alliance of Elves and Men and, with Elendil, duels with Sauron, resulting in both Sauron’s and his own death.

Gil-galad’s story was in part informed by the legends relating to the downfall of Arthur and the knights of the Round Table. Even his name, meaning “Star of Radiance,” cannot help but conjure up the most perfect knight of the Round Table, Sir Galahad, even if the characters meet very different—even inverted—fates. While Galahad achieves the Holy Grail and ascends into Heaven, Gil-galad is burned by the heat of Sauron’s hand and passes to the Halls of Mandos.

The Last Battle of the Arthurian Age at Camlann and the Last Battle of the Alliance of Elves and Men at Dagorlad both result in the downfall of the dark forces—of Arthur’s enemy, Mordred, and Middle-earth’s enemy Sauron. However, in both realms, this victory of the righteous and good comes at the cost of the lives of their kings and the loss of alliances that can never be recovered. The end of the knights of the Round Table and the descent of Arthur’s kingdom into chaos is echoed in the end of the Alliance of Elves and Men, with the retreat of the Elves to hidden kingdoms and the slow decline of the kingdoms of Arnor and Gondor over the millennia to come.

Also, in Arthur’s world and in Tolkien’s Middle-earth, both wars ultimately come down to one final duel. King Arthur slays and is slain by the forever-damned Mordred, while Sauron slays both Gil-galad and Elendil, but is finally overthrown when the One Ring is cut from his hand.

GIMLI The only Dwarf in the Fellowship of the Ring in The Lord of the Rings. His father, Glóin, is one of the thirteen Dwarves in the Company of Thorin Oakenshield in the Quest of Erebor in The Hobbit. After the Battle of Hornburg, Gimli is forced to take refuge and defend the redoubt in the caverns of Helm’s Deep, and thereby discovers the Glittering Caves of Aglarond. These, he believes, are the greatest interlocking network of caverns and grottos in all of Middle-earth, a discovery that could make it a potential paradise for Dwarves. Here, once again, Tolkien’s precise use of language is worth noting. In this case, it is in the relationship between the word “glittering” and the name Gimli.

All of Tolkien’s Dwarves’ names—except for one—were taken from the Dvergatal, an Old Norse list of dwarf names. That one is Gimli, which is mentioned in a very different Norse text, an ancient poem entitled Völuspá, or Sybil’s Prophecy, the first poem of the Poetic Edda. However, Gimli in this instance is not the name of a dwarf or man but rather a place. Gimli actually means, “glittering,” and is the name given to the Norse paradise: a great golden-roofed hall and kingdom that will appear after the great battle of Ragnarök as a new Valhalla.

It seems that, just as Gimli will be revealed in the wake of Ragnarök as a glittering paradise for the Norse people, so in the wake of the War of the Ring, Gimli reveals a new paradise for Dwarves by colonizing the Glittering Caves of Aglarond.

GJALLARHORN In Norse mythology, the horn of Heimdall, the vigilant watchman of the gods of Asgard. It was foretold that the final battle of Ragnarök between the gods and the giant would begin when Heimdall sounded the Gjallarhorn (“resounding horn”) as Loki and the jötnar stormed Bifrost, the Rainbow Bridge.

Heimdall’s horn has two key parallels in Tolkien. First, there is Valaróma, the hunting horn of Oromë, the Huntsman of the Valar, whose terrifying sound (like lightning striking clouds), resounds as the Vala pursues the servants of Morgoth. And second there is the Horn of Gondor blown by Boromir before the battle on the Bridge of Khazad-dûm and just before his own death near Parth Galen, two crucial moments in The Lord of the Rings.

GLAURUNG, THE FATHER OF DRAGONS The first and greatest of the Urulóki, or fire-breathing Dragons, of Middle-earth. This mighty serpent is depicted as being of massive size and strength, and protected by scales of impenetrable iron. His fangs and claws are rapier-sharp, and his great tail can crush the shield-wall of any army. An original creation and villain, Glaurung was—like all of Tolkien’s creatures—nonetheless deeply rooted in ancient literature and language.

As his principal inspiration for Glaurung, Tolkien looked to the dragon Fáfnir, the “Prince of All Dragons” in Norse myth and legend, where he guards a mighty treasure horde and is ultimately slain by the hero Sigurd. Glaurung, however, is perhaps an even more malevolent figure than Fáfnir, because beyond dragon-fire and serpent-strength, Glaurung is cunning (though his intelligence—like all of his species in Norse and Germanic legends—is tempered by the flaws of vanity, gluttony, and greed).

The life and death of Glaurung is one of the central tales of The Silmarillion, a tale very much inspired by the Völsunga Saga. In Tolkien’s tale, the Dragon-slayer is Túrin Turambar, who shares many of the characteristics and adventures of Sigurd, the Norse hero of the Icelandic saga. The hero’s guile and battle tactics are certainly comparable. For just as Túrin plunges his sword Gurthang into Glaurung’s soft underbelly in the slaying of the “Father of Dragons,” so Sigurd plunges his sword Gram into Fáfnir’s soft underbelly in the slaying of the “Prince of All Dragons.”

GNOMES In European folklore a stunted race of beings that dwell under the earth and are associated with its mineral riches. They seem to have been originally invented by the Swiss alchemist Paracelsus (1493/4–1541), who described them as measuring “two span” (18 in.) in height and capable of moving through solid earth as easily as humans move through air. He derived their name from the Latin genomos, which in turn was probably a transliteration of a Greek word meaning “earth-dweller.” Over time, gnomes became associated with the much older Germanic dwarfs and by the twentieth century were reduced to the status of garden ornaments throughout Europe and North America.

However, just as Tolkien rehabilitated fairy-tale dwarfs and reinvented them as his Dwarves of Middle-earth, in early versions of The Silmarillion Tolkien attempted to rehabilitate these Gartenzwerge (German “garden dwarfs”) by reinventing them as his Second Kindred of Elves. In Tolkien’s original drafts, this powerful kindred of Elves was to be called the Gnomes, a name that Tolkien derived from the Greek gnosis, meaning “knowledge.” In the end, the difficulty of overcoming popular conceptions of gnomes as tubby garden fixtures probably proved too much of an obstacle, and Tolkien settled on the name Noldor instead.

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Glaurung at the Fifth Battle

However, so as to keep to his original intention of associating the Second Kindred with knowledge, he derived the new name from his invented Elvish language Quenya, where noldo means “knowledge.” Some of the gnomes’ association with the earth and minerals also survives in the Noldor: on settling in the immortal land of Eldamar, they become apprentices to Aulë the Smith. From him they learn all the secrets of the treasures to be found in the deep earth, and become the greatest craftsmen of the Elves in the shaping of jewels and forging of metals. For this knowledge and skill, the Noldor—once related to the humble garden gnome—become the “Wise Elves” and “Deep Elves” of Tolkien’s epic tale The Silmarillion.

GOBLINS In European folklore, grotesque, devil-like creatures akin to imps and kobolds, usually but not always malevolent, or at least mischievous. In Tolkien’s legendarium, they appear in The Hobbit, as the Goblins and as the Great Goblin of Goblin-town, used as a synonym for the evil race of Orcs.

Tolkien’s The Hobbit and its Goblins owe a debt of inspiration to the Scottish writer George MacDonald (1824–1905) and his 1872 novel The Princess and the Goblin, as Tolkien explicitly acknowledged in a letter. Even without this admission, we have some clear textual evidence: a little MacDonald song, included in his novel, begins: “Once there was a Goblin / Living in a hole …”. This is very close to Tolkien’s opening line in The Hobbit: “In a hole in the ground there lived a hobbit.” However, while both Goblins and Hobbits are hole-dwellers, they are quite different in their nature.

In The Hobbit the narrator warns the reader that the Misty Mountains are made perilous by hordes of “goblins, hobgoblins, and orcs of the worst description.” Each of these names is a synonym for the other, or very nearly, as Tolkien himself explained in the preface to his novel: “Orc is not an English word. It occurs in one or two places [in The Hobbit] but is usually translated goblin (or hobgoblin for the larger kinds).” Orcs, of course, in Middle-earth, are the evil foot soldiers of the Dark Lords Morgoth and Sauron. However, the publishing history of Tolkien novels ensured that readers would first encounter them under the Goblin name.

The Hobbit was written decades after most of The Silmarillion was conceived, but with his young audience in mind Tolkien needed to somewhat mute the evil nature of his cannibalistic Orcs, adopting instead the rather more mischievous comic nature of the fairy-tale goblins found in MacDonald’s work. However, readers who progress from The Hobbit to the high romance of The Lord of the Rings and the heroic age of The Silmarillion soon discover that Tolkien no longer portrays Goblins simply as comic grotesques, but as the seriously irredeemably evil race of Middle-earth in thrall to the Dark Lord.

In his letter mentioning the influence of George MacDonald, Tolkien speaks of his borrowing from “the Goblin tradition,” so one must also acknowledge the international nature of these creatures. His Goblins share many aspects with Germanic, Nordic, and British traditions, with kobolds, bogies, knockers, bugbears, red caps, demons, imps, sprites, and gremlins, as well as with beings from the folk traditions of Asia, such as the Malayan Toyol or Cambodian Cohen Kroh, evil, twisted spirits animating the bodies of murdered children or fetuses.

GOLDBERRY In The Lord of the Rings, Goldberry is the wife of Tom Bombadil and the “River-woman’s daughter.” While the text is not explicit about her origin, she is the perhaps the entity in Tolkien’s world who comes closest to being a Greek Naiad, or water nymph, a genius loci (spirit of the place) of the River Withywindle.
See also: NYMPHS

GOLLUM Originally known as Sméagol, a Hobbit who, under the influence of the One Ring, becomes a murderous ghoul and cannibal that shuns the light and finds grim solace in dark caverns and dank pools. He plays a key role in both The Hobbit and The Lord of the Rings, where he appears as a foil and even alter ego of the main protagonists, Bilbo and Frodo Baggins, respectively. There is some inconsistency in his portrayal across the two books: in The Hobbit he is shown as some sort of murderous, cannibalistic Goblin feared even by other Goblins, while in The Lord of the Rings Tolkien reveals Gollum to be an ancestral Stoorish Hobbit long banished from his people and corrupted by the One Ring.

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Goblins. In The Hobbit, the foul race of Orcs are most often called by the more familar name of Goblins.

The evolution of the character Sméagol and his alter ego Gollum draws on a considerable body of mythology related to ring legends. In the Icelandic Völsunga Saga, the most famous ring legend in Norse mythology, Fáfnir, the son of the dwarf king (also called “Magician-King”) Hreidmar, murders his own father because of his desire to possess a cursed ring and its treasure. This is comparable to Sméagol’s murder of his cousin Déagol because of his desire to possess the One Ring. Retreating, like Sméagol, to a mountain cave, Fáfnir broods over his ring and eventually transforms into a monstrous dragon. Similarly, Sméagol, who through the power of the One Ring extends his life over many centuries, transforms into a ghoul twisted in mind and body, ultimately emerging as the cannibalistic Gollum brooding over his “precious.” The Icelandic narrative poem Völundarkvitha, part of the Poetic Edda, reveals a similar ghoul, Sote the Outlaw. Sote steals a cursed ring, but he so fears it may be taken from him, he has himself buried alive with it, and sleeplessly guards it with his weapons drawn.

