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Asher (ASH-er) – friend of Jezebel’s, son of Methuselah, son of Obed
Daleth (DOLL-eth) – Jinni portal into human world
Eliezer (Ell-ee-AY-zuhr) – Jinni Guard, son of Japeth, son of Hezekiah
Jezebel (JEZ-zuh-bell) – young Jinni shape-shifter
Jinn/Jinni (Gin/GIN-nee) – Jinn is the name of the country and the people of Jinn as a whole (i.e. the Jinn, the land of Jinn); Jinni is the singular, used to refer to an individual Jinni and also as a possessive (i.e. a Jinni, a Jinni’s Gift)
Jinni Guard (GIN-nee Guard) – the dangerous and uniquely talented Jinn who guard the royal family
King Jubal (JOO-bull) – king of Jinn
Khaanevaade (Hah-nah-vah-DAY) –a people group even older than the Jinn, the supposed ancestors of dragons
Lacklore – a beast in Jinn with the head of an ox and the body of a bear
Lamech – storekeeper
Master Yeshiva – a Jinni teacher who was banished to the human world
Mere (Mer) – meremaids and mereman, also known as mere-folk
Miriam (MEER-ree-uhm) – friend of Jezebel’s
Phillipa (PHIL-lip-uh) – friend of Jezebel’s
Prince Shem (Sheh-mm) – prince of Jinn
Queen Samaria (Saw-MARE-ree-uh) – queen of Jinn
Resh – capital city of Jinn
River Mem – the river that runs through the city of Resh
Severance – when a Jinni’s Gift is severed from its owner
Shekel (Sh-ECK-ell) – a Jinni coin of such little value it’s often thrown away
Shivah – a formal event that can last up to a full week, which allows Jinn to mourn a fellow Jinn’s passing and honor their memory. During this time Jinn do not wash their clothes, bathe, work, or travel more than a short distance until the mourning period is over.
Simon (SIGH-muhn) – friend of Jezebel’s
Traveling – a common Gift that allows Jinn to instantly cross an enormous distance in the span of a heartbeat
Urim (Yer-uhm) – one of the many floating islands of Jinn
Three Unbreakable Laws of Jinn:
1) Never use a Gift to deceive
2) Never use a Gift to steal
3) Never use a Gift to harm another