Next, let's include the two shaders that we'll need for our application by using the following code:
<script id="vertex-shader" type="x-shader/x-vertex">
#version 300 es
precision mediump float;
void main(void) {}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
#version 300 es
precision mediump float;
void main(void) {}
</script>
These scripts are placed inside the head of our document.