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Gollum

Gollum’s name cannot but remind us of the Golem of Jewish folklore, a creature created out of clay and of a similar ambivalent nature. The Modern Hebrew word golem means “dumb” and popularly is applied to someone who serves another under certain conditions, but is just as likely to turn against him if given the chance—a description that perfectly describes the relationship between Gollum and Frodo in The Lord of the Rings. In Gollum, this characteristic might be called pathological, so that in Sméagol–Gollum we have a classic case of a split personality, of the kind portrayed in Robert Louis Stevenson’s The Strange Case of Dr. Jekyll and Mr. Hyde or Charles Dickens’s The Mystery of Edwin Drood.
See also
: JEKYLL AND HYDE

GONDOR The greatest realm of Men in the west of the Middle-earth, founded at the end of the Second Age by the Númenórean exiles Isildur and Anárion as the South-kingdom of the Dúnedain. Increasingly during the Third Age the realms—first under its kings and later under the Ruling Stewarts—provide a bulwark against the growing power of Sauron and Mordor and Easterling and Southron hordes. Its capital lies first at Osgiliath and later Minas Tirith.

In elaborating the history of his fictional kingdom, Tolkien drew extensively on his knowledge of ancient history. We thus find echoes of events and characters from the history of not only the Roman Empire—Gondor’s most obvious analogy—but also to the Western and Eastern Roman (Byzantine) Empires that succeeded to it after its division.

Thus, many of the wars of Gondor on its southern borders, especially with the Corsairs of Umbar, have a parallel in Rome’s long rivalry with the city-state of Carthage both on sea and land. Like Umbar, Carthage in North Africa commanded mighty fleets of warships, and allied itself with mercenary armies supported by war elephants and cavalries. Similarly, one of the most devastating incursions into Gondor, by a confederacy of Easterlings known as the Wainriders of Rhûn, in 1851 TA, echoes the Visigoths’ defeat of the Romans at Adrianople in AD 378. The Western Roman Empire, too, had to endure centuries of warfare with invading barbarians on its eastern borders. Likewise, the South-kingdom of the Dúnedain has to endure centuries of warfare from similar barbarian invasions from the east.

The ascension of King Elessar at the end of the War of the Ring marks the restoration of the kingdom of Gondor and a new, more prosperous age in its history. Here there is an analogy with the creation of the Holy Roman Empire—a restoration of the old Western Roman Empire—under the rule of Charlemagne.

GOTHS An East Germanic people who, in the first few centuries AD, dominated a vast area of Central and Eastern Europe, often threatening the integrity of the Roman Empire especially during the Gothic Wars (AD 259–544).

Both historically and linguistically, the Goths fascinated Tolkien from an early age. His study of Joseph Wright’s Grammar of the Gothic Language (1910) was a critical event in his intellectual life. In Gothic, Tolkien observed the first recorded language of the Germanic people and the first recorded language spoken by the progenitors of the English people. Tolkien believed that through his study of the language, and the surviving fragments of Gothic texts, he would gain new insights into this elusive people.

The Goths were partly Tolkien’s inspiration for the Éothéod (meaning “horse people”), the Rhovanion ancestors the Riders of Rohan and Lords of the Mark. Both peoples were migrants from the north of their respective continents, and both had legendary dragon-slaying forebears. The Éothéod claimed Fram, son of Frumgar, as slayer of Scatha the Worm, the Cold-drake of the Grey Mountains, while the Goths claimed their culture hero Wolfdietrich as slayer of the Cold-drakes of the Tyrolean Mountains.

From time to time, too, the Goths allied themselves with the Roman Empire, most notably at the Battle of the Catalaunian Fields (AD 451) where Gothic cavalry staged a dramatic rescue of the beleaguered Roman troops. A comparable event occurs in the history of Gondor, where the Éothéod cavalry of Eorl the Young arrives at a critical moment in the Battle of the Field of Celebrant.

GRAM (“WRATH”) In Norse mythology the dynastic sword of the Völsungs forged by the elves of Alfheim. The sword is wielded by King Sigmund until the blade is broken in a duel with Odin, the Lord of Battles. Reforged, it later comes into the possession of Sigmund’s son, Siegfried.

Gram and its history are comparable to Narsil, the dynastic sword of the kings of Arnor and Gondor, and its history. Meaning “red and white flame,” Narsil is originally forged by the Dwarf-smith Telchar in Nogrod in the First Age. Passing into the possession of the Númenórean kings, it is eventually wielded by King Elendil until the blade is broken in his duel with Sauron the Dark Lord at the end of the Second Age. The shards of Narsil are saved, and three millennia later the sword is reforged by the Elves of Rivendell for Aragorn, the rightful heir to the kings of Arnor and Gondor. Renamed Andúril, meaning “flame of the west,” its blade flickers with a living red flame in sunlight and a white flame in moonlight.

Similarly, the Völsung sword Gram is reforged by the dwarf-smith Regin for Sigurd, the rightful heir to the kings of the Völsungs. Its blade is distinguished by the blue flames that play along its razor edges. In the Norse Völsunga Saga, Sigurd uses Gram to slay the monstrous dragon Fáfnir.

In the Nibelungenlied, Sigurd is transformed into the German hero Siegfried and the Dwarf-reforged sword used in the slaying of the dragon is called Balmung. In Richard Wagner’s Siegfried (1876), the third opera (or “music-drama”) of Der Ring des Nibelungen, the dwarf-reforged sword in Siegfried’s hands is known as Nothung. However, in the second opera of the Ring Cycle, The Valkyrie, Act One, near the end of Scene Three, in Siegmund’s hands it is also referred to as “Nothung,” when Siegmund hauls the sword out of the tree.

GREAT BATTLE In the War of Wrath the great final battle between the forces of Morgoth the Dark Enemy and the Valarian Host of the West that brings an end to the First Age. While the Valar and Elves are ultimately victorious, the near-cosmic violence of the battle results in the shattering of the Iron Mountains and the sinking of almost all of the land of Beleriand.

Tolkien freely acknowledged that the Great Battle “owes, I suppose, more to the Norse vision of Ragnarök than to anything else.” Certainly, there are a great number of similarities in these doomsday battles. Just as the final battle of Ragnarök will begin with the sounding of the Horn of Heimdall the Watchman of the Gods, Tolkien’s Great Battle of the War of Wrath begins with the blast of the Horn of Eönwë, the Herald of the Valar. Gothmog, Lord of Balrogs, bears a flaming sword into the Great Battle, as does Surt, Lord of the Fire Giants, in the Norse legend. And in both battles, all the legions of good and evil—all creatures, spirits, demons, and dragons—meet in one final terrible conflict.

Another likely source of inspiration, though less widely acknowledged, is to be found in the biblical Armageddon, a prophetic vision of the great battle fought between the forces of good and evil at the “end of time,” as revealed in the Book of Revelation. There, in the duel between the Archangel Michael and the “Red Dragon,” we find one possible source for the climatic duel between Eärendil the Mariner and Ancalagon the Black Dragon: “Then war broke out in heaven. Michael and his angels fought against the dragon, and the dragon and his angels fought back. But he was not strong enough, and they lost their place in heaven. The great dragon was hurled down—that ancient serpent called the devil, or Satan, who leads the whole world astray. He was hurled to the earth, and his angels with him.”

Just as the Red Dragon’s downfall marks Satan’s defeat, so Ancalagon the Black Dragon’s downfall marks the defeat of Morgoth in Middle-earth. The Host of the West, like the Host of Heaven, prevails, and Morgoth the Dark Enemy is cast forever after into the darkness of the Eternal Void.

GRECO-ROMAN MYTHOLOGY The collected body of myths originally told by the ancient Greeks but which were also taken over and elaborated on by the ancient Romans; also known as classical mythology. It was a staple element of the humanist education of Europeans starting from the Renaissance and onward, mostly transmitted through the great works of Greek and Roman literature, including Homer’s Iliad and Odyssey and, above all, Ovid’s Metamorphoses.

Greco-Roman mythology inevitably had a considerable influence on Tolkien’s imagination in the creation of Middle-earth: “I was brought up in the Classics,” he wrote in a letter to his friend Father Robert Murray, “and first discovered the sensation of literary pleasure in Homer.” From a young age, Tolkien learned to read both classical and Homeric Greek as well as Latin, and his grounding in Greco-Roman literature remained strong and helped in the shaping of his imaginary world.

This was particularly true in Tolkien’s creation of the Valar and Maiar, the “gods” and “demigods” of Tolkien’s world, many of whom have counterparts (or close counterparts) in the classical gods, demigods, and heroes. As with the classical gods, Tolkien had a hierarchy of “angelic powers,” with a pantheon of supreme beings, the Valar (like the Olympians) and then a host of lesser beings, the Maiar (the various lesser gods, demigods, and divine heroes). It is noteworthy that while there were twelve Olympian gods and goddesses, the Valar number fourteen.

GRENDEL The hulking monster of the Anglo-Saxon epic poem Beowulf may be discovered in a scaled-down version in Tolkien’s The Hobbit. For as Tolkien acknowledged, the plot of The Hobbit was largely inspired by Beowulf, and quite clearly Gollum was a miniature version of the monster Grendel. By some evil power, the ogre Grendel was granted supernatural strength and protection from attack by the weapons of his enemies. The monster came by night and murdered scores of warriors as they slept. It then broke their bones and consumed their flesh “like a wolf might eat a rabbit.” Grendel was even feared by the walking corpses and blood-sucking man-beasts that haunted the foul serpent-infested mire that he had made his home.

Although a diminished version of Grendel, Gollum was no less a terror to his less celebrated victims, such as the Goblins (the fairy-tale name for Tolkien’s demonic Orcs) and the Hobbit Bilbo Baggins. For, just as some unknown power gave Grendel enormous physical strength and long life, so the evil power of the Ring lengthened Gollum’s miserable life for centuries and seemingly enhanced the power of his wraithlike hands, giving them murderous power to strangle his prey.

Both monsters are subhuman grotesques in appearance and habit. Gollum lived in the dank pools of dark caverns, where he became thin and hairless, a murderer and a cannibal. His eyes became bulbous, his feet webbed, and his teeth grew long and sharp through living off raw, unclean meat.

