Look for These & Other Digital Works from WordFire Press

by Kevin J. Anderson

Alternitech

“Alternitech” sends prospectors into alternate but similar timelines where tiny differences yield significant changes: a world where the Beatles never broke up, or where Lee Harvey Oswald wasn’t gunned down after the Kennedy assassination, where an accidental medical breakthrough offers the cure to a certain disease, where a struggling author really did write the great American novel, or where a freak accident reveals the existence of a serial killer. Alternitech finds those differences—and profits from them.

Alien Landscapes 1

Collection of four science fiction tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Landscapes,” “Fondest of Memories,” “Controlled Experiments,” and “Human, Martian—One, Two, Three.”

Alien Landscapes 2

Four science fiction tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Collaborators” (written with Rebecca Moesta), “Good Old Days,” “Job Qualifications,” and “Prisoner of War.”

Assemblers of Infinity (Kevin J. Anderson & Doug Beason)

Nebula Award Nominee. The crew of Moonbase Columbus make an amazing discovery on the far side of the Moon—a massive alien structure is erecting itself, built up atom by atom by living machines, microscopically small, intelligent, and unstoppable, consuming everything they touch. The mysterious structure begins to expand and take shape, and its creators begin to multiply.

Is this the first strike in an alien invasion from the stars? Or has human nanotechnology experimentation gone awry, triggering an unexpected infestation? As riots rage across a panicked Earth, scientists scramble to learn the truth before humanity’s home is engulfed by the voracious machines.

Blindfold

Atlas is a struggling colony on an untamable world, a fragile society held together by the Truthsayers. Parentless, trained from birth as the sole users of Veritas, a telepathy virus that lets them read the souls of the guilty. Truthsayers are Justice—infallible, beyond appeal.

But sometimes they are wrong.

Falsely accused of murder, Troy Boren trusts the young Truthsayer Kalliana … until, impossibly, she convicts him. Still shaken from a previous reading, Kalliana doesn’t realize her power is fading. But soon the evidence becomes impossible to ignore. The Truthsayers’ Veritas has been diluted and someone in the colony is selling smuggled telepathy. Justice isn’t blind—it’s been blinded.

From an immortal’s orbital prison to the buried secrets of a regal fortress, Kalliana and Troy seek the conspiracy that threatens to destroy their world from within. For without truth and justice, Atlas will certainly fall.…

Climbing Olympus

They were prisoners, exiles, pawns of a corrupt government. Now they are Dr. Rachel Dycek’s adin, surgically transformed beings who can survive new lives on the surface of Mars. But they are still exiles, unable ever again to breathe Earth’s air. And they are still pawns.

For the adin exist to terraform Mars for human colonists, not for themselves. Creating a new Earth, they will destroy their world, killed by their own success. Desperate, adin leader Boris Tiban launches a suicide campaign to sabotage the Mars Project, knowing his people will perish in a glorious, doomed campaign of mayhem—unless embattled, bitter Rachel Dycek can find a miracle to save both the Mars Project and the race she created.

Craig Kreident 1: Virtual Destruction (Kevin J. Anderson & Doug Beason)

At the Lawrence Livermore National Laboratory in California—one of the nation’s premier nuclear-weapons design facilities—high-level physicists operate within heavy security to model and test new warhead designs. But politics can be just as dangerous as the weapons they design, and with gigantic budgets on the line, scientific egos, and personality clashes, research can turn deadly.

When a prominent and abrasive nuclear-weapons researcher is murdered inside a Top Security zone, FBI investigator Craig Kreident is brought in on the case—but his FBI security clearance isn’t the same as a Department of Energy or Department of Defense clearance, and many of the clues are “sanitized” before he arrives. Kreident finds that dealing with red tape and political in-fighting might be more difficult than solving a murder.

Written by two insiders who have worked at Lawrence Livermore, Virtual Destruction is not only a gripping thriller and complex mystery, but a vivid portrayal of an actual US nuclear-design facility.

Craig Kreident 2: Fallout (Kevin J. Anderson & Doug Beason)

They call themselves Eagle’s Claw, one of the most extreme militia groups in the United States. They have infiltrated the Device Assembly Facility at the Nevada Nuclear Test Site, and the most frightening display of nuclear terrorism is about to unfold.

