CONTENTS
Cover
The Blackwell Philosophy and PopCulture Series
Title page
Copyright page
Abbreviations Used in the Text
Introduction
Part I: Lawful Good vs. Chaotic Evil
1 Sympathy for the Devils
Pity the Pit Fiend
Damnation Without a Saving Throw
Free Will in the Lair of the Succubus
How Thorin Axebeard Randomly Defended the Bridge
Four-Dimensional Dungeons and Powerless Dragons
Free Will and Other Imaginary Monsters
2 Paragons and Knaves
The Good, the Bad, and the Legendary
Taking Alignment Seriously
Paladins and Trolleys
The Ring of Gyges and the Arch-Lich
3 Is Anyone Actually Chaotic Evil?
No Dice
Socrates, the First DM
Aristotle – Unearthed Arcana
Thomas Aquinas – 15th-Level Cleric
Monster Immanuel
Dietrich von Hildebrand – Third Edition Rules
Hannah Arendt and the Campaign of Evil
End of Round
Part II: So Did You Win? Philosophy and
D&D
Gameplay
4 Save vs. Death
Death Be Not Proud
Phaedo
and Confronting the Reaper
The Graveyard of Dead PCs
Ability Scores: The Natural Lottery
5 To My Other Self
The Actor, the Author, and the Other
In Word and Deed
Mirror and Illusion
Experience without EXP
6 Player-Character Is What You Are in the Dark
The Idea of Immersion Leads to Phenomenology
What Is Phenomenology?
Seeing Is Believing: Immersion as Visualization
Am I My Character? Immersion and Identification
Alea and Immersion: The Role of the Dice
For Tyros and Grognards
Part III: Crafting Worlds
7 Imagination and Creation
The Traditionalists (aka the “Lawful Good”)
D&D
Rules!
Lost in the Labyrinth?
The Postmodernists (aka “Chaotic” and beyond Good and Evil …)
A New Quest
Acknowledgments
8 Dungeonmastery as Soulcraft
The Essence of Fantasy
The Magic of Morality
The Consolation of Fantasy
Worldbuilding as Moral Expression
Missed Opportunities
Part IV: Foray into The Forgotten Realms and Dragonlance
9 Menzoberranzan
The Myth of Gyges
“Creatures of survival, not of principle”
“I forgive your foolish thoughts … this time!”
“What do you see that the rest of us cannot?”
“His companions … viewed their surroundings through tainted eyes”
“How I wish that one had learned his place, his values”
10 Who Is Raistlin Majere?
The Question and the Test
Three Robes, Three Answers
Taking the Test
The Master of Past and Present
Appendix: Tales of Raistlin
Part V: The Ethics of Spellcasting
11 Expediency and Expendability
From Killing to Kant: Exploring the [Evil] Descriptor
The Ghost in the Machine: The Dualism of
Dungeons & Dragons
The [Evil]ness of the Undead: Euthyphro Revisited
Necromancy for Fun and Profit: Some Examples Evaluated
Hobbes, Machiavelli, and a Necromancer Walk into a Bar …
Walk like an Egyptian: Necromancy as Taboo and a “Possible World” Argument
Hug a Zombie: Recognizing and Moving Beyond Our Cultural Prejudice
12 By Friendship or Force
Mages and the Ethics of Summoning
Wizards and the Ethics of Familiars
Animal Ethics and Character Alignment
Druids and the Ethics of Summoning Animals
Trouble in the Druid Grove
Part VI:
Dungeons & Dragons
Out in the Real World
13 “Kill her, kill her! Oh God, I’m sorry!”
“Sixteen Diamonds’ Worth of Dirt”: Television and
Dungeons & Dragons
Legacies
“Don’t blow the Daily” Learning 2 Play
14 Berserker in a Skirt
Sex and Gender
Gender Games
Fantasy and Imagination as Vehicles for Social Change
Berserker in a Skirt
Liberation and Laughter
Acknowledgments
15 “Others play at dice”
WANTED
WANTED
“Someone pass the Mountain Dew”
The Crusty Dagger: Food and Ale
“The friendship of those who are good then, is friendship most of all”
“I’m glad you’re with me now at the end of all things”
Contributors
Index
End User License Agreement
List of Illustrations
Chapter 02
Figure 2.1
Guide
Cover
Table of Contents
Begin Reading
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