The monster Grendel had a similar damned existence. He seems to have had little or no human speech and his nocturnal life was largely occupied with stalking prey, murder, and cannibalism. Daylight hours seem to have been spent sleeping in a murky cave at the bottom of a filthy pool in the middle of a haunted wetland, not unlike the Dead Marshes of Middle-earth. Surrounded by his treasure and trophy weapons stolen from murdered men, the creature lived only to feed on human flesh. He was finally put out of his miserable existence when, in hand-to-hand combat with Beowulf, the hero rips the monster’s arm from his torso. Mortally wounded Grendel crawls off to die in the grotto at the bottom of his haunted pool.

In the Gollum’s final struggle with Frodo the Hobbit, we have a version of Beowulf locked in mortal combat with the monster Grendel, albeit with slightly more diminutive—though equally determined—combatants. In Tolkien’s Middle-earth, the fate of the world is determined by the least of its champions, and the struggle for the fate of the World is more a personal struggle over the fate of one’s soul. Even so, everything seems to have gone wrong. The Hobbit is doubly defeated: morally by the power of the Ring and physically by the power of Gollum. As the power of Beowulf’s superhuman grip allows the hero to tear Grendel’s arm from his shoulder socket, so the power of Gollum’s supernatural grip (and his Orkish fangs) enables the antihero to sever the Hobbit’s finger and claim the One Ring that encircles it. Yet upon Middle-earth, the victory of evil often leads to its own defeat. So it proved with Gollum’s victory as he falls into the volcano fissure of the Cracks of Doom. Gollum ends up a reluctant martyr whose evil intent resulted in the greatest good.

GREY ELVES In Tolkien’s legendarium, a twilight Elvish people who, in the First Age, dwell in Beleriand, principally in the forest kingdom of Doriath, where they are ruled by king Thingol and his wife, the Maia Melian. They are of Telerin descent and are usually known by their Quenya name, the Sindar (“Grey People”). In his creation of races and realms of the Elves, Tolkien was to some degree guided by the Norse cosmology of the light elves of Alfheim and the dark elves of Swartalfheim. Similarly, in Tolkien’s world, we have the Caliquendi, or Light-elves, of Eldamar and the Moriquendi, or Dark-elves, of Middle-earth. In the Grey Elves, however, he created a category between the Light-elves of the west and Dark-elves of the east: the “Elves of the Twilight” of Beleriand. While the Grey Elves had embarked on the Great Journey to Valinor with the rest of the Teleri, under the leadership of Elwë, they abandoned the trek in Beleriand after the disappearance of Elwë in the forest of Doriath, where he had fallen under the spell of Melian. Later, with Elwë’s reemergence as Thingol, he gathered together those of the Teleri who had tarried and founded the forest kingdom of Doriath, protected by the enchantments of Melian.

In European folklore the association of elves with forests and woodlands, as well as with the mysterious, gray hours around twilight, is an old one. In Germanic folklore there are the Moosleute (“moss people”), an elven folk associated with the great forests that once covered much of Europe and considered by humans as both dangerous and potentially beneficial (the Men of Beleriand have similar beliefs about the Grey Elves and the enchantments of Doriath). The sylvan association continued into early modern times, as we see in the fairies of William Shakespeare’s A Midsummer Night’s Dream (1595–6). There, in Oberon and Titania (the king and queen of the fairies), we may see a buried inspiration for King Thingol and Queen Melian.

GURTHANG (“IRON DEATH”) In Tolkien’s legendarium the sword wielded by Túrin Turambar in the slaying of Glaurung the Father of Dragons. Also known as the Black Sword of Brethil, the blade is originally forged by Eöl the Dark Elf and given the name Anglachel, meaning “flaming iron.” The black blade glows with a “pale fire” and is so hard that it can slice through iron. Reforged by Túrin Turambar and the Elven-smiths of Nargothrond, the sword is renamed Gurthang.

The sword has a direct counterpart in Norse mythology in Gram (“wrath”), the blade reforged by the dwarf Regin for the Norse hero Sigurd, who wields it in the slaying of Fáfnir, “Prince of All Dragons.” However, there is also a darker comparison to be made with the sword of the Finnish hero Kullervo the hapless. Kullervo and Túrin Turambar each discover that they have unwittingly committed incest with a long-lost sister and commit suicide by falling on their own sword. In the Kalevala, Kullervo requests of his sentient sword that it drink his blood and take his life. This is duplicated in Tolkien’s The Children of Hurin when the doomed Túrin Turambar talks to Gurthang before throwing himself on its black blade.

GUNGNIR (“SWAYING ONE”) The dwarf-forged spear of the Norse god Odin. This appears to have inspired Tolkien’s Aeglos (“icicle”), the name of the Elf-forged spear of Gil-galad, the high king of the Noldor in the Second Age.

Like Aeglos, Gungnir is a weapon that, when wielded, “none could withstand,” and, when thrown, always strikes its mark. Aeglos is broken when Gil-galad falls in his duel with Sauron the Dark Lord in the last battle of the War of the Last Alliance. Gungnir will be broken when Odin carries it into the last battle of Ragnarök in the war of the gods and giants.

GWAITH-I-MIRDAIN
See: CELEBRIMBOR; RINGS OF POWER

GYGES’ RING In ancient Greek legend a magical ring possessed by the king of Lydia, Gyges, in fact a historical figure (reigned c. 687–c. 652 BC) and founder of the Mermnad dynasty of Lydia. The legend of his rise to power from shepherd to king was recorded by both Plato in The Republic and Herodotus in The Histories.

According to these accounts, after an earthquake opened a hidden cave, the young shepherd entered it and discovered a tomb and a magic ring that could make the wearer invisible. Armed with this ring of invisibility, Gyges managed to enter the Lydian royal palace, seduce the queen and, with her aid, slay the king, and become king in his place. Plato used the legend of Gyges’ Ring in a debate about the nature of humanity. One of the debaters argues that possession of such a ring would turn every human into a monster, unfettered by the laws of society: “No man would keep his hands off what was not his own when he could safely take what he liked out of the market or go into houses and lie with anyone at his pleasure, or kill or release from prison whom he would, and in all respects be like a god among men.” Socrates, however, counters this by arguing that a truly just man would not be tempted to give way to his baser instincts.

As Tolkien once explained, in The Hobbit, Bilbo’s discovery of his own ring of invisibility serves essentially as a device quite commonly found in the plots of many legends and fairy tales, useful—as in the case of Gyges—in transforming the everyday individual into an extraordinary hero (or villain). We can also find many echoes of Plato’s dialogue in The Lord of the Rings, where many of characters are tested by the corruption offered by the Ring. Sauron has long ago given in to the desire to be a “god among men,” while the truly just, like Bilbo and Frodo, are able to stay true to their principles, showing their innate goodness.

HH

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A Haradrim warrior riding an Oliphaunt

HADES In Greek mythology the name of both the god of the dead and the underworld over which he ruled. He was known to the Romans as Pluto. This Greco-Roman deity is akin to Tolkien’s Mandos, the Doomsman of the Valar, whose actual name was Namo, but who is most often known by the name of his underworld domain, Mandos the Hall of the Slain. Both were stern and dreaded rulers of the dead, and enforcers of fate.

According to one Greek myth, the three sons of Cronos divided the realms of the Earth between them: Hades was ruler of the dead; Zeus (the Roman Jupiter) ruler of the living who breathed the air; while Poseidon (the Roman Neptune) was ruler of all the life of the seas. This order was mirrored in the character and domain of each of the three greatest Valar: Mandos, lord of the underworld; Manwë, lord of the skies; and Ulmo, lord of the seas.

HARAD, THE The vast territories to the south of Gondor. A land of desert, grasslands, and jungles and of blistering heat, it has strong associations with the real-world Africa. Its peoples are the Haradrim.

HARFOOT The smallest in stature and most typical of the three strains of Hobbits: the standard-issue diminutive, brown-skinned, curly-haired, hairy-footed, hole-dwelling Hobbit. The other two Hobbit breeds are the Fallohide and Stoor. Together, these three races were meant to link the history of the Hobbits with that of the Germanic settlers of Britain: the Saxons, the Angles, and the Jutes. The Harfoots were most likely to trade with Dwarves, while the Fallohides were most likely to consort with Elves, and the Stoors with Men.

Harfoot is in fact a English surname derived from the Old English haer-fot (hare-foot), meaning “fast runner” or “nimble as a hare.” The best-known historic individual to bear this name was Harold Harefoot, who became Harold I (reigned 1035–40), one of the last Saxon kings. The association of Hobbits with hares not only implies nimbleness, but also keen sight and hearing, as well as oversized feet. Also there is the implied pun on “hair-foot,” referring to the Hobbits’ distinctively furry feet. Together all these allusions provide a succinct description of this Hobbit kind: a small, nimble creature with large, hairy feet. Typical Harfoot surnames are: Brown, Brownlock, Sandheaver, Tunnelly, Burrows, Gardner, Hayward, and Roper.

HEIMDALL In Norse mythology the herald of the gods and the vigilant watchman who dwells in a fortress called Himinbjörg (“heaven’s castle”) on Bifrost, the Rainbow Bridge between Asgard and Midgard. He watches and listens, and he holds ready the Gjallarhorn (“resounding horn”), which he blows when intruders attempt to enter Asgard. It is foretold that in the final battle of Ragnarök, the gods will know their doom is at hand when Heimdall sounds the Gjallarhorn to signal the storming of the Rainbow Bridge by the jötnar. In that battle, Heimdall will engage in a fatal duel with the evil god Loki, the commander of the jötnar, which will cause the bridge to collapse and both shall perish in their fall as all the world burns and sinks into chaos.

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Dunlending. The tall, dark-haired people of Dunland who made a pact with the Wizard Saruman and joined his Orc legions.

In Tolkien’s world, we have something of a comparable figure in Eönwë, the herald of the Valar, who blows his horn to announce the Great Battle in the War of Wrath that brings an end to the First Age when the Host of the Valar, Maiar, and Eldar destroy the Host of Morgoth, the Dark Enemy of the World. Tolkien also wrote several unfinished drafts concerning Dagor Dagorak, or the “Last Battle and the Day of Doom,” which his son and literary heir, Christopher Tolkien, has suggested is akin to Arda’s version of Ragnarök. In one of these drafts, it is Eönwë who once again blows his horn and then engages in a fatal battle with the evil Morgoth the Dark Lord.

Heimdall’s signaling of the battle on Bifrost by blowing the Horn of Asgard is also echoed in the War of the Ring when Boromir signals the battle on the Bridge of Khazad-dûm by blowing the Horn of Gondor.

HELM’S DIKE A mile-long earthen wall and trench that is an outlying defense of the Hornburg, a great Gondorian and later Rohirric fortress in the northeastern White Mountains. The dike is named after Helm Hammerhand, ninth king of Rohan. Some two and a half centuries before the Battle of Hornburg in the War of the Ring, King Helm defended the Hornburg during the long siege of the Rohan–Dunlending wars. Rohirric legends told of the night-stalking Helm descending from the dike like a mighty Snow Troll and slaying his foes with his bare hands.