Only the Nebula-nominated collaboration of Kevin J. Anderson and Doug Beason could masterfully blend hard-as-nails high-technology with hard-driving intrigue to deliver such an explosive thriller. FBI Special Agent Craig Kreident—the unforgettable hero from Virtual Destruction—returns in this breathtaking tour de force of terrorism, cutting-edge technology, and raw emotional power.

Written by two insiders who have worked at the nation’s nuclear design laboratories and high-security research facilities, including the Nevada Nuclear Test Site, Fallout is a pulse-pounding thriller of an extremist group and stolen nuclear weapons, as well as a detailed portrait of what happens behind the fences of government facilities.

Craig Kreident 3: Lethal Exposure (Kevin J. Anderson & Doug Beason)

At Fermilab near Chicago, researchers use the world’s largest particle accelerator to unlock the secrets of the subatomic universe. While working late one night, Dr. Georg Dumenico—candidate for the Nobel Prize in physics—is bombarded with a lethal exposure of radiation. He will die horribly within days.

FBI Special Agent Craig Kreident knows it was no accident—but he has to prove it, and the clock is ticking. The nation’s most valued research is at stake, and only Dumenico himself knows enough to track down his own murderer … if he survives long enough to do it.

Dark Labyrinth 1

Four dark fantasy tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Final Performance,” “Special Makeup,” “Much at Stake,” and “The Sum of His Parts.”

Dark Labyrinth 2

Four dark fantasy tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “New Recruits,” “Santa Claus is Coming to Get You,” “Splinter” (written with Rebecca Moesta), and “Redmond’s Private Screening.”

“Drumbeats” (Kevin J. Anderson & Neil Peart)

A chilling story cowritten with Rush drummer and lyricist Neil Peart. A rock drummer bicycling through the African wilderness encounters a village that makes very special drums. This one will make your heart skip a beat. Includes essays by Neil Peart and by Kevin J. Anderson.

Fantastic Realms 1

Four fantasy tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “Loincloth” (written with Rebecca Moesta), “Frog Kiss,” “Short Straws,” and “Technomagic.”

Fantastic Realms 2

Four fantasy tales from the mind of Kevin J. Anderson, each with a short introduction by the author. Includes: “The Old Man & the Cherry Tree,” “The Ghost of Christmas Always,” “Sea Wind,” and “Sea Dreams” (written with Rebecca Moesta).

Five by Five (Kevin J. Anderson, Aaron Allston, Loren L. Coleman, B.V. Larson, Mike Stackpole) [also in trade paperback]

Five short novels by five masters of military science fiction. Edited by Kevin J. Anderson. Based on a concept by Loren L. Coleman.

It’s a war out there.

In these pulse-pounding tales, the best (or worst) soldiers in the galaxy are pitted against powerful aliens on distant battlefields. Never before published stories about monsters, deadly combat tech, treachery, and honor:

Big Plush by Aaron Allston (a novella from the Action Figures series)—The Dollgangers, artificial people made in mankind's image, take up arms in a desperate bid to win their freedom.

Comrades in Arms by Kevin J. Anderson—A damaged cyborg soldier and an enemy alien fighter turn their backs on the war and try to escape. But the human and alien governments can't tolerate the two deserters working together, so they join forces to hunt them down.

Shores of the Infinite by Loren L. Coleman (a novella from the ICAS File series)—Separated from command & control, Combat Assault Suit troopers force a beachhead to liberate a new planet from the cyborg threat.

The Black Ship by B.V. Larson (a mech novella from the Imperium Series)—A human settlement on the deadliest planet ever colonized clings to life … but today new invaders are coming down from the stars.

Out There by Michael A. Stackpole—The Qian have discovered humanity and welcomed them into their star-spanning empire. The benefits they offer humanity are many, and they don't want much in return: just the best human pilots available to take apart a most diabolical enemy.

Gamearth Trilogy Omnibus

Gamearth—It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.

Gameplay—It was written in the Rules: Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.

Game’s End—It’s all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, and famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.

Gamearth Trilogy 1: Gamearth

It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.

Gamearth Trilogy 2: Gameplay

The Gamearth Trilogy continues. It was written in the Rules—Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.

Gamearth Trilogy 3: Game’s End

The finale to the Gamearth Trilogy. It’s all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, as well as famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.

Gamearth Trilogy Omnibus

Gamearth—It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.

Gameplay—It was written in the Rules: Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.

Game’s End—It’s all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, and famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.

