Thoughts on Blade Runner 2049
Blog Oct 9 2017
I’ve been dreading this film ever since I heard it was in the works. I’ve been looking forward to it ever since I saw Arrival. Now that I’ve seen it, well, I’m . . .
Vaguely, I don’t know. Dissatisfied?
Not that Blade Runner 2049 is a bad movie by any stretch. It’s brilliant along several axes, and admirable along pretty much all of them. I can’t remember, for example, the last time I saw a mainstream movie that dared to be so slow, that lingered so on faces and snowscapes. Almost Saylesian, this sequel. In a century dominated by clickbait and cat memes, Villeneuve has made a movie for people with actual attention spans. (This may explain why it appears to be bombing at the box office.)
The plot is, unsurprisingly, more substantive than that of your average SF blockbuster (it’s nothing special next to the written genre, but ’twas ever thus with movies vs. books). It’s downright brilliant in the way it transcends the current movie and reaches back to redeem the earlier one. Back in 2019 it took Deckard three speed dates and a couple of days to go from How can it not know what it is to Self-Sacrificing Twoo Wuv; for me, that was the weakest element of the original movie. (Rachael’s participation in that dynamic was easier to understand; she had, after all, been built to do as she was told.) 2049 fixes that—while throwing its precursor into an entirely new light—without disturbing canon by a jot. Nice trick.
The AI-mediated sex-by-proxy scene was, I thought, wonderfully creepy and even better than the corresponding scene in Her (the similarity to which is apparently deliberate homage rather than blatant rip-off). The usual suspects have already weighed in with accusations that the movie is sexist1—and though I’ll admit that I, too, would like to have seen one or two of those twenty-meter-tall sex holograms sporting a penis, it still seems a bit knee-jerky to complain about depictions of objectification in a movie explicitly designed to explore the ramifications of objectification. (You could always fall back on Foz Meadows’ rejoinder that “Depiction isn’t endorsement, but it is perpetuation”, so long as you’re the kind of person who’s willing to believe that Schindler’s List perpetuates anti-Semitism and The Handmaid’s Tale perpetuates misogyny.)
Visually, of course, 2049 is stunning. Even its occasional detractors admit that much. Inspired by the aesthetic of the original Blade Runner but never enslaved to it, every framing shot, every closeup, every throwaway glimpse of Frank Sinatra under glass is utterly gorgeous. But the art direction is also where I started to experience my first rumblings of discontent, because some of those elements seemed designed solely for eyeball kicks even if they made no narrative sense.
Here’s an example: Niander Wallace, the chief villain, is blind. His blindness is spookily photogenic—as are the silent floating microdrones which wirelessly port images to his brain (is it just me, or did those look for all the world like scaled-down versions of the alien spaceships from Arrival?)—but this is a guy who owns a company that mass-produces people, all of whom seem to have 20/20 vision. A pair of prosthetic eyes is somehow out of his budget? Wallace chooses blindness for the sake of some cool close-ups?
I’m also thinking of the dancing meshes of waterlight writhing across so many surfaces in his lair; dynamic, hypnotic, mesmerizing. As sheer objets d’art I’d project them onto my own living room walls in an instant—but why the hell would Wallace floor so many of his workspaces with wading pools? Solely for the visual aesthetic? Was it some kind of kink? Did Wallace buy off the building inspectors, or did they just not notice that his office design would let you kill someone by pushing them a half-meter to the left and tossing a live toaster in after them?
By the time a silent horde of renegade replicants emerged from the radioactive darkness of the Las Vegas sewers (a rare misfire, more hokey than dramatic), my misgivings about eye candy started spilling over into the story itself. The secret of replicant procreation is of understandable interest to Wallace because it would allow him to boost his production rate; its revelation is dangerous to K’s boss for reasons that are somewhat less clear (it would “break the world,” in ways left unexplained). The renegade sewer replicants value the secret because—somehow—the ability to reproduce means they’re not slaves anymore?
I might be a bit more receptive to this claim if self-replicating stock hasn’t always been a cornerstone of institutionalized slavery in real life, but I doubt it. Beyond the questionable implication that you have to procreate to be truly human, the claim makes no logical sense to me—unless the point is to simply breed, through brute iteration, a rebel army in the sewers (which seems like a very slow, inefficient route to emancipation in the high-tech blasted-wasteland environment of 2049).
All of which segues nicely into my biggest complaint about this admittedly beautiful film; why are the replicants rebelling at all? Why, thematically, does 2049 play it so damn safe?
Liander Wallace’s replicants are obedient: so obedient that they can be trusted to run down and kill previous generations of runaways who were not so effectively programmed (apparently Tyrell Corporation got all the way up to Nexus-8s before the number of replicants going Batty drove them out of business). That premise opens the door for more challenging themes than the preachy, obvious moral that Slavery Is Bad.
Is slavery bad when the underclass wants to be enslaved? Does it even qualify as slavery if it’s consensual? Yes, the replicants were designed for compliance; they had no choice in how they were designed. Does that make their desires any less sincere? Do any of us get a say in how we’re designed? Are engineered desires somehow less worthy than those that emerge from the random shuffling of natural meiosis? Is it simply the nature of the desire that makes it abhorrent, is the wish to be enslaved so morally repugnant in principle that we should never honor it no matter how heartfelt? If so, what do you say to the submissives in BDSM relationships?
(To those who’d point out that, in fact, the old Nexus-era replicants sincerely desired not be enslaved—that only the Gosling/Hoeks-era replicants were content with their lot—I’d say that’s kind of my point. A movie that starts with the intriguing premise of rebellion-proof replicants throws that premise away to rehash issues already explored in the original Blade Runner. And not only does 2049 throw the premise away, it betrays the premise outright when rebellion-proof K ends up, er, rebelling.)
2049 could have played with all these ideas and more—its thematic depth could have leapt beyond that of the original in the same way its visual design did. Instead, screenwriters Fancher and Green chose to retread the same moralistic clichés of shows like (the vastly inferior) Humans.
Almost 40 years ago, The Hitchiker’s Guide to the Galaxy showed us a sapient cow who wanted to be eaten, recommending its own choice cuts to diners in the Restaurant at the End of the Universe. Douglas Adams explored more interesting territory in that two-minute vignette than 2049 does in its whole two hours and forty-five minutes.
Denis Villeneuve has served up a pearl of a movie for us: glittering, opalescent, so smooth and slick you could grind it into a Hubble mirror. You should definitely go see it on as big a screen as you can find; it’s one of the better films you’re likely to see this year. But the thing about pearls is, they’re essentially an allergic reaction: an oyster’s response to some irritant, a nacreous secretion hiding the gritty contaminant at its heart. Pearls are beautiful Band-Aids wrapped around imperfection.
Blade Runner 2049 is a fine pearl. But it would have made a better cow.
1 https://www.dailydot.com/parsec/blade-runner-2049-review/