Helm’s Dike was likely inspired by the much longer earthen wall and trench system known as Offa’s Dyke. Named after Offa, the powerful eighth-century AD Anglo-Saxon king of Mercia, Offa’s Dyke (known as Clawdd Offa in Welsh) ran—and for the most part still runs as a footpath—over 170 miles along the border between Mercia and the Welsh kingdom of Powys, or what today is essentially the border between England and Wales. Mercia was, for Tolkien, the celebrated homeland of the English (Anglo-Saxons) and these Mercians of the Welsh Marshes were directly linked in Tolkien’s mind to the Riders of the Mark (the Rohirrim). Thus, we discover, the centuries-long wars between the fair-haired Anglo-Saxons of Mercia and the dark-haired Celts of Wales are mirrored in the centuries-long wars between the fair-haired Rohirrim of the Mark and the darkhaired Dunlendings of Dunland.

HENGIST AND HORSA Legendary fifth-century AD chieftains and founders of the first Angle, Saxon, and Jute kingdoms in Britain. Fictional Hobbits and historic Anglo-Saxons were linked in Tolkien’s mind as the progenitors of their people. As he often stated, Hobbits were meant to be quintessentially English, so logic dictated that the history of Hobbits and the Anglo-Saxons should have much in common. Consequently, Tolkien records his “discovery” of both their origins in the distant mists of time beyond a massive eastern range of mountains: the Alps in the case of the Anglo-Saxons and the Misty Mountains in the case of the Hobbits. Eventually, both races make mountain crossings and settle for centuries in wedge-shaped delta regions called the Angle. Wars and invasions force both peoples to make water crossings and establish new homelands: the English Shires for the Anglo-Saxons and the Shire for the Hobbits. Not so coincidentally, the names of the Anglo-Saxon and Hobbit chieftains and founders are linked by Old English words for “horse”: the historic Hengist meaning “stallion” and Horsa meaning “horse”; and the fictional Marcho meaning “horse” and Blanco meaning “white horse.”

HEOROT (HEROT) THE MEAD HALL In the Anglo-Saxon epic poem Beowulf, “the foremost of halls under heaven” and the seat of power of the Danish king Hrothgar. As Beowulf approaches the kingdom of Hrothgar, the hero catches sight of Heorot’s roof gables covered with hammered gold, which glistens and glints in the sunlight. This is very like the scene in The Lord of the Rings where Gandalf approaches the kingdom of Théoden of Rohan, and catches sight of the great royal hall of Meduseld’s roof gables covered with hammered gold glistening in the sunlight.

The name Meduseld is in fact the ancient Anglo-Saxon word for “mead hall”: a hall where mead-drinking feasts were held to celebrate enthronements, victories, and other events. Both Tolkien’s Meduseld and Hrothgar’s Heorot have divine models: Meduseld in the Great Hall of Oromë, the Horseman of the Valar, in Valinor; Heorot in Valhalla, the Great Hall of Odin.

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Helm Hammerhand. Helm froze to death in a night raid against the Dunlendings.

HEPHAESTUS THE SMITH Greek god of blacksmiths, metalworkers, and artificers, known to the Romans as Vulcan. Hephaestus most closely resembles Tolkien’s Aulë the Smith and Maker of Mountains. Both are proud, strong-willed, and secretive artisans, though Aulë does not share Hephaestus’ most distinctive physical trait, his lameness, nor the slightly comic role the god often plays in Greek myth. Hephaestus’ wife is Aphrodite, the beautiful goddess of love, while Aulë’s spouse is Yavanna, whose character is more closely allied with the Greek goddess of the harvest, Demeter.

HERACLES In Greek mythology, the greatest of the heroes, son of Zeus and Alcmene, famous for his Twelve Labors, a series of “impossible” tasks, especially the killing of various monsters, undertaken in the service of King Eurystheus to expunge his guilt for the murder of his (Heracles’) wife and children.

The most direct comparison in Tolkien’s world is Tulkas, the strongman and champion of the Valar, whose binding of Melkor may recall Heracles’ chaining of the hell-hound Cerberus. However, another close figure is Beren, the greatest hero of the First Age, who, in the service of King Thingol, also sets out to perform an “impossible task” —the retrieval of a Silmaril. However, in this case the task is performed in order to win the hand of the king’s daughter, Lúthien. Eventually, Beren must descend into the “underworld” of Angband, Morgoth’s fortress, to fulfill his task, encountering the hellhound Carcharoth, just as in the Twelfth Labor, Heracles descends into Hades to retrieve the three-headed hellhound Cerberus.
See also: TULKAS

HERCULES
See: HERACLES

HERMES In Greek mythology the herald and messenger of Zeus, the king of the Olympian gods. He was known to the Romans as Mercury. He shares some aspects of his nature with Tolkien’s Eönwë, the herald and messenger of Manwë, the king of the Valar. However, Hermes is a far more complex figure, as well as being higher in status (the Greek god is one of the twelve Olympians; Eönwë is among the Maiar, even if he is one of the most powerful, even their “leader”).

Hermes is a psychopomp—the conveyer of souls to the underworld—and is also the god of commerce, roads, merchants, travelers, thieves, magicians, and alchemists. Indeed, in some of these aspects Hermes has more in common with Odin, the king of the gods in Norse mythology, and, in his association with traveling and magic, with the Istari or Wizards of Middle-earth.

HLIDSKJALF The tallest tower in Asgard where Odin in his role as Valdr vagnbrautar (“ruler of heaven”) is enthroned and watches over all Nine Worlds of the Norse cosmos. Hlidskjalf has a close comparison in Tolkien’s Ilmarin, the marble watchtower of Manwë, the king of the Valar, from which he and his spouse, Varda, can survey all of Arda.

HOBBITON Hobbit village and ancestral home of the Baggins family of Bag End, located almost at the center (or midland) of the Shire, not too far away from the Three-Farthing Stone.

The fictional Hobbiton was inspired by Tolkien’s childhood memories of the then-rural Worcestershire village of Sarehole, four miles from industrial Birmingham in the West Midlands. With his mother and his brother, from the age of four to eight (between 1896 and 1900) he lived at 5 Gracewell Road in the village. The green, pleasant farmland, fields, and the woods of Sarehole with its nearby water-driven mill, were deeply imprinted on Tolkien’s imagination and resurfaced in his creation of Hobbiton, which likewise has a water-driven mill, as we can see in the foreground of the lovely painting he made of The Hill: Hobbiton-across-the-Water (1937) as an illustration for The Hobbit.

In 1968 Tolkien made a contribution toward the restoration of Sarehole’s eighteenth-century mill, and in 2002 a blue commemorative plaque was placed on it, funded by the Tolkien Society and the Birmingham Civic Society.

HOBBITS Small, hairy-footed race of Middle-earth, living for the most part in the Shire, a number of whom play a central, heroic role in the events leading up to and during the War of the Ring. Hobbits were first introduced to the world with the 1937 publication of Tolkien’s novel The Hobbit. This rapidly established itself as a children’s classic, and its first sentence became arguably one of the best-known opening lines in the history of literature: “In a hole in the ground there lived a hobbit.” Curiously, we actually know exactly where and how the first Hobbit made its appearance in his creator’s mind. On a warm summer afternoon in 1930, Tolkien was sitting at his desk in his study at 20 Northmoor Road in the suburbs of Oxford. He was engaged in the “everlasting weariness” of marking school certificate papers, when “on a blank leaf [he] scrawled ‘In a hole in the ground there lived a hobbit’.” Tolkien “did not [ …] know why.”

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Hobbits with Tom Bombadil

Tolkien was a professor of Anglo-Saxon and a philologist. He had worked as a scholar on the Oxford English Dictionary and knew the English language (and a multitude of other languages) to its very roots. Words—the look and feel of them as well as their origins—inspired him. Of that moment when the word “hobbit” first came to him, he commented: “Names always generate a story in my mind. Eventually I thought I’d better find out what hobbits were like. But that was only a beginning.” Indeed, “only a beginning” is a profound understatement.

Tolkien really did start with the word “Hobbit.” It became a kind of riddle that needed solving. He decided that he must begin by inventing a philological origin for the word as a worn-down form of an original invented word, holbytla (which is actually an Anglo-Saxon or Old English construct), meaning “hole builder.” The opening line of the novel-to-be, therefore, was an obscure lexicographical joke and a weird piece of circular thinking: “In a hole in the ground there lived a hole builder.”

This is an unusual way to develop a character and write a novel, but it was clearly an essential part of Tolkien’s creative process. Nearly all aspects of Hobbit life and adventure seem to evolve from their given names, which themselves dictate the direction of the story, as witnessed above all in the stories of Tolkien’s greatest Hobbit heroes, Bilbo and Frodo Baggins.

HOLY GRAIL In medieval Christian legend, the chalice or a platter used by Christ at the Last Supper, credited with miraculous powers, and a key motif in Arthurian romance, most notably in Chretien de Troyes’s Perceval, le conte du Graal (c. 1190) and Wolfram von Eschenbach’s Parzifal (early 1200s), where it is a gemstone. The Quest of the Holy Grail, in which Arthur’s knights become enmeshed, brings about many deaths and, indirectly, the fall of Arthur and his kingdom. In the many stories surrounding it, the Grail becomes an elusive and enigmatic symbol whose exact meaning scholars have much debated.

Tolkien drew a comparison between the Holy Grail and the Sampo, a similarly mysterious artifact that plays a key role in the Finnish national epic, the Kavalla. For Tolkien, both Grail and Sampo are at once artifacts and allegories—both real and abstract—and considered the quintessence of creative power, capable of provoking both good and evil, especially among the less than pure.

Tolkien intended the Silmarils to be objects of similarly intense but obscure symbolism, focal points of the inexorable pattern of fate. The Holy Grail, the Sampo, and the Silmarils all serve as a reminder that the mystery of ultimate destiny and purpose is something that cannot be penetrated. However, all three generate an ardent yearning to find, hold, and possess them, which leads to much shedding of blood. The paradox of the Silmarils specifically is that they, like the Grail, shine with a divine light, but to those who pursue them they bring about a descent into darkness and tragedy.

In the end, only Tolkien’s angelic hero Eärendil proves pure enough to keep hold of a Silmaril. In this respect, Eärendil resembles Sir Galahad (or, in earlier versions, Percival), the only knight perfect enough to succeed in the Quest of the Holy Grail, and who at the moment of his quest’s fulfilment ascends, like Eärendil, into heaven.

HOLY ROMAN EMPIRE Term used to describe the imperial territories of Western and Central Europe ruled by Charlemagne (emperor AD 800–814) and his successors, set up as a revived, Christianized form of the ancient Roman Western Empire. The empire lasted from the coronation of Charlemagne (the usual starting point accepted by historians) to its dissolution in 1806. The empire was Tolkien’s historical model for the fictional re-establishment of the Reunited Kingdom of Gondor and Arnor, with King Elessar (Aragorn) playing a role parallel to that of Charlemagne.