Hopscotch [also in trade paperback]

Suppose you could switch bodies with another person. What exciting new experiences would you choose to explore? What forbidden desires would you indulge? Suppose someone stole your life—how far would you go to get it back? A pure adrenaline thriller of hijacked identities, elusive motives, and deeply buried secrets.

Ill Wind (Kevin J. Anderson & Doug Beason)

A supertanker crashes into the Golden Gate Bridge, spilling oil. Desperate to avert environmental & PR disaster, the oil company uses an oil-eating microbe to break up the spill. But the microbe, becomes airborne … and mutates to consume petrocarbons: oil, gas, synthetic fabrics, plastics. When all plastic begins to dissolve, it’s too late.…

Ignition (Kevin J. Anderson & Doug Beason)

NASA—you have a problem. In this high-tech action adventure from Kevin J. Anderson and Doug Beason, terrorists seize control of the Kennedy Space Center and hold the shuttle Atlantis and its crew hostage on the launchpad. But astronaut “Iceberg” Friese, grounded from the mission because of a broken foot, is determined to slip through the swamps and rocket facilities around Cape Canaveral and pull the plug on the terrorists. With their years of experience in the field, Anderson and Beason have packed Ignition with insider information to create an extremely plausible, action-packed thriller.

Magnetic Reflections (Kevin J. Anderson & Doug Beason)

Three collected tales from Kevin J. Anderson and Doug Beason: “Reflections in a Magnetic Mirror”—Gripping science fiction story set at a Magnetic Mirror Fusion Facility. “Rescue at L-5”—The short story that became the basis for their novel Lifeline. “Prisons”—On a harsh prison planet, the warden and the staff are as much prisoners as the convicts, but a risky prison break might free them all. Bonus material includes deleted chapters from their eco-thriller novel Ill Wind.

Mythical Creatures

An original, standalone story in the TERRA INCOGNITA universe: A prester in search of penance accepts an assignment to the rugged Soeland Islands, but he must confront his faith after he is cast overboard and then rescued by a mythical creature that the Scriptures tell him cannot exist. BONUS: Also contains the complete story and lyrics (written by Kevin J. Anderson & Rebecca Moesta) for the two TERRA INCOGNITA crossover rock CDs performed by Roswell Six.

Resurrection, Inc. (2012 edition, Author’s Preferred Text) [also in trade paperback]

In the future, the dead walk the streets—Resurrection, Inc. found a profitable way to do it. A microprocessor brain, synthetic heart, artificial blood, and a fresh corpse can return as a Servant for anyone with the price. Trained to obey any command, Servants have no minds of their own, no memories of their past lives.

Supposedly.

Then came Danal. He was murdered, a sacrifice from the ever-growing cult of neo-Satanists who sought heaven in the depths of hell. But as a Servant, Danal began to remember. He learned who had killed him, who he was, and what Resurrection, Inc. had in mind for the human race.

Saga of Seven Suns: Veiled Alliances [also in trade paperback]

This prequel novella to Kevin J. Anderson’s international bestselling space opera Saga of Seven Suns, is based on his 2004 graphic novel Veiled Alliances from Wildstorm/DC Comics.

The novella offers glimpses into the origin of the green priests on Theroc, the first Roamer skymining operations on a gas-giant planet, the discovery of the Klikiss robots entombed in an abandoned alien city, the initial Ildiran expedition to Earth, the rescue of the generation ship Burton and the tragedy that leads to sinister breeding experiments. Veiled Alliances is an excellent starting point for readers new to the Saga, as well as an unforgettable adventure for fans of the series.

The Trinity Paradox (Kevin J. Anderson & Doug Beason)

Activist Elizabeth Devane wished for an end to nuclear weapons. Surely, she thought, if they’d known what they were unleashing, the scientists of the Manhattan Project would never have created such a terrible instrument of destruction. But during a protest action, the unthinkable happened: a flash of light, a silent confusion, and Elizabeth awakes to find herself alone in a desolate desert arroyo … and almost fifty years in the past. June 1944. Los Alamos, New Mexico. While the Allies battle in the Pacific and begin the Normandy invasion in Europe, Nazi Germany deviates from the timeline Elizabeth knows and uses its newfound nuclear arsenal against America. Somehow, someway, Elizabeth has been given the chance to put the genie back in the bottle … yet could she—should she—attempt the greatest sabotage in history?

by Brian Herbert

The Garbage Chronicles

In the super-consumer society of the future, recycling is illegal, and Earth’s garbage is catapulted into deep space. But as humankind reluctantly learns, what goes up must come down….

