INDEX

The page references in this index correspond to the printed edition from which this ebook was created. To find a specific word or phrase from the index, please use the search feature of your ebook reader.

Page numbers in italics refer to illustrations.

ACT (Play Cycle) 112–113, 120, 122–123, 183–185, 234–235, 317

ADAPT (Play Cycle) 112, 114–118, 120, 122, 182, 211, 234, 316, 317, 318

Amazon 2, 12, 67, 79–80, 93, 106, 174, 180, 212, 251–252, 262, 281, 308

Apple 1, 12, 19, 27–28, 101, 134–135, 175, 214, 221, 229, 231, 242, 272, 300

Bezos, Jeff 12, 79, 180

blagging, art of 166–168

Branson, Richard 56, 97, 98, 99, 134, 166–167, 189, 190, 257, 285, 293–294

Break Free toolkit 22

Buffett, Warren 145, 152

business model 131, 226, 254, 259–260, 261, 263, 264

connecting:

Screw Work movement and 22–23, 194, 313, 322, 325

social media and see social media

copying/borrowing ideas 130–131

critics and haters, dealing with 212–214

crowdfunding 2, 4, 280, 295, 296, 297

curator, become a 129–130

days 1–28 see week 1; week 2; week 3 and week 4

Day 29 (art of launching) 21, 300–309 see also launching, art of (Day 29)

Day 30 (launch) 21, 310–315 see also launch (Day 30)

eBay 92, 132, 176, 227, 261, 312

ENERGY (do something you are drawn to and enjoy) (Playcheque Formula) 143–144, 147, 149, 174, 182, 196, 202, 216, 231, 234

events, running 92, 260

experience:

generating/choosing ideas and 35–38, 52

genius and 144, 154, 156, 164–165

superniching and 171, 172

expert interview hack, the 95

Facebook 4, 12, 14, 23, 26, 30, 39, 40, 54, 56, 57, 60, 63, 68, 71, 73, 78, 84, 89, 92, 94, 98, 104, 107, 108, 118–119, 125, 134, 149, 176, 177, 182, 191, 199, 221, 223, 231, 235, 236, 237, 261, 262, 271, 273, 276, 277, 281, 287, 288, 289, 305, 306, 311, 313, 314

feedback 15, 23, 37, 66, 104, 107, 109, 113, 114–115, 116, 117, 118, 121, 202, 208–215, 220, 226, 234, 238, 243, 248, 250, 259, 297, 304, 308, 311, 312

critics and haters, dealing with 212–214

fun with 208–210

player pointers 215

tumbleweed moment (silence/lack of feedback) 211

focus:

narrowing/targeting (superniching) 171–180 see also superniching

value-focus 12–13 see also VALUE

where to put your 78–79

Ford, Henry 115, 128, 131, 164

freelancer, selling your skills as a 91–2

Fuller, R. Buckminster 120, 151

Gateway Women (blog) 4, 279–81, 311

genius:

discover your inner (finding your genius spots) 151–159, 171, 202, 260

learning machine, how to become a 160–170

Playcheque Formula and 144–145, 147, 149, 174, 182, 196, 202, 217, 231, 234, 316

Global HQ (environment for running your project) 97–101

Godin, Seth 6–7, 90, 174, 218, 248, 266, 310

Google 12, 26, 47, 59, 66, 71, 134, 162, 205, 217, 227, 245, 253, 254–255, 256, 262, 281, 282

Graham, Paul 36, 57–58, 80, 176, 196, 211, 243, 290

headlines, how to make 278–281

hustling 242–247

ideas:

Idea Cheatsheets 20, 22, 41, 70–71, 91, 93, 94, 322

Killer Idea Crash Course, the see Killer Idea Crash Course, the

viral, how to make 266–274

instant business, your 90–96

arts, crafts and physical products, selling 92–93

books, selling 93

expert interview hack, the 95

freelancer, selling skills as a 91–92

no website/traffic 90–91

nothing to sell 93–96

running events 92

intrapreneurship (launching projects within your own current company) 17

iPhone 28, 36, 101, 230, 235, 272, 306

iteration 14–15, 112, 199

Ive, Jonathan 28, 134

Jobs, Steve 1, 28, 36, 134–135, 165, 176, 213–214, 228, 242, 300

Killer Idea Crash Course, the 1, 15–16, 20, 25–74, 220, 322

braindump 34–35

buy, don’t build 68–69

choosing the right idea 43–61

declaring your 30-day project 72–73

dream ideas 38–41

evaluating your ideas 43

five lousy reasons to ditch an idea 55–58

generating ideas 32–42

idea alchemy (turn any idea, no matter how big, into a 30-day project) 62–74

idea myth-busting 27–28

idea too big 63

idea tune-up 46

introduction to the 26–27

Minimum Viable Product (MVP) 66–68

money, making 53–54, 58–59

not your first project 54–55

nuggetise your idea 69–72

obstacles into assets, turning 47

organic ideas 36–38

problems 46–47

researchitis 59

secret of the killer idea 28–30

share what your project is 73–74

thinking small, power of 64–66

you never know where an idea will lead you 30–31

Kiva 22, 322, 324, 325

knowledge:

how to increase your 160–170

putting to good use 154–155

see also experience

launch (Day 30) 21, 310–315

end of project check-in 316–319

celebrating 310–311

how to 313

money making 314

self-sabotage, avoid 314–315

sharing 311–312, 313

workerbot thought to challenge 315

launching, art of (Day 29) 21, 300–309

audience to market to 305–306

call to action, a 308

marketing campaign 306–308

offer, an 302–303

reason to buy now 303–305

Lean Startup 9, 13, 66, 237

learning machine, how to become a 160–170

blagging 166–168

boost your knowledge 163

experience and 164–165

mindset and 161–163

player pointers 169

workerbot thoughts to challenge 169–170

lifestyle business 16, 17

LinkedIn 40, 56, 92, 94, 104, 132, 140, 198, 260, 276, 277, 286, 288, 305, 313

marketing campaign 179, 300, 306–308

microblocking 82–89, 102, 112–113, 125, 195, 216

learn to use for your project 84–85

player pointers 86–87

track your daily progress 85–86

workerbot thoughts to challenge 88–89

mid-project slump 188–196

mindset 161–163

Minimum Viable Product (MVP) 13, 66–68, 69, 72, 237

money:

art, get paid for your 295–297

audience, market 305–306

business model and 259–260

charging 54, 55, 146, 257, 259, 261, 262, 263–264, 281

commercial potential of project, assessing 53–55

eleven ways to make your from your project 260–262

finding ways to make money out of a project 57–58

launching and see launch

marketing campaign and see marketing campaign

money game, how to play the 258–265

need to make straight away 58–59

offers and 290–292, 302–305

Playcheque Formula and 15, 22, 59, 146–147

sales and see selling/sales

VALUE and see VALUE

when to make 259

Musk, Elon 4, 51, 69

Nelson, Saskia 3, 172–174, 176

New Entrepreneurialism 20, 21, 26, 73, 313, 316

introducing 9–11

seven hacks of 11–16

non-profit projects 17, 296, 324

notebook, pocket 99–100

nuggetise your idea 69–72

Oatmeal, The (webcomic) 4, 44, 287, 295–296

obstacles, overcoming 47, 187–196

organic ideas 36–38

perfectionist challenge 197–202

pivot (what to do when it’s not working) 225–232

history of successful pivots 226–228

switch or pivot? 228–229

when to 229–231

Play Cycle, the 15, 111–119, 120, 147, 181, 208, 214

player pointers 117–119

repeating 115

step 1: ACT 112–113 see also ACT

step 2: REFLECT 113–114 see also REFLECT

step 3: ADAPT 114–115 see also ADAPT

workerbot thoughts to challenge 119

play in public (sharing as you go along) 15, 103–110, 182

courage to be seen 107–108

player pointers 109

today’s tasks 108–109

workerbot thoughts to challenge 110

Playcheque Formula 15, 21, 22, 59, 139, 142–150, 173, 174, 184, 182, 216, 231, 234, 248, 258, 267, 292, 322

Player pointers 21–22, 86–87, 101, 109, 117–119, 125, 140, 158, 169, 178–179, 195, 207, 215, 239, 247, 265

post-job world 4–6

precipitating event 219

premature evaluation 34, 43

problems, reaction to 46–47, 56, 99, 138, 157, 162, 182, 189, 215, 229 see also obstacles

productivity 83, 87–88, 124

Quora 94, 116, 221, 230, 251

REFLECT (Play Cycle) 113–114, 115, 116, 120–122, 181–182, 196, 211, 233–234, 316–317

scanner personality type 49–50, 268–269

screwworkbreakfree.com 15, 20, 22, 23, 41, 45, 71, 72, 74, 85, 91, 98, 100, 125, 150, 195, 185, 194, 199, 206, 256, 289, 313, 318–319, 322, 324, 325