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Beren Holding a Silmaril. The elusive Silmarils have a Grail-like mystery and sacredness.

HORN OF GONDOR The thousand-year-old silver-tipped hunting horn in the keeping of the Ruling Stewards of Gondor. Originally the possession of the Ruling Stewards’ ancestor, Vorondil the Hunter. The horn is that of one of the gigantic wild white oxen called the Kine of Araw which Tolkien modeled on the historic aurochs, the now-extinct wild white ox hunted by the ancient Germans, who also turned their horns into silver-tipped hunting horns. Araw is another name for the Valarian huntsman Oromë (meaning “hornblower”), who in turn was undoubtedly inspired by the Welsh god Arawn the Huntsman. The horn is modeled on a number of mythological or legendary horns, most notably the horn of the Norse god, Heimdall, known as Gjallarhorn, and the oliphant horn of the Frankish hero Roland in the medieval La Chanson de Roland.
See also: KINE OF ARAW

HORSEMEN OF THE APOCALYPSE Four horsemen in the biblical Book of Revelation (6:1–8), harbingers of an age of destruction and catastrophe. Each horseman was thought to symbolize a scourge: Pestilence, War, Famine, and Death. Although four Horsemen of the Apocalypse are described, their terrifying collective impact is comparable to the nine mounted Ringwraiths, or Nazgûl, of Middle-earth, who are the ghastly servants of Sauron the Ring Lord. One traditional Christian reading of the Four Horsemen saw in them a prophecy of the eventual decline and fall of the Roman Empire. And in the nine Ringwraiths, too, we see a foreshadowing of the Pestilence, War, Famine, and Death that threaten to come down upon the inhabitants on the kingdom of Gondor and the other lands of Middle-earth.

HORSES The horse plays a large part in the stories of Middle-earth—as steeds for warriors, as a means of transportation, and as beasts of burden. While the Rohirrim are the supreme “horse people,” horses are used by almost every other people in the legendarium, though Dwarves show a strong aversion to horses. The predominance of the horse reflects preindustrial societies generally, and Anglo-Saxon culture more specifically. It should be remembered that in Tolkien’s lifetime the horse was still widely used for transportation and agriculture as well as in war.
See also: BLACK RIDERS; SHADOWFAX

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Nazgûl

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Mearas. The “horse princes” of Rohan. These white and silver-gray horses are the strongest and fastest of the Third Age. Most famous is Shadowfax, the steed of Gandalf the White during the War of the Ring.

HÚRIN THE STEADFAST Father of Túrin Turambar the Dragon-slayer in the First Age. In good part, Tolkien’s tale of Húrin was inspired by the tale of Sigmund, the father of Sigurd the Dragon-slayer in the Völsunga Saga, the Norse epic, described by the nineteenth-century designer and poet William Morris as “the great story of the North, which should be to all our race what the tale of Troy was to the Greeks.”

Tolkien’s tale and the Norse saga both begin with the deeds of the fathers. Both Húrin and Sigmund survive the near-extermination of their dynastic houses. In the Dagor Nírnaeth Arnoediad (Battle of Unnumbered Tears), Húrin is the last man standing in the Edain rearguard and, by singlehandedly slaying 70 trolls, saves the retreating Noldor army from certain annihilation. With equal courage, Sigmund slaughters scores of his foes in acts of bloody revenge for the murder of his entire clan, including his eight brothers. However, both are eventually defeated: Húrin when his war axe withers in the heat of battle and Sigmund when his dynastic sword breaks in one last fatal duel. Among the Elves and Men of Beleriand, Húrin the Steadfast is celebrated as “the mightiest warrior of mortal men” but, like the Norse hero Sigmund, he becomes even more renowned as the father of a dragon-slayer.

HYGIEIA In Greek and Roman mythology, one of the four daughters of Aesclepius, the Greek god of medicine. She was the goddess of health and, although she was quite widely worshipped, she is close to being a personification. In cult statues she was depicted as a young woman of tender expression.

Hygieia has something of a counterpart in Tolkien’s Estë the Gentle, one of the seven queens of the Valar. Estë, meaning “rest,” dwells in the Gardens of Lórien and possesses the power to heal all hurts and soothe weariness.

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Isildur. The oldest son of Elendil and, with his brother Anárion, coruler of Gondor.

ILMARË (“STARLIGHT”) Handmaid of Varda, the Valarian queen of the Stars, and numbered among the greatest of the Maiar. Although her name, Tolkien assures us, is derived from his invented Elvish language of Quenya, it appears to have its origin in the Finno-Ugric root word ilma, meaning “sky” and closely resembles Ilmarinen, the name of both an ancient Finnish sky god and Ilmarinen, the maker of the Sampo, in the Kalevala. Ilmarë also appears to bear some resemblance to Asteria, meaning “of the stars,” the Greek Titan goddess of falling stars and night oracles.

ILMARIN Great mansion of Manwë Súlimo and Varda Elentári, the king and queen of the Valar on the summit of Taniquetil, the tallest mountain on Arda. It is comparable to the palace of the Greek gods Zeus (the Roman Jupiter) and Hera (the Roman Juno), the king and queen of the gods on the summit of Mount Olympus, as well as to the hall or tower of Hlidskjalf, seat of the Norse king of the gods Odin. Ilmarin in Quenya translates as “mansion of the high air,” although like Ilmarë it seems to be related to the Fino-Urgic root word ilma, meaning “sky” and suggesting “stars.” From their thrones in Ilmarin, Manwë and Varda “could look out across the Earth,” just as Odin enthroned in Hlidskjalf could see out over all the Nine Worlds.

ILMARINEN THE SMITH The “Eternal Hammerer” and supreme artificer and inventor in the Finnish epic Kalevala who, among his many accomplishments, forges the mysterious artifact known as the Sampo. He seems originally to have been an ancient Finnish sky god who later took on the characteristics of other Indo-European smith-gods, such as Hephaestus and Vulcan. In the Kalevala, Ilmarinen is shown as capable of creating practically anything that can be worked from copper, brass, iron, silver, or gold. The Sampo is variously described, but in the epic is depicted as a kind of magic mill that can perpetually produce salt, grain, and gold and thus is a source of phenomenal wealth and good fortune. Ilmarinen creates the Sampo in order to win the Maiden of Pohjola.

Early in adult life, Tolkien was deeply influenced by the strange, poetic stories of the Kalevala, and in some respects, Ilmarinen inspired the figure of Fëanor in The Silmarillion, the greatest of all the Elves in gifts of mind, body, and spirit. Fëanor, too, is a great smith and the creator of extraordinary artifacts—the Silmarils, three Elven gemstones filled with the sacred living light of the Trees of the Valar. Both characters are shown to combine their supreme artisanship with hubris, although the consequences of Fëanor’s pride and arrogance are much graver. Ilmarinen, having created the Sampo, rushes to claim his promised bride, but she refuses him. Fëanor’s pride leads to the Kinslaying of the Teleri Elves.
See also: SAMPO; SILMARILS

ILÚVATAR (“ALLFATHER”)
See: ERU THE ONE

IMLADRIS
See: RIVENDALE

INGWË One of the first Elves and king of the First Kindred of the Elves, known as the Vanyar or “Fair Elves.” In the history of the Elves he plays an equivalent role to the biblical Moses. Just as Moses in the Old Testament was chosen by God to lead the Hebrews out of Egypt to their Promised Land, so Ingwë is chosen by the Valar to lead the Elves in what became known as the Great Journey out of Middle-earth to their promised land of Eldamar. Tolkien provided the philological sources of the name Ingwë as well as that of the Vanyar when writing about a Norse/Anglo-Saxon warrior named Ingeld, who appears in the epic Beowulf as the son of Froda, king of the Heathobards. Tolkien argued that behind this hero was a “god the Angles called Ing.” Among the Norse, this god was known as Freyr (“the Lord”), though his true or older name was Yngvi. Freyr was one of the Vanir, a race of fertility and corn gods, a name that seems to have also inspired the name of the Vanyar.

Tolkien’s Elven High King Ingwë eventually leads his people to the Undying Lands. On the Hill of Túna in Eldamar, Ingwë raises the white towers and crystals stairs of the city of Tirion, and rules there for a time as High King of the Eldar. In time, however, he departs with the greater part of the Vanyar to finally settle on the slopes of Mount Taniquetil, close to the halls of Manwë Súlimo, king of the Valar.

IRISH MYTHOLOGY While Tolkien’s Middle-earth was born out of a desire to create a mythology specifically “of England,” the myths and legends of Ireland played an important role in shaping aspects of the legendarium. Irish mythology has survived in an extremely rich number of medieval Irish tales, poems, and pseudo-chronicles, such as the Lebor Gabála Érenn (The Book of the Taking of Ireland).

The extent and nature of such influence has been much debated, but there are incontrovertibly Irish elements in many of the stories, especially as related to the character and history of the Noldor Elves, who share much in common with the early prehuman inhabitants of Ireland known as the Tuatha Dé Danann. Irish stories of the paradise-like Tír na nÓg, the “land of the young,” clearly also had some influence on the creation of Valinor, the Undying Lands, and some scholars have detected the influence of the Irish story of the mist-shrouded island of Hy Brasil, which could only be glimpsed from the west coast of Ireland once in every seven years, on Tolkien’s statement that keen-eyed Númenórean sailors could sometimes catch a glimpse of Tol Eressëa.

There are many other hints and connections which, however, can only remain supposition. While many such motifs are part of a wider Celtic or even Indo-European body of myth and legend, it is impossible to imagine that Tolkien remained unaffected, let alone ignorant, of such a powerful, poetic tradition.
See also: DAGDA, THE; DULLAHAN; SIDHE; TUATHA DÉ DANANN

ISTARI The order of five wizards, in origin mighty Maiar spirits, who appear in Middle-earth in the Third Age as emissaries of the Valar. Only three of the Istari figure prominently in the Tolkien’s tales, each named for the color of his raiment: Saruman the White; Gandalf the Grey; and Radagast the Brown. Tolkien tells us the names of the two others, Alatar and Pallando (together known as the Blue Wizards for their sea-blue cloaks) but that, since they wandered into the far east of Middle-earth, nothing is known of their doings. The meaning of their name (Quenya for “wise ones”) may remind us of the biblical Three Wise Men (the Magi), who set out on a journey to visit the infant Jesus.

Tolkien’s portrayal of the Istari, and most especially Gandalf, has much in common with the wizards of folktales where they traditionally appear as solitary wanderers wearing a broad-brimmed hat and a long traveler’s cape, and bearing a long staff. They are conjurers, tellers of tales, and repositories of wisdom, often appearing out of the blue, all characteristics that might equally apply to Gandalf, as he is depicted in The Hobbit and the early part of The Lord of the Rings, especially through the eyes of Hobbits.

