READY, SET, GO!
DON’T TELL FRANK HE’S GOING BALD!
HANGMAN MEETS WHEEL OF FORTUNE . . . AND IT’S PERSONAL.
PREPARATION
Each player puts together a five- to seven-word sentence about someone else in the game without revealing the sentence to the other players.
NOTE: The sentence can be about anyone, and it certainly doesn’t have to be a true statement.
OBJECTIVE
Players attempt to be the first to guess the sentence.
GAME TIME & EXAMPLE
Player 1 begins by telling the other players how many words are in his sentence and how many letters are in each word. On their own sheets of paper, the other players draw dashes representing the letters in each word of the sentence. Then everyone places numbers under each dash from left to right, starting with 1 as the first letter of the first word, 2 as the second letter of the first word, etc. (Spaces and punctuation don’t count.) If there are only three letters in the first word, then the number 4 would be the first letter of the second word, and so on.
The phrase “Don’t tell Frank he’s going bald” would look like this:
Players take turns asking Player 1 to fill in a specific letter. If Player 2 begins by selecting N, Player 1 would then tell everyone where the letter N goes. In the above example, Player 1 would say, “N goes above the numbers 3, 12, and 20.” If Player 3 then asks for the letter A, Player 1 would then say, “A goes in slots 11 and 23.”
Players take turns asking for a letter until one player shouts out the correct sentence and wins the round. If you shout out the wrong sentence, you are out of the round and have no more guesses.
Player 2 goes next, sharing the number of words in her sentence and the number of letters in each word, and so on.
SCORING
A player wins one point for every phrase he or she guesses correctly. The person with the most correct guesses after everyone takes a turn with his or her phrase wins.