In this rollicking, thought-provoking, highly imaginative exploration, Brian Herbert shares the environmental concerns of his father, Frank Herbert, the world-famous author of Dune.

House Atreides (Prelude to Dune 1) (Brian Herbert & Kevin J. Anderson)

Frank Herbert’s Dune chronicles became an enduring classic and the most popular science fiction series of all time. Working from recently discovered files left by his father, Brian Herbert and best-selling novelist Kevin J. Anderson bring us Dune: House Atreides, the prequel, which captures all the complexity and grand themes of the original work while weaving a new tapestry of great passion and momentous destiny into a saga that expands the tale written by Frank Herbert more than thirty years ago.

Complex, brilliant, and prophetic, Frank Herbert’s award-winning Dune chronicles captured the imaginations of millions of readers worldwide—and transformed their perception of what the future could be. By his death in 1986, Frank Herbert had completed six novels in the Dune series. But much of his vision—vast, sprawling, and multilayered—remained unwritten. Now, working from recently discovered files left by his father, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the first volume in the prequel to Dune—where we step onto planet Arrakis.

House Harkonnen (Prelude to Dune 2) (Brian Herbert & Kevin J. Anderson)

Brian Herbert and Kevin J. Anderson return to the vivid universe of Frank Herbert’s Dune, bringing a vast array of rich and complex characters into conflict to shape the destiny of worlds.…

As Shaddam sits at last on the Golden Lion Throne, Baron Vladimir Harkonnen plots against the new Emperor and House Atreides—and against the mysterious Sisterhood of the Bene Gesserit. For Leto Atreides, grown complacent and comfortable as ruler of his House, it is a time of momentous choice: between friendship and duty, safety and destiny. But for the survival of House Atreides, there is just one choice—strive for greatness or be crushed.

House Corrino (Prelude to Dune 3) (Brian Herbert & Kevin J. Anderson)

In Dune: House Corrino Brian Herbert and Kevin J. Anderson bring us the magnificent final chapter in the unforgettable saga begun in Dune: House Atreides and continued in Dune: House Harkonnen.

Here nobles and commoners, soldiers and slaves, wives and courtesans shape the amazing destiny of a tumultuous universe. An epic saga of love and war, crime and politics, religion and revolution, this magnificent novel is a fitting conclusion to a great science fiction trilogy … and an invaluable addition to the thrilling world of Frank Herbert’s immortal Dune.

Dune: House Corrino—Fearful of losing his precarious hold on the Golden Lion Throne, Shaddam IV, Emperor of a Million Worlds, has devised a radical scheme to develop an alternative to melange, the addictive spice that binds the Imperium together and that can be found only on the desert world of Dune.

In subterranean labs on the machine planet Ix, cruel Tleilaxu overlords use slaves and prisoners as part of a horrific plan to manufacture a synthetic form of melange known as amal. If amal can supplant the spice from Dune, it will give Shaddam what he seeks: absolute power.

The Lost Apostles [also in trade paperback]

Long ago, the ancient gospels of Jesus’s female apostles were stolen by powerful churchmen and relegated to the rubbish heaps of history. But those apostles have been reborn as female children, and are dictating new gospels that will be incorporated into a radical new religious text, the Holy Women’s Bible.

At a hidden women’s fortress in Greece, the teenager Lori Vale develops a paranormal relationship with one of the reincarnated children, and soon begins to suspect that she may have been connected to the female apostles of Jesus in ancient times, when the Son of God walked the earth and preached to the people of the Holy Land.

While information about Lori’s past is unfolding, she finds herself caught in a violent religious conflict that has immense historical repercussions. Powerful, brutal men want to suppress the emerging gospels of the she-apostles, men who are hell-bent on destroying the radical women and their heretical texts. The women race to get their material completed and published before they are annihilated, but they have another big problem: the twelfth she-apostle—Martha of Galilee—has not been found yet, and the other female apostles say she holds a dark secret that could do enormous damage to the cause of women, and to the entire planet….

Memorymakers (with Marie Landis)

Memorymakers tells the story of an ancient race of beings called the Ch’Var, who live among humans. They look like humans, act like humans, talk like humans. Their appetites, though, are anything but human.

First of two collaborations between Brian Herbert and his cousin Marie Landis.