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Saruman the White

The Istari, however, also have more specific origins in figures from the world’s mythologies. Certainly, Gandalf and Saruman, at least, have much in common with Merlin of the Britons, Odin of the Norsemen, Wotan of the ancient Germans, Mercury of the Romans, Hermes of the Greeks, and Thoth of the Egyptians. All are linked with magic, sorcery, arcane knowledge, and secret doctrine. Most obviously, Merlin, Odin, and Wotan commonly took the form of a wandering old man in a traveler’s cloak and carrying a staff. And typically—for good or for ill—these disguised deities served as a guide to kings and rulers and often aided them against impossible odds by using their supernatural powers.
See also: GANDALF THE GREY; RADAGAST; SARUMAN

JANIBAS THE NECROMANCER A phantom sorcerer and one of the greatest foes of Dietrich von Berne, the legendary hero of several medieval German romances. The tale of Janibas’s war with Dietrich is redolent of Aragorn’s war with Sauron the Ring Lord and his servants. His and his army’s cataclysmic end is likewise comparable to the fate of Sauron the Ring Lord and his legions at the Black Gate.
See also: DIETRICH VON BERNE

JEHOVAH (YAHWEH) The Judeo–Christian god and inspiration for Tolkien’s Eru the One (or Illuvatar the Allfather), the creator of Arda.
See also: ERU THE ONE

JEKYLL AND HYDE The two characters or aspects of the protagonist in the Scottish writer Robert Louis Stevenson’s influential gothic novella The Strange Case of Dr. Jekyll and Mr. Hyde (1886). One is Dr. Henry Jekyll, who is mild-mannered and conforming. The other is Mr. Hyde, who is cruel and murderous. In the popular imagination, Stevenson’s character has become the classic example of the psychological condition loosely known as split personality and properly known as dissociative identity disorder (DID). Tolkien undoubtedly knew of Stevenson’s tale and may have had it in mind when he developed the character of Sméagol–Gollum in The Lord of the Rings. Certainly, in Tolkien’s portrayal of Sméagol–Gollum, and the struggle between his “good” and “evil” selves, we have a rival popular character displaying something similar to the disorder. When Sméagol is in control, he has pale eyes and refers to himself as “I.” Gollum, however, is a green-eyed creature that refers to itself as “we,” amalgamating itself with his prized possession and other “self,” the Ring. DID can often be traced to childhood trauma, and the young Sméagol’s murder of his cousin Déagol, out of his lust to possess the Ring, seems to serve this function.

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Isengard. Saruman’s fortress and the black tower of Orthanc falls to the army of Ents and Huorns.

The agonizing struggles of Jekyll/Hyde and Sméagol/Gollum have different outcomes. While Dr. Jekyll eventually decides to commit suicide rather than allow Mr. Hyde to gain the upper hand, Sméagol–Gollum ultimately succumbs to his lust for possession of the Ring and plunges into the fires of the cracks of Mount Doom, to gain possession of the One Ring. An incipient case of split personality is also shown in Bilbo Baggins, although his innate goodness—shown, for example, in the pity he feels for Gollum, as Gandalf remarks—wins through and saves him, allowing him to willingly give up the One Ring.

JORDANES East Roman historian and author of sixth-century AD, who wrote Romana and Getica (both dated to around AD 551). Jordanes was one of Tolkien’s primary sources on the military encounters between the Romans and Goths, which seem to have inspired his history of the Gondorians and the Balchoth, a confederacy of Easterlings.

JÖRMUNGANDR The World Serpent of Norse mythology: it surrounds the world of Midgard, grasping its own tail in its mouth, and is an example of a widely found motif, the ourobos. One of the children of Loki and a giantess, Jörmungandr is an archenemy of the god Thor, with whom it has a series of encounters, most famously when Thor catches the serpent while out on a fishing trip.

The day when Jörmungandr releases its tail will be the signal for the terrible last battle of Ragnarök to begin. In the Prose Edda’s account of Ragnarök, Thor appears in his flying chariot armed with his thunderbolt hammer Mjölnir and slays Jörmungandr, though at the cost of his own life.

In Tolkien’s story we have a similar Great Battle in the War of Wrath that brings an end to the First Age. Here the hero Eärendil the Mariner appears in his flying ship Vingilótë armed with the Silmaril and slays Ancalagon the Black, the great fire-breathing serpent of Angband. Fortunately, Eärendil survives.

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Jörmungandr

JÖTNAR (SINGULAR: JÖTUUN) In Norse mythology the stone and frost “giants” who inhabit the dark, cold mountainous realm known as Jötunheim, or “jötuun-home.” In Norse myths and legends they are shown as forever at war with the gods of Asgard, though liaisons between the two “races” or entities are not uncommon, and a few gods, such as the hunting goddess Skadi, are even said to be jötnar. While it is usual to translate the word jötuun as “giant,” in fact the meaning seems to be much less clear: their primary association, however, is always with the mountains and earth. Only in later Scandinavian folktales do they come closer to the purely malevolent beings known as trolls—powerful if dull-witted.

In Tolkien’s many epic tales in The Silmarillion armies of Trolls are often allied with Orcs, Balrogs, Dragons, and other evil forces in cataclysmic battles with the Elves and the Valarian gods. These Trolls appear to be much closer in spirit to the Norse legends of jötnar, who are similarly allied with fire giants, serpents, and various other monsters in cataclysmic battles with the Norse gods of Asgard. By contrast, the Trolls that Bilbo and Thorin and Company encounter in The Hobbit seem to be directly inspired by the dull-witted trolls of folklore.

JÖTUNHEIM One of the Nine Worlds of Norse cosmology and home to the jötnar, the stone “giants,” who constantly threaten the neighboring worlds of Asgard and Midgard. Jötunheim is portrayed as dark and cold, as opposed to another of the worlds, Muspelheim, the region of volcanic fire that is the land of the terrible fire giants, which so vividly inspired Tolkien’s terrifying Balrogs. It might be argued that Mordor, a land of mountain and fire, is an imaginative amalgamation of these two Norse worlds.

JUDEO-CHRISTIAN MYTHOLOGY The world of the Old Testament, its conception of the divine, and various Hebrew and Christian stories had a profound if paradoxical influence on Tolkien’s imaginative writing. The influence is at its clearest in the Ainulindalë, the story of the creation of Arda with which The Silmarillion opens. As in Genesis, Tolkien conceives of creation as having a primal cause in the form of a single entity: the biblical creator-god Yahweh/Jehovah has his direct counterpart in Eru the One. Similarly, in Tolkien’s creation story we find entities known as the Ainur, “Holy Ones,” vastly powerful spirits who are comparable to the Judeo-Christian angels and archangels.

Once the Ainur spirits enter Arda as the Valar, Tolkien’s conception of these angelic spirits changes dramatically, so that they strongly resemble the early pagan gods of Olympus and Asgard, often having direct counterparts. On the other hand, the great conflict that unfolds through The Silmarillion between Eru and the Valar, on one side, and Melkor/Morgoth, on the other, owes much to the war between God and the rebel Angel, Lucifer/Satan, as perhaps most famously portrayed in literature in John Milton’s epic poem Paradise Lost (1667/1674). Such “wars in heaven” can also be found in many of the mythologies of the Near East, as in the Titanomachy (the struggle between the Olympian gods and Titans for supremacy) in Greek mythology.
See also: ANGELS; ERU THE ONE; LUCIFER; PARADISE LOST

JUPITER The Roman king of the gods—and Greek counterpart Zeus—was in good part Tolkien’s inspiration for Manwë, the King of the Valar. Manwë rules from his throne on top of Taniquetil, the tallest mountain in the world. The eagle is sacred to Manwë, who is a fierce, bearded god of storms. Jupiter rules from his throne and temple on the top of Olympus, the tallest mountain in the world. The eagle is also sacred to Jupiter, who is a fierce, bearded god of storms. And just as Manwë rules over and commands the Valarian Powers of Arda, so Jupiter rules over and commands the Roman gods and goddesses.

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Ungoliant

KALEVALA The national epic of Finland, compiled by the philologist Elias Lönnrot (1802–84) from Finnish oral folklore and mythology and published in its first version 1849. A second version—the version known today—was published in 1849 and consisted of over 22,000 verses divided into 50 songs. It was translated into English in 1888 and again in 1907.

Tolkien first read the Kalevala as a student at Oxford University, and it profoundly influenced his imaginative writings, especially as found in The Silmarillion. This Tolkien freely admitted. In 1955, he wrote to his friend the poet W. H. Auden, “the beginning of the legendarium [ … ] was in an attempt to reorganize some of the Kalevala, especially the tale of Kullervo the hapless, into a form of my own.” In 1914 Tolkien had even begun to write his own version of Kullervo’s story, though he never finished it.

The tale of Kullervo the Hapless eventually appeared in The Silmarillion in the tragic story of Túrin Turambar. In Túrin we have the first of Middle-earth’s heroic Dragon-slayers, whose fate duplicates the tragic course of Kullervo’s life and eventual suicide, when it is revealed that has unwittingly married and slept with his long-lost sister. Other characters and themes of the Kalevala may also be discovered in Tolkien’s The Silmarillion. To some degree, Fëanor, the Elven-smith who forges the Silmarils, is comparable to the supernatural smith Ilmarinen in the Kalevala who forges the mysterious artifact known as the Sampo. Likewise the Orpheus-like figure of Väinämöinen seems to have influenced the depiction of Tom Bombadil in his love of song and deep connection to the Earth.

KALI Hindu goddess whose name means “she who is black” or “she who is death.” She is associated with both destruction and creation and, though terrible in form, is ultimately benevolent, a destroyer of evil. However, as the eight-limbed “devi of death,” Kali comes close to the horror conjured up by Tolkien’s Ungoliant, a primordial eight-limbed evil spirit that takes on the shape of a gigantic spider and weaves a web of darkness and horror from a substance that Tolkien calls the “Unlight of Ungoliant.” His tale of this murderous, cannibalistic monster is a depiction of the self-defeating nature of evil: ultimately, Ungoliant is destined to self-devouring annihilation and a return to the nothingness of “non-being.”

KHAZAD-DÛM (“DWARROWDELF”) The greatest and grandest of all the mansions and mines of the Dwarves in Middle-earth. Founded by Durin the Deathless, the first of the Seven Fathers of the Dwarves in the Ages of Stars, Khazad-dûm in the Misty Mountains encompasses the greatest mines in Middle-earth, famous for their rich seams of mithril, the “silver steel” that is worth ten times its weight in gold.

We can only speculate about the inspirations for this magnificent Dwarvish kingdom. We know for sure that the great three peaks above Khazad-dûm were inspired by a walking vacation in the Alps as a young man. The origins of the mines beneath are more doubtful. There are many legends of lost mines around the world, most notably King Solomon’s Mines, which supplied the biblical king with his fabulous wealth. On the more realistic side of things, Tolkien grew up not far from the Black Country in the Midlands, home to hundreds of coal pits (though coal is hardly comparable to the precious and beautiful mithril).