Screw Work lending team 325

Screw Work tribe 313, 322

selling/sales:

arts, crafts and physical products 92–93, 295–297

define your offer 290–292

freelancer skills 91–92

hustling and 244–245

image of sales/selling 292–293

nothing to sell 93–96

selling stuff before it’s even ready 294–295

see also money

sharing 15, 22, 23, 103–110, 235–237, 239, 311–312, 313

commitments 125, 235–237

courage and 107–108

curating and 129–130

Day 30 235–237, 239

launch and 311–312, 313

rewarding 272–273

Screw Work tribe and 313

viral ideas and 272–273

what your project is 72–74, 103–10

social media 18, 20, 21, 23, 91, 194, 208, 214, 217, 218, 219, 230, 237, 249, 251, 272, 276, 279

beginning’s guide to social media success 283–289

started, getting 76–81

stealing ideas 110, 131–132

STORY (communicate the value you provide) (Playcheque Formula) 145–146, 147, 150, 156, 248–257, 278–279, 316–317

superniching 21, 171–180, 182, 260, 264

TED talks 57, 267–268, 271

Tesla 4, 51, 69, 244, 245, 296, 301, 304, 308

thinking small, power of 64–66

30-day Challenge, The Screw Work 18, 57, 83, 124, 173, 194, 269, 279, 322–323

30-day Play Project 13–14, 30, 32, 50, 51, 52, 53, 54, 56, 62, 72–73, 236, 242, 312, 316–317

days 1–28 see week 1; week 2; week 3 and week 4

Day 29 21, 300–309 see also launching, art of (Day 29)

Day 30 21, 310–315 see also launch (Day 30)

encouraging others to join 319–19

end of project 316–319

keep playing it out 317–318

sharing 15, 22, 23, 72–74, 125, 103–110, 235–237, 239, 311–312, 313, 318–319

track your daily progress 85–86

traction, how to get 171, 216–224, 234, 268

traffic 78, 90–91, 141, 217, 223, 224, 263, 291

hack: go where your buyers are 276–278

headlines, how to make 278–279

how to buy traffic 281–282

increasing 275–282

workerbot thoughts to challenge 282

tumbleweed moment (silence/lack of feedback) 211

Twitter 53, 56, 73–74, 83, 94, 100, 104, 106, 125, 129, 132, 149, 168, 177, 183, 198, 199, 229, 236, 237, 238, 268, 271, 281, 285, 287, 288, 289, 305, 313

VALUE (true foundation of success) (Playcheque Formula) 134–141, 145, 182, 185, 196, 202, 234, 238, 248, 260, 267, 287, 316, 317

communicating the value you provide see STORY

how to ensure your project has value to others 136–138

interacting with your market and assessing 138–139

lack of knowledge about creating 139

market audience and 53

pivoting and 225–226, 231

Playcheque Formula and 145

player pointers 140

traction and 216, 217, 223, 224

value-focus 12–13

workerbot thoughts to challenge 140–141

viral, how to make your idea go 266–274

releasing your idea 273

rewarding sharing 272–273

target reaction 273

ten keys to going viral 267–272

when it all works 273–274

Virgin Group 56, 97, 191, 285

website:

creation/design 68, 69, 70, 78, 79, 109, 145–146, 203–207

lack of 90–92, 140, 207

traffic see traffic

Week 1 75–125

Day 1 76–81

Day 2 82–89

Day 3 90–96

Day 4 97–101

Day 5 103–110

Day 6 111–119

Day 7 21, 120–125

Week 2 21, 127–185

Day 8 128–133

Day 9 134–141

Day 10 142–150

Day 11 151–159

Day 12 160–170

Day 13 171–180

Day 14 181–185

Week 3 21, 187–239

Day 15 188–196

Day 16 197–202

Day 17 203–207

Day 18 208–215

Day 19 216–224

Day 20 225–232

Day 21 233–239

Week 4 241–297

Day 22 242–247

Day 23 248–257

Day 24 258–265

Day 25 266–274

Day 26 275–282

Day 27 283–289

Day 28 290–297

Wild, Wolfgang 3–4, 130, 148–150

WordPress 3, 70, 103, 155, 160, 311

workerbot thoughts to challenge 21, 81, 88–89, 101, 110, 119, 133, 140–141, 159, 169–170, 179–180, 195–196, 207, 223–224, 232, 247, 256–257, 282, 315

Y Combinator 36, 57–58, 176, 196, 211, 243

YouTube 89, 95, 103, 107, 130, 132, 157, 227, 236, 273, 288, 312

Zuckerberg, Mark 12, 14, 30, 311