credits
Nicholas Carr, “Is Google Making Us Stupid?” in Atlantic Monthly (July/August 2008). Copyright © 2008 by Nicholas Carr. Reproduced by permission of the author.
Cathy Davidson, “We Can’t Ignore the Influence of Digital Technologies,” in The Chronicle of Higher Education (March 23, 2007). Copyright © 2007 by Cathy Davidson. Reproduced by permission from the author.
William Deresiewicz, “The End of Solitude,” in The Chronicle of Higher Education (January 30, 2009). Copyright © 2009 by William Deresiewicz. Reproduced by permission of the author.
James Paul Gee, “Learning Theory, Video Games, and Popular Culture,” in International Handbook of Children, Media, and Culture, edited by Kirsten Drotner and Sonia Livingstone (2008), pp. 196–212. Copyright © James Paul Gee 2007. Reproduced by permission of SAGE Publications, London, Los Angeles, New Delhi, and Singapore.
James Paul Gee, “Learning Theory, Video Games, and Popular Culture,” in International Handbook of Children, Media, and Culture, edited by Kirsten Drotner and Sonia Livingstone (2008), pp. 196–212. Copyright © James Paul Gee 2007. Reproduced by permission of SAGE Publications, London, Los Angeles, New Delhi, and Singapore.
Todd Gitlin, “Nomadicity,” in Media Unlimited: How the Torrent of Images and Sounds Overwhelms Our Lives (2002), pp. 53–60. Copyright © 2002 by Todd Gitlin. Reproduced by arrangement with Henry Holt and Company, LLC.
Maggie Jackson, “Judgment: Of Molly’s Gaze and Taylor’s Watch,” in Distracted: The Erosion of Attention and the Coming Dark Age, pp. 71–95. Copyright © 2008 by Maggie Jackson. Reproduced by permission of the publisher, Prometheus Books.
Henry Jenkins, “Love Online,” in Fans, Bloggers, and Gamers: Exploring Participatory Culture (2006), pp. 173–77. Copyright © 2006 by New York University. All rights reserved. Abridged and reproduced by permission of New York University Press.
Steven Johnson, “The Internet,” in Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter (2005), pp. 116–24. Copyright © 2005 by Steven Johnson. Used by permission of Riverhead Books, an imprint of Penguin Group (USA) Inc.
Andrew Keen, “Web 2.0,” in The Weekly Standard (February 14, 2006). Copyright © 2006 by Andrew Keen. Reproduced by permission of the author.
Katherine Mangu-Ward, “Wikipedia and Beyond,” in Reason magazine (June 2007). Copyright © 2007 by Reason Foundation. Reproduced by permission of Reason Foundation.
Jakob Nielsen, “Usability of Websites for Teenagers” (January 31, 2005) and “User Skills Improving, But Only Slightly” (February 4, 2008), published in Jakob Nielsen’s Alertbox (
http://www.useit.com). Copyright © by Jakob Nielsen. Reproduced by permission of the author.
Tim O’Reilly, “What Is Web 2.0,” and, with John Battelle, “Web Squared: Web 2.0 Five Years On,” at
http://oreilly.com (September 2005 and October 2009, respectively). Copyright © 2011 by O’Reilly Media, Inc. Abridged and reproduced by permission of O’Reilly Media, Inc.
John Palfrey and Urs Gasser, “Activists,” in Born Digital: Understanding the First Generation of Digital Natives (2008), pp. 255–67. Copyright © 2008 by John Palfrey and Urs Gasser. Abridged and reprinted by permission of Basic Books, a member of Perseus Books Group.
Marc Prensky, “Digital Natives, Digital Immigrants,” in On the Horizon (October 2001), pp. 1–6, and “Do They Really Think Differently?” in On the Horizon (December 2001), pp. 1–6. Copyright © 2001 by MCB UP Ltd. Reproduced by permission of the author.
Christine Rosen, “Virtual Friendship and the New Narcissism,” in The New Atlantis (Summer 2007), pp. 15–31. Copyright © 2007 by Christine Rosen. Abridged and reproduced by permission of the Center for the Study of Technology and Society, Washington, D.C.
Douