Acknowledgements
Table of Contents
Introduction
Chapter 1: Goals, Objectives, Metrics and Methods
What is Lighting Design?
Beginning a Project: What are Your Design Goals?
Visibility
Focusing Attention
Video Requirements
Modeling objects
Creating a Sense of Depth
Aesthetics and Mood
Chapter Two: The Language of the Lighting Designer
Luminous Flux
Illuminance
Luminous Intensity
Photometric Data
Light Levels for Visibility
Light Levels for Video
White Balance
Green/Magenta Balance
Chapter Three: The Mechanics of Lighting Design
The McCandless Method
Key and Fill Light
Rigging Location
Backlight
Chapter Four: Lighting with Uniformity
Blending Fixtures
Chapter Five: The Four-Point Lighting System
Chapter Six: Selecting Light Sources
PAR Cans
ERS Fixtures
Fresnel Fixtures
Automated Lights
Key Light Selection
Calculating the Throw Distance
Calculating the Illuminance
Calculating the Beam Width
Calculating Uniform Coverage
Summary
Selecting Fill Lights
Selecting Backlight
Putting It All Together
Tweaking the Plot
Making Adjustments
Conclusion