Day 4

Today, I was about to write more my dear diary but my colleague Zack called me.

- “Angie, let’s get going! We’ve got a 1-2-4 in progress.” He said.

- “Oh really? I’m on my way!” I said.

1-2-4 is the code for a fight between humans. The first number is designated to indicate whether it involves humans only, Herobrines only, or both. The code for humans is 1, Herobrine 2 and both 3.

The second number is the amount of creatures involved. In this case, 2. And the third number indicates the situation. Number 4 means there’s a fight of some sorts, a skirmish. I know it can be tough memorizing it all, but I’ve got every code number right at the tip of my tongue! The full list can be found in every agency and we must memorize everything.

Anyway, I left the agency with my partner Zack and we headed to the Arlington City, where the fight was taking place. You must be asking yourself, why do Herobrines have anything to do with a fight between humans?

Well, it’s simple. We are here to maintain the balance. And it involves taking care of things, anything that may disturb the peace among others. Fights are included, of course. That’s why we were chosen to be Herobrines in the first place, because we all showed the capacity of helping others in need even when we had nothing to do with the case.

I’ll tell you more about how I became a Herobrine later!

So, we both went to Arlington City and put on our human disguises. Arlington City is a big place, so no one ever recognizes others on the streets and it’s easy to get mixed in with the big crowds.

We entered the city and headed to the area where the fight was reported. When we got there, we saw two players having a heated argument about some minerals and other ores.

- “I told you a thousand times! These ores are mine, because you mined them off my own cave!” One player said.

- “No way, these are all mine. Go get your own!” He replied.

The first player was about to hit the other player with his fist, when Zak and I intervened. Herobrines have many amazing powers, and one of them is a mind-controlling perk which lasts for only 10 seconds.

Zack controlled the first player’s mind, and made him believe that the ores belonged to the other player, regardless of where he took them from. I controlled the second player’s mind, and made him decide to share the ores with the first player for taking them from his cave.

They shared the ores and when they regained consciousness, they had no idea what had happened. But the fight was over, and there was no reason to keep going with the discussion. Everyone left and we two returned to the agency with another job completed.