Table of Contents

Acknowledgements

Table of Contents

Introduction

Chapter 1: Goals, Objectives, Metrics and Methods

What is Lighting Design?

Beginning a Project: What are Your Design Goals?

Visibility

Focusing Attention

Video Requirements

Modeling objects

Creating a Sense of Depth

Aesthetics and Mood

Chapter Two: The Language of the Lighting Designer

Luminous Flux

Illuminance

Luminous Intensity

Photometric Data

Light Levels for Visibility

Light Levels for Video

White Balance

Green/Magenta Balance

Chapter Three: The Mechanics of Lighting Design

The McCandless Method

Key and Fill Light

Rigging Location

Backlight

Chapter Four: Lighting with Uniformity

Blending Fixtures

Chapter Five: The Four-Point Lighting System

Chapter Six: Selecting Light Sources

PAR Cans

ERS Fixtures

Fresnel Fixtures

Automated Lights

Key Light Selection

Calculating the Throw Distance

Calculating the Illuminance

Calculating the Beam Width

Calculating Uniform Coverage

Summary

Selecting Fill Lights

Selecting Backlight

Putting It All Together

Tweaking the Plot

Making Adjustments

Conclusion