Summary

Let's summarize what we've learned in this chapter:

These advanced effects are only a glimpse into the vast landscape of effects possible with WebGL. Given the power and flexibility of shaders, the possibilities are endless!

In the next chapter, we will cover the major differences between WebGL 1 (OpenGL ES 2.0) and WebGL 2 (OpenGL ES 3.0), along with a migration plan to WebGL 2.