Whatever its origins, Khazad-dûm thrives until the year 1980 of the Third Age when the Dwarves delve too deep in search of mithril and an entombed Balrog is released within the halls of the Dwarves. So terrible was the Balrog’s strength and wrath that the Dwarves were driven from their kingdom. Thereafter, the abandoned realm is known by its Elvish name of Moria, the “Black Pit.”

KHUZDUL Tolkien’s language of the Dwarves, supposedly devised for them by Aulë, the Smith of the Valar. As the Dwarves seldom spoke the language to others, only a few names, words, and phrases survive. Two of the most memorable are the battle cries of the Dwarves, terrifying no doubt to their enemies: “Baruk Khazâd!” “Khazâd ai-mênu!” These translate to “Axes of the Dwarves!” and “The Dwarves are upon you!” There seems to have been less secrecy in speaking the Khuzdul names of some places as with Khazad-dûm and the mountains above it: Zirakzigil (“Silverspike”), Barazinbar (“Redhorn”), and Bundushathûr (“Cloudyhead”).

Tolkien appears to have developed Khuzdul during the early 1930s, before the publication of The Hobbit, and acknowledged that it was based on Semitic languages (a family of languages, including Hebrew and Arabic, originally spoken in the Middle East): “their words are Semitic obviously, constructed to be Semitic.” Khuzdul was, more specifically, rooted in Hebrew, in its word structure, phonology, and morphology. Although careful to argue that there were no anti-Semitic implications in the comparison, Tolkien noted some similarities in the speech of Dwarves and Jews as both were “at once natives and aliens in their habitations, speaking the languages of the country, but with an accent due to their own private tongue …”

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Khazad-dûm

The secrecy of Khuzdul extended to the Dwarves’ personal names, which they kept a closely guarded secret. All the Dwarf names revealed to others were not true names, but “outer names,” which amounted to nicknames or titles in Westron, or other Mannish languages. In this we may find an echo of the fairy tale of Rumpelstiltskin, collected by the Brothers Grimm, in which an imp asks the heroine to guess his secret name.

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Kraken. Tolkien’s Watcher-in-the-Water inhabits a foul dark pool near the West-gate of Moria. Its inspiration, the Norse Kraken, dwells off the coasts of Norway and Greenland.

KINE OF ARAW Tolkien’s version of the historic auroch (Bos primigenius), the now-extinct wild white ox of Eurasia, hunted by the ancient Germans and valued for its horns. In the stories told in Middle-earth they are reputed to be descended from the cattle of the Vala Oromë, known as Araw in Sindarin. Kine is an archaic English plural of “cow.”

Aurochs are depicted in prehistoric cave paintings and are the archetypal wild bulls found in the literature and mythology of Sumeria, Assyria, Egypt, India, and Greece. They were known to the Romans as uri, described by Julius Caesar in The Gallic Wars: “[The uri] are a little below elephants in size and of the appearance, color, and shape of a bull. Their strength and speed are extraordinary, and they spare neither man nor wild beasts.” The horns, he continues, among the people of Gaul, “are much sought after and, having been edged with silver at their mouths, they are used for drinking vessels at great feasts.” As Tolkien was well aware, aurochs also appear in the German epic Nibelungenlied, where the hero Siegfried hunts and kills them. Silver-tipped hunting horns made from auroch horns are still to be found in many German museums and private collections.

The ancestor of the Ruling Stewards, Vorondil, is depicted as hunting the Kine of Araw in the wildernesses of Rhûn and fashioning a silver-tipped hunting horn out of one of the beasts’ horns. This Great Horn becomes an heirloom of the Stewards and is eventually inherited by Boromir.

KULLERVO THE HAPLESS A tragic hero whose tale is told in the Finnish national epic the Kalevala, a book read and studied by Tolkien while he was at Exeter College, Oxford. The portrayal of the foredoomed Kullervo was the inspiration for Tolkien’s own fictional tragic figure of Túrin Turambar.

KURKAR, THE KING OF HOR In Eastern mythology a sorcerer-smith comparable to Sauron the Ring Lord who dwells in a mountain-kingdom akin to that of Mordor. Like Sauron, this sorcerer’s power over his hellish kingdom is reliant on the supernatural power of a ring. Kurkar’s ring is a massive iron mandala ring that we are told contains the “life” or “soul” of Kurkar and all his ancestors, and which cannot be melted by any known means. So long as it is kept safe in his mountain stronghold, Kurkar believes his power and his life are safe.

The One Ring, too, in some sense is bound up with Sauron’s being and it too seems indestructible, remaining unchanged in color and cool to the touch even after being thrown into a fire. Kurkar, the Ring Lord, gathers demons and human allies around him in the mountain kingdom of Hor, just as Sauron the Ring Lord gathers Orcs and human allies around him in the mountain kingdom of Mordor. However, unlike Sauron, Kurkar is ultimately destroyed, not by Hobbits, but by another magician king, Geser.

While he is still a child, Geser’s parents are slain by Kurkar, the king of Hor. With his inherited powers of sorcery, the orphaned Geser becomes an extraordinary smith. He forges an unbreakable sword from celestial (meteoric) iron and prepares himself for his ultimate duel with his great enemy, the king of Hor. However, he knows that Kurkar cannot be slain until the huge iron mandala ring itself is destroyed. Geser summons his supernatural brothers and a multitude of spirits to a huge volcanic forge where they strike the iron mandala with hammer blows that sound like thunder.

The destruction of Kurkar’s iron ring of Hor in Geser’s volcanic forge-room causes a cataclysm in which “the three worlds shook” and ultimately brings an end to the kingdom of Hor and its ruler. This is matched by the climax of The Lord of the Rings, when the destruction of Sauron’s One Ring in Mount Doom’s volcanic forge-room causes a comparable cataclysm in which “the earth shook, the plain heaved and cracked, and […] the skies burst into thunder seared with lightning.”

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Túrin approaches the Pools of Ivrin

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Arwen Evenstar. Arwen lives in Lothlórien and Rivendell for nearly three thousand years. Her beauty is said to resemble that of Lúthien, Elven princess of Doriath.

LAKE-TOWN A small settlement of Men on the Long Lake in Rhovanion. Also known as Esgaroth, its wooden buildings stand on wooden pillars sunk into the mud of the lake. Tolkien may have taken some of his his inspiration for Lake-Town from the crannogs—artificial islands—of prehistoric Britain and elsewhere in Europe, such as those found at Glastonbury. However, Esgaroth, with its busy trade, more immediately suggests a kind of proto-Venice.

LANGOBARDS One of the many powerful Germanic tribes who lived on the eastern European borderlands of the Roman Empire. These warrior people swept into northern Italy in the late sixth century AD where they settled and gave their name to the region today called Lombardy. Described by Latin historians as the supreme horsemen of the German peoples, the Langobards were one of Tolkien’s models for his own Northmen, the Éothéod, and their heirs, the Rohirrim—the Horsemen of Rohan. On the other hand, Tolkien also associated the Langobards with his Dwarves: the name “Langobards” translates directly into English as “Longbeards,” the same name Tolkien gave to the Dwarves of Durin’s Line.

The Middle High German epic Ortnit, dating to around the end of the twelfth century, tells the story of a king of Lambarten (Lombardy), Ortnit, whose kingdom is terrorized by dragons, just as the kingdom of the Longbeard Dwarf Dáin I is terrorized by the Cold-drakes of the Grey Mountains. Ortnit is eventually killed when he is crushed to death by a dragon. This finds a parallel in Dáin’s own death, when he is slain by a Cold-drake despite his formidable strength and his own Dwarf-forged Dragon-proof armor.

LAST ALLIANCE OF ELVES AND MEN The alliance formed by the Elves and Men toward the end of the Second Age in response to the military rise of Sauron. The two key events are the Battle of Dagorlad (3434 SA) and the Siege of Barad-dûr (3434–41 SA).

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Master of Esgaroth. The ruler of the Lake Men, Northmen who had been traders upon the Long Lake and the Running River.

Such climatic final battles in which a golden age of heroes ends in cataclysm are a stock feature of epic poetry and heroic romance. The great age of the Greek heroes comes to an end in the long, bitter war between the Greeks and Trojans beneath the walls of Troy, while in the Norse Völsunga Saga and the German epic Nibelungenlied, similar final conflicts end tragically with the extinction of the entire Völsung and Nibelung dynasties. In Arthurian legend, the Battle of Camlann brings an end to Arthur’s reign and the knights of the Round Table. In some instances, as in Tolkien’s Battle of Dagorlad and the Arthurian Battle of Camlann, there is a clear distinction between the good and evil sides.

Often in such stories the cosmic struggle boils down to a duel between the leaders, as in that between Arthur and Mordred. Similarly, in the Siege of Barad-dûr, Tolkien stages a duel between Gil-galad, high king of the Noldor, and Elendil, high king of the Númenóreans-in-exile, on the one side, and Sauron, the Dark Lord, on the other. All parties are destroyed, if only temporarily in the case of Sauron.

The dark forces of both Mordred and Sauron are annihilated, but the cost to the victors is so great that what follows is centuries of chaos and warfare. In Britain, King Arthur and the greater part of the knights of the Round Table are slain. In Middle-earth, the greater part of the allied forces of Elves and Men are slain. In both instances, a golden, heroic age comes to a close, and a new, less noble age begins.

LEGOLAS The sole representative of the Elves in the Fellowship of the Ring. Legolas is the only son of the Elven-king of the Woodland Realm in Mirkwood, one of Bilbo’s antagonists in The Hobbit. In The Lord of the Rings, Tolkien reveals the Elven-king’s name as Thranduil, meaning “vigorous spring,” so it is appropriate that Legolas’s name means “green leaf” suggesting his own vigor and youthfulness. In The Lord of the Rings, Legolas displays the many remarkable qualities of his race: superior eyesight and hearing, lightness of foot, ability to track, and strength and skill in archery.

It is perhaps noteworthy that these are characteristic gifts and skills in the portrayals of the Native American peoples (“Indians”) found in the popular fiction of Tolkien’s childhood reading. Tom Shippey in his Road to Middle-earth (1982) noted that Tolkien himself acknowledged “an early devotion to Red Indians, bows and arrows and forests” inspired by his early reading of the historical romances of the American writer James Fenimore Cooper (1789–1851). And, among many examples, Shippey specifically suggests that “the journey of the Fellowship from Lórien to Tol Brandir, with its canoes and portages, often recalls The Last of the Mohicans,” Cooper’s novel of 1826.

As an archer-hero, Legolas is reminiscent of numerous mythological figures, from Heracles, whose skill in archery enables him to kill the Stymphalian birds, to the Hindu god Rama, who is usually depicted with a bow and arrow, and even the forestdwelling outlaw of English folklore, Robin Hood.

