Chapter 15
American Civil War Wargames Rules
UNIT TYPES
This game features the unit types of Infantry, Zouaves, Cavalry, and Artillery. The first three occupy a frontage of 4–6 inches, whereas ordnance is deployed over a width of 2–3 inches. Any size or scale of figure may be used; wargamers should decide for themselves how many figures constitute a given unit.
SEQUENCE OF PLAY
Each complete turn comprises two player turns. Each wargamer follows the sequence listed below in his or her player turn:
1. MOVEMENT
Movement Allowances. Units may move up to the distances listed below during their turn:
Unit Type | Movement Distance |
Infantry and Artillery | 6” |
Zouaves | 9” |
Cavalry | 12” |
Turning. Units turn by pivoting on their central point. They may do so at the start and/or the end of their move.
Terrain. Units are affected by terrain as follows:
Moving and Shooting. Units may not shoot if they have moved during the same turn.
Interpenetration. Units may not pass through each other.
2. SHOOTING
The procedure for shooting is as follows:
Adjudge Field of Fire. Units may only shoot at a single target within 45º of their frontal facing, except for:
Measure Range. Infantry, Zouaves and Cavalry have a range of 12”; Artillery has a range of 48”.
Assess Casualties. Units roll a die when shooting. Infantry uses the unmodified score; the roll for Zouaves is increased by 2; and the result for Cavalry and Artillery is reduced by 2. The final score gives the number of hits the target acquires, which is modified by the following:
3. ELIMINATING UNITS
Units are eliminated upon the acquisition of 15 hits.