While WebGL 2's shader language, based on GLSL 300, is backward compatible with WebGL 1's shader language, we need to make a few changes to ensure that our shaders compile. Let's cover them now.
While WebGL 2's shader language, based on GLSL 300, is backward compatible with WebGL 1's shader language, we need to make a few changes to ensure that our shaders compile. Let's cover them now.