The Race for God

God, it turns out, lives on the planet Tananius-Ofo in the distant galaxy 722C12009. And now, after countless millennia, He’s invited us to come visit Him.

Not everybody, mind you. Just an odd assortment of heathens, heretics, pantheists, perverts, and true believers of every sect and creed—all crammed into a single white spaceship piloted by a slightly crazed biocomputer. Each pilgrim is determined to be the first to reach God and learn His secrets …

If they don’t all kill each other on the way there.

Sidney’s Comet

Bestselling author Brian Herbert’s hilarious first novel. For centuries the slops that inhabit the Earth have been rocketing their refuse into the Galaxy, carelessly littering the cosmos with wrappers and peelings and bottles and cans. But now the universe is about to get even. An immense comet of garbage has been sighted on a collision course for Earth! Only one man can stop it: a human discard, a lowly government worker who dreams of becoming a Space Patrol Captain but could never pass the physical—the unheroic, the imperfect, the one-and-only Sidney Malloy!

The Stolen Gospels [also in trade paperback]

Lori Vale, a rebellious teenager, is thrust into the middle of a violent religious conflict when her mother is murdered, and the girl is taken to a heavily guarded fortress in an ancient Greek monastery. There, a group of radical women is creating an earthshaking religious text, the Holy Women’s Bible. The new sacred book will include the Old Testament and the New Testament, edited to alter gospels that are detrimental to the interests of women, such as passages asserting that they should obey their husbands, remain silent in churches, and suffer the burden of Eve’s sins.

A third section of the Holy Women’s Bible is the biggest bombshell, the Testament of the She-Apostles. It asserts that Jesus Christ had 24 apostles, not 12, and half were women called “she-apostles.” Eleven she-apostles have been reincarnated in modern times as female children, and are revealing new female-oriented gospels about the life of Jesus, stories they say were omitted from the Bible by male church authorities who decided what to include in the Bible and what to leave out of it, in order to assert the power and dominance of men over women.

The radical women have dangerous enemies, and Lori’s life is in grave peril, along with the lives of the remarkable female apostles of Jesus….

Stormworld (Brian Herbert & Bruce Taylor) [also in trade paperback]

Novella. After the Greenland ice cap suffers an abrupt and catastrophic collapse, Earth’s climate suddenly changes, turning the planet into a horrendous stormworld. Against this backdrop, men and women in the Cascade Seed Repository valiantly struggle to protect the food supply of civilization…..

Sudanna, Sudanna

On the peanut-shaped planetoid of Ut, a 150-million-year-old computer named Mamacita rules with dictatorial control. Her every whim is a steadfast rule, and no command is stronger than the ban of Sudanna, the wind that sweeps across Ut spreading the liberating sounds of music.

Hiley OIV is one of Ut’s most conscientious inhabitants, a man so afraid of losing his head (Utpeople have very precarious necks) that a Bad Thought almost never enters his mind. But now his teenage daughter has fallen in love with Prussirian BBD—Ut’s most notorious outlaw—a man who has broken Mamacita’s cardinal rule: he makes music.

Tales of Dune (Brian Herbert & Kevin J. Anderson)

Three previously uncollected stories set in the Dune universe by Brian Herbert & Kevin J. Anderson, includes the all-new tale “Wedding Silk,” a story of young Paul Atreides, as well as “Sea Child” and “Treasure in the Sand.” Bonus material includes “Dune: Blood and Water” and “Dune: Fremen Justice.”

Timeweb Chronicles Omnibus [also in trade paperback]

Timeweb—Brian Herbert creates a universe of wondrous possibilities that is populated by sentient spaceships, shapwshifters, intriguing robots, and miniature aliens with mysterious powers. Humanity has become a mercantile society that has spread throughout the galaxy, ruled by wealthy merchant princes who live in decadent splendor—entirely unaware of another realm just beneath the fabric of the universe.

When galactic ecologist Noah Watanabe discovers the cause of a strange, cosmic disintegration, he embarks on an epic journey to restore the ancient balance to the crumbling galaxy. Noah must work with warring, alien races to unlock the secrets to a vast celestial puzzle.

The Web and the Stars—The web is unraveling, threatening to plunge the universe into oblivion.

Galactic ecologist Noah Watanabe is struggling to hold the cosmic filigree together, while the evil shapeshifter race of Mutatis threatens to use a doomsday weapon against humanity. Noah has his own paranormal ability to journey into the depths of the universe, but he has made enemies of his own, including a third powerful force determined to destroy humans and Mutatis alike.

