(see Glossary for definitions)
The events of the last couple of months for twins Matt and Emily Calder have been life-changing. Fleeing London with their mother Sandie for their grandfather Renard’s protection on the Scottish isle of Auchinmurn, they learn that their mother is an Animare and their father Malcolm a Guardian, giving them an explosive combination of talents. Not only can Matt and Em bring drawings to life, they can communicate telepathically and have a talent for mind control.
Matt has caused a dangerous rift in time by unbinding his father from the painting in which he has been imprisoned for ten years, and taking him to the Middle Ages in a bid to rescue his mother and sister. But after a fiery struggle on the islands and a time-travelling rescue by Jeannie, the Abbey’s housekeeper, Em and their mother Sandie are already safe in the present day. Matt can only watch in horror at the nightmare he has unleashed on the past: his own father.
Matt is trapped in the Middle Ages with just two allies: Solon, an apprentice at the monastery with Animare talents, and Carik, a Norse girl with Guardian abilities who trusts Matt no further than she can throw him. How can Matt return to his own time? And how can he prevent his father from taking control of the beasts trapped in Hollow Earth?
Turn to Glossary for more information