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Legolas

LINDON The Sindar and Noldor Elven kingdom of the westernmost lands of Middle-earth after the First Age. Founded by Gil-galad in the first year of the Second Age, it is divided into Forlindon (“North Lindon”) and Harlindon (“South Lindon”) by the Gulf of Lune and the mouth of the River Lhûn, where stands its capital, the port-city of Mithlond, the Grey Havens.

Tolkien frequently pointed out that the Shire of the Hobbits is geographically analogous to the shires of the English Midlands on the edge of the Welsh Marches. Extending this comparison, we can see how the geography of Lindon broadly recalls that of Wales and Cornwall, two Celtic lands severed by that distinctive wedge of the Bristol Channel and the River Severn. The Grey Havens may suggest the Pembrokeshire port of Milford Haven, mentioned in William Shakespeare’s Cymbeline as “blessed Milford.”

There are further connections between Lindon and Wales. Welsh choirs are renowned throughout the world, while Lindon is the “land of song” or, more precisely, “land of sacred song.” Linguistically, too, Tolkien wrote of how Sindarin, the language of the Elves of Lindor, was created to resemble the Welsh language.

LOKI A Norse god who in the last great battle of Ragnarök will command the rebellious giants against the gods of Asgard. He is the father of several monstrous beings including the wolf Fenrir and the world serpent Jörmungandr. An example of a trickster god, and a shape-shifter, he is the embodiment of discord and chaos.

Loki is comparable to Tolkien’s Dark Lord, Morgoth, commander of the rebel Maiar spirits against the Valar “gods” of Arda in the last Great Battle of the War of Wrath. Morgoth is also a shape-shifter, master deceiver, and creator of discord (marring the Music of the Ainur even at the beginning of creation) and breeds monstrous beings, including Orcs and Werewolves. Both Loki and Morgoth, after millennia of conflict, bring ruin to their worlds and obliteration to themselves.

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The Two Lamps. Illuin and Ormal are great lamps set up by the Valar at the northern and southern ends of Arda to illuminate the world during the Spring of Arda. They are eventually destroyed by Melkor.

LONGSHANKS A nickname that one of the Men of Bree uses to insult Strider, the Ranger of the North, in The Lord of the Rings. Strider, of course, is later revealed to be Aragorn II, the Chieftain of the Dúnedain and the future King Elessar Telcondar (meaning “Elfstone Strider”). Both the names, Longshanks and Strider, undoubtedly refer to the Ranger’s height and his remarkable speed in traversing across vast tracts of Middle-earth (one of the Riders of Rohan addresses him by the rather more flattering name of “Wingfoot”). In the apparently insulting nickname of Longshanks, we find an allusion to real history that hints at Aragorn’s royal heritage. As Tolkien was well aware, Longshanks was the nickname given to Edward I, king of England, who ruled from 1272 to 1307. Edward Longshanks was a tall and physically intimidating warrior king who reestablished royal authority and the rule of law in England. Although ruthless in establishing his authority over the Welsh and the Scots, Longshanks was one of the most formidable and effective of all medieval English kings.

Edward was also an enthusiast for Arthurian legend and seems to have made several great round tables (perhaps including the extant medieval table today in the city of Winchester, in Hampshire, England), so there may be another link between Aragorn’s nickname and his own Arthur-like role.

LÓRIEN In Tolkien’s legendarium, both the name of a garden isle in Valinor belonging to Irmo, the Vala Master of Dreams and Visions, and a name for Irmo himself. The name may mean “dreamland.” In Middle-earth, Lórien is also a name for the Elven domain of Lothlórien. The isle has parallels in mythological paradises (a word ultimately derived from an Old Persian word for a walled garden), notably to Avalon. The mother of Fëanor, Míriel, is taken there to be healed, just as Arthur is taken to Avalon to be healed after his death.

The figure of Lórien/Irmo, meanwhile, most closely resembles the Greek Morpheus (the Roman Somnus), the god of dreams and visions from whom the word for the drug “morphine” is derived. The Greek word morph means “form,” and Morpheus was thus the deity who shaped and formed dreams. Like Lórien, Morpheus blessed the dreamer with healing rest and prophetic visions.

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Lúthien dances before Morgoth

LOTHLÓRIEN The fairest Elf-kingdom remaining on Middle-earth at the time of the War of the Ring, the domain of Galadriel and Celeborn. The name means “the land of blossoms dreaming.” Lothlórien is also known as Lórien (perhaps meaning “dreamland”), and Laurelindórenan (“the valley of the singing gold”). The domain echoes both Doriath, the domain of Thingol and Melian in Beleriand, and the Garden of Lórien in Valinor, whose trees Melian once tended.

Lothlórien is largely inspired by the ancient Celtic tradition of enchanted forests ruled by “white ladies.” This enchanted forest of goldenleaved, silver-barked mallorn trees is protected by the power of the white-clad Galadriel, the possessor of Nenya, the White Ring of Adamant and Water. Using the power of the ring, Galadriel is able to keep her domain out of time, in a state of perpetual spring, immune to death and decay—a trope that allies it to many mythological paradises.

Such Celtic otherworlds were considered both potentially perilous and places of rest and healing. This ambiguity can be glimpsed in some views of Lothlórien in The Lord of the Rings, where the people of Gondor and Rohan are depicted as deeply suspicious of it and its ruler. Of the Golden Wood Boromir remarks, “few come out who once go in; and of that few none have escaped unscathed.” Aragorn reproves this judgment, replacing “unscathed” with “unchanged.” For the Fellowship of the Ring, it provides a place not only of rest and healing but also transformation, as we see in the Dwarf Gimli’s change of heart in relation to the Elves.

LUCIFER In Greco-Roman mythology the personification or god of the planet Venus in its guise as the Morning Star, and in Christian tradition the name given to the fallen angel Satan before his fall in the story of the War in Heaven found in the New Testament Book of Revelation (12:7–9). The name “Lucifer” is the Latin for “light bringer.” In Tolkien it can be connected to two figures: the Dark Lord Melkor/Morgoth, and Eärendil, who carries a Silmaril, the Morning Star, through the sky. Though very diverse, the two figures were ultimately allies.

Because of the “wayward” movements of the planet Venus in the sky, many ancient mythologies have stories connecting the Morning Star with figures who strive for God’s seat in heaven and who are punished by being thrown down into the underworld. Perhaps the best-known myth that seems to echo such tales is that of the Greek youth Phaeton (“shining one”), who tricks his father Helios, the sun god, into lending him his sun chariot. When Phaeton proves unable to control the horses and so threatens to destroy the Earth, Zeus strikes him with a thunderbolt and he falls to his death down through the sky.

There seems to be a reference to the falling Morning Star in the Old Testament, in Isaiah (14:12), where a ruler is taunted in the following way: “How you have fallen from heaven, morning star, son of the dawn! You have been cast down to the earth, you who once laid low the nations! You said in your heart, ‘I will ascend to the heavens; I will raise my throne above the stars of God; I will sit enthroned on the mount of assembly, on the utmost heights of Mount Zaphon. I will ascend above the tops of the clouds; I will make myself like the Most High.’ But you are brought down to the realm of the dead, to the depths of the pit.”

In some older English translations of this passage, “Morning Star” was rendered as Lucifer, and the passage and the name thus became associated with various references in the New Testament to Satan and his fall: in Revelation (12:7–9) and in Luke (10:18): “I saw Satan fall like lightning from heaven.” From a conflation of these scattered biblical sources, Lucifer became a major figure in the Christian imagination, identified with the Devil and extensively found in art and literature, perhaps most notably in Milton’s Christian epic Paradise Lost (1667–74). It is certainly Milton’s proud, defiant Lucifer who most clearly inspired Tolkien’s own fallen Ainur, Melkor/Melkoth, who similarly strives to godlike power and freedom.

Curiously, as the “bringer of light” and light bearer, the name Lucifer was also an epithet given to Jesus, who in the New Testament is associated with “the day star” (2 Peter 1:19). Tolkien’s most Christlike figure is Eärendil, who brings salvation to the Elves and Men of Middle-earth, and who, as Mandos prophesies, will be the ultimate vanquisher of Morgoth at the end of time. Tolkien derived Eärendil’s name from what seems to have been the Anglo-Saxon name for the Morning Star, and in his own mythology Eärendil, another light bearer, carries a Silmaril as the Morning Star through the sky on his ship Vingilótë. In Eärendil, then, it seems that Tolkien redeems the original Lucifer, restoring him to his prelapsarian place as a star of the heavens.

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Lúthien finds Beren

LÚTHIEN (“MAIDEN OF TWILIGHT”) Daughter of Thingol, the high king of the Grey Elves and his queen, Melian the Maia, considered the most beautiful child of any race and the fairest singer within the spheres of the world, around whom nightingales gathered.

Lúthien, like Galadriel, is another embodiment of the “lady in white” of Celtic legend, though here there seems to be a direct inspiration in the figure of Olwyn, whose eyes, like Lúthien’s, shine with light and whose skin is also as white as snow. Both figures are closely associated with flowers: Lúthien with the white star-shaped flower niphredil and Olwyn with the white trefoil or clover.

In terms of her and her lover Beren’s story, as Tolkien freely admitted, his inspiration lies in the Greek myth of Orpheus and Eurydice. However, it is not the Greek oak nymph Eurydice, who is her counterpart here, but Orpheus, whose musical powers and descent into the underworld she shares. There may also be a buried connection between Lúthien and Persephone, the Greek goddess of the spring, who makes an annual descent into Hades.

Tolkien’s tale of star-crossed lovers was his perhaps his most personal, inspired by his own love for his wife, Edith Bratt. This is certainly confirmed by the couple’s gravestone, on which is engraved “John Ronald Reuel Tolkien (1892–1973)—Beren” and “Edith Bratt Tolkien (1889–1971)—Lúthien.” In a letter to his son Christopher, Tolkien wrote: “I never called Edith Lúthien—but she was the source of the story that in time became the chief part of The Silmarillion.”
See also: WHITE LADIES

LYCANTHROPY The belief in werewolves, or lycanthropes—humans, who because of a curse or a bite from another werewolf, can shape-shift into a wolf, especially during night of a full moon.

The transformation of humans into animals has been a part of every shamanistic culture. And ancient wolf cults, evidence for which is found widely, likely rose out of the initiation rites of young warriors possessed by the spirits of wolves. The Greek myth of Lycaon, who was turned into a wolf by Zeus for the crime of either child sacrifice or cannibalism, was in origin probably related to such rites, but already suggests the evil associations of werewolves. In medieval folklore and onward, werewolves became closely associated with both witches and vampires.

Elements of these traditions find their way into Tolkien’s world in the figure of Draugluin, the Father of Werewolves, who is bred by Morgoth seemingly from the spirit of a corrupted Maia. He is the sire of all the Werewolves of Middle-earth, the servant of the Gorthaur “The Cruel” (the necromancer Sauron), and is closely associated with Thuringwethil, the vampire messenger of Morgoth.
See also: VAMPIRES

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Werewolves of Middle-earth

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