Webdancers—The conclusion to Brian Herbert’s epic Timeweb trilogy. As the human race and the sinister shape-shifting Mutatis continue their epic war, the connecting filigree of Timeweb strands that hold the universe together, begins to unravel. Sentient podships travel the strands of the web, but the cosmos itself is disintegrating.

Galactic ecologist Noah Watanabe, possessed of special powers, is the one person who has a chance of saving all races. He is immortal, and faced with the crisis to the universe, he is also evolving, changing both mentally and physically … but into what? Noah is swept on a tidal wave of destiny and knows there is no turning back.

The Timeweb Chronicles 1: Timeweb

Brian Herbert creates a universe of wondrous possibilities that is populated by sentient spaceships, shapeshifters, intriguing robots, and miniature aliens with mysterious powers. Humanity has become a mercantile society that has spread throughout the galaxy, ruled by wealthy merchant princes who live in decadent splendor—entirely unaware of another realm just beneath the fabric of the universe.

When galactic ecologist Noah Watanabe discovers the cause of a strange, cosmic disintegration, he embarks on an epic journey to restore the ancient balance to the crumbling galaxy. Noah must work with warring, alien races to unlock the secrets to a vast celestial puzzle.

The Timeweb Chronicles 2: The Web and the Stars

In Timeweb, Brian Herbert introduced readers to the fantastically beautiful galactic web of space and time that interconnects the cosmos, which can be used as a transportation infrastructure for sentient starships. But the web is unraveling, threatening to plunge the universe into oblivion.

Galactic ecologist Noah Watanabe is struggling to hold the cosmic filigree together, while the evil shapeshifter race of Mutatis threatens to use a doomsday weapon against humanity. Noah has his own paranormal ability to journey into the depths of the universe, but he has made enemies of his own, including a third powerful force determined to destroy humans and Mutatis alike.

The Timeweb Chronicles 3: Webdancers

The conclusion to Brian Herbert’s epic Timeweb trilogy. As the human race and the sinister shape-shifting Mutatis continue their epic war, the connecting filigree of Timeweb strands that hold the universe together, begins to unravel. Sentient podships travel the strands of the web, but the cosmos itself is disintegrating.

Galactic ecologist Noah Watanabe, possessed of special powers, is the one person who has a chance of saving all races. He is immortal, and faced with the crisis to the universe, he is also evolving, changing both mentally and physically … but into what? Noah is swept on a tidal wave of destiny and knows there is no turning back.

Timeweb Chronicles Omnibus [also in trade paperback]

Timeweb—Brian Herbert creates a universe of wondrous possibilities that is populated by sentient spaceships, shapwshifters, intriguing robots, and miniature aliens with mysterious powers. Humanity has become a mercantile society that has spread throughout the galaxy, ruled by wealthy merchant princes who live in decadent splendor—entirely unaware of another realm just beneath the fabric of the universe.

When galactic ecologist Noah Watanabe discovers the cause of a strange, cosmic disintegration, he embarks on an epic journey to restore the ancient balance to the crumbling galaxy. Noah must work with warring, alien races to unlock the secrets to a vast celestial puzzle.

The Web and the Stars—The web is unraveling, threatening to plunge the universe into oblivion.

Galactic ecologist Noah Watanabe is struggling to hold the cosmic filigree together, while the evil shapeshifter race of Mutatis threatens to use a doomsday weapon against humanity. Noah has his own paranormal ability to journey into the depths of the universe, but he has made enemies of his own, including a third powerful force determined to destroy humans and Mutatis alike.

Webdancers—The conclusion to Brian Herbert’s epic Timeweb trilogy. As the human race and the sinister shape-shifting Mutatis continue their epic war, the connecting filigree of Timeweb strands that hold the universe together, begins to unravel. Sentient podships travel the strands of the web, but the cosmos itself is disintegrating.

Galactic ecologist Noah Watanabe, possessed of special powers, is the one person who has a chance of saving all races. He is immortal, and faced with the crisis to the universe, he is also evolving, changing both mentally and physically … but into what? Noah is swept on a tidal wave of destiny and knows there is no turning back.

by Frank Herbert

Angels’ Fall [also in trade paperback]

One of Frank Herbert’s lost, never-before-published novels written before Dune.

Angels’ Fall is a gripping thriller set in the South American jungles. After a plane crash deep in the Amazon, freelance pilot Jeb Logan has to keep himself and his passengers alive in a gruelling trip downriver. Adrift in the wreckage of the plane with Jeb are a beautiful singer, her young son, and a ruthless murderer clinging to the last thread of sanity. With supplies running out and nature itself turning against them, this small desperate group struggles to survive against the jungle—and each other.

Direct Descent

Earth has become a library planet for thousands of years, a bastion of both useful and useless knowledge—esoterica of all types, history, science, politics—gathered by teams of “pack rats” who scour the galaxy for any scrap of information. Knowledge is power, knowledge is wealth, and knowledge can be a weapon. As powerful dictators come and go over the course of history, the cadre of dedicated librarians is sworn to obey the lawful government … and use their wits to protect the treasure trove of knowledge they have collected over the millennia.

Destination: Void [also in trade paperback]

The starship Earthling, filled with thousands of hybernating colonists en route to a new world at Tau Ceti, is stranded beyond the solar system when the ship’s three Organic Mental Cores—disembodied human brains that control the vessel’s functions—go insane. An emergency skeleton crew sees only one chance for survival: to create an artificial consciousness in the Earthling’s primary computer, which could guide them to their destination … or could destroy the human race.

Frank Herbert’s classic novel that begins the epic Pandora Sequence (written with Bill Ransom), which also includes The Jesus Incident, The Lazarus Effect, and The Ascension Factor.

The Heaven Makers

Immortal aliens have observed Earth for centuries, making full sensory movies of wars, natural disasters, and horrific human activities … all to relieve their boredom. When they finally became jaded by ordinary, run-of-the-mill tragedies, they found ways to create their own disasters, just to amuse themselves. However, interfering with human activities was forbidden, and by the time Investigator Kelexel arrived to investigate, things were really getting out of hand.…

High-Opp [also in trade paperback]

A never-before-published novel written before Dune.

EMASI—Each Man A Separate Individual!

That is the rallying cry of the Seps, the Separatists engaged in a class war against the upper tiers of a society driven entirely by opinion polls.

Those who score high in the polls, the High-Opps, live in plush apartments, with comfortable jobs, every possible convenience. But those who happen to be low-opped, find themselves crowded in Warrens, with harsh lives and brutal conditions.

Daniel Movius, Ex-Senior Liaitor, rides high in the opinion polls until he becomes a casualty, brushed aside by a very powerful man. Low-opped and abandoned, Movius finds himself fighting for survival in the city’s underworld. There, the opinion of the masses is clear: It is time for a revolution against the corrupt super-privileged. And every revolution needs a leader.

Man of Two Worlds (Frank Herbert & Brian Herbert)

Frank Herbert’s last published novel, a charming and witty science fiction adventure coauthored with his son Brian. What if the entire universe were the creation of alien minds? After an unfortunate spaceship accident, the hedonistic and ambitious human Lutt Hansen, Jr., finds himself sharing his body and mind with a naive alien dreamer. The two have to survive numerous dangers, schemes and assassination attempts … but can they survive each other?

Pandora Sequence 1:The Jesus Incident (Frank Herbert & Bill Ransom)

A sentient Ship with godlike powers (and aspirations) delivers the last survivors of humanity to a horrific, poisonous planet, Pandora—rife with deadly Nerve-Runners, Hooded Dashers, airborne jellyfish, and intelligent kelp. Chaplain/Psychiatrist Raja Lon Flattery is brought back out of hybernation to witness Ship’s machinations as well as the schemes of human scientists manipulating the genetic structure of humanity. Sequel to Frank Herbert’s Destination: Void, the first book in Herbert & Ransom’s Pandora Sequence.

Pandora Sequence 2: The Lazarus Effect (Frank Herbert & Bill Ransom)

In The Jesus Incident Herbert and Ransom introduced Ship, an artificial intelligence that believed it was God, abandoning its unworthy human cargo on the all-sea world of Pandora. Now centuries have passed. The descendants of humanity, split into Mermen and Islanders, must reunite … because Pandora’s original owner is returning to life!

Pandora Sequence 3: The Ascension Factor (Frank Herbert & Bill Ransom)

Pandora’s humans have been recovering land from its raging seas at an accelerated pace since The Lazarus Effect. The great kelp of the seas, sentient but electronically manipulated by humans, buffers Pandora’s wild currents to restore land and facilitate the booming sea trade. New settlements rise overnight, but children starve in their shadows. An orbiting assembly station is near completion of Project Voidship, which is the hope of many for finding a better world.

Pandora is under the fist of an ambitious clone from hibernation called The Director, who rules with a sadistic security force led by the assassin Spider Nevi. Small resistance groups, like the one led by Twisp Queets and Ben Ozette, have had little effect on his absolute power. The Director controls the transportation of foodstuffs; uprisings are punished with starvation.

The resistance fighters’ main hope is Crista Galli, a woman believed by some to be the child of God. Crista pools her talents with Dwarf MacIntosh, Beatriz Tatoosh, and Rico LaPush to transcend the barriers between the different species and overthrow The Director and the sinister cabal with which he rules.

The Pandora Sequence omnibus (Frank Herbert & Bill Ransom) [also in trade paperback]

The Jesus Incident—Book 1 in Herbert & Ransom’s Pandora Sequence.

A sentient Ship with godlike powers (and aspirations) delivers the last survivors of humanity to a horrific, poisonous planet, Pandora—rife with deadly Nerve-Runners, Hooded Dashers, airborne jellyfish, and intelligent kelp. Chaplain/Psychiatrist Raja Lon Flattery is brought back out of hybernation to witness Ship’s machinations as well as the schemes of human scientists manipulating the genetic structure of humanity. Sequel to Frank Herbert’s Destination: Void.

The Lazarus Effect—Book 2 in Herbert & Ransom’s Pandora Sequence.

Centuries have passed since The Jesus Incident. The descendants of humanity, split into Mermen and Islanders, must reunite … because Pandora’s original owner is returning to life!

The Acension Factor—Book 3 in Herbert & Ransom’s Pandora Sequence.

Pandora’s humans have been recovering land from its raging seas at an accelerated pace since The Lazarus Effect. The great kelp of the seas, sentient but electronically manipulated by humans, buffers Pandora’s wild currents to restore land and facilitate the booming sea trade. New settlements rise overnight, but children starve in their shadows. An orbiting assembly station is near completion of Project Voidship, which is the hope of many for finding a better world.

Pandora is under the fist of an ambitious clone from hibernation called The Director, who rules with a sadistic security force led by the assassin Spider Nevi. Small resistance groups, like the one led by Twisp Queets and Ben Ozette, have had little effect on his absolute power. The Director controls the transportation of foodstuffs; uprisings are punished with starvation.

The resistance fighters’ main hope is Crista Galli, a woman believed by some to be the child of God. Crista pools her talents with Dwarf MacIntosh, Beatriz Tatoosh, and Rico LaPush to transcend the barriers between the different species and overthrow The Director and the sinister cabal with which he rules.

Soul Catcher

Katsuk, a militant Native American student, kidnaps 13-year-old David Marshall—the son of the US Undersecretary of State. The two flee into the deepest wilds of the Pacific Northwest, where they must survive together as teams of hunters try to track them. David begins to feel a growing bond of respect for his captor, even as he struggles to escape. What the boy does not know, however, is that he has been chosen as an innocent from the white world for an ancient sacrifice of vengeance. And Katsuk may be divinely inspired … or simply insane.

by Bill Ransom

Burn

A vivid and gritty thriller in the vein of Michael Crichton and Tom Clancy, BURN takes today’s genetic research one step into a terrifying future, a “Hot Zone” world gone mad about a man-made contagion that literally leaves no one untouched. It is called GenoVax, and the death it brings is horrifying. It is the most frightening weapon mankind has ever created, and when it is unleashed, the human race will know what it is like to burn.… From the author of Jaguar and ViraVax and the coauthor, with Frank Herbert, of The Jesus Incident.

Jaguar

In waking life, he is a combat vet with a mysterious sleep disorder, confined to a VA hospital bed. When he sleeps, he roams the plains of another world, invading the minds of the people as they dream and forcing them to do his will. They call him … Jaguar.

In both worlds, there are those who know the Jaguar’s secret. They are learning to link their minds across the void between worlds, following the dreampaths the Jaguar created—all the way back to where his body lies helpless … an easy target for their justice.

ViraVax

In the private laboratory known as ViraVax, Rico Toledo has uncovered a horrifying truth. In this place, run by a mysterious group called the Children of Eden, the worst suspicions of ex-intelligence officer Toledo have been confirmed: his partner has been genetically programmed for assassination—and Toledo may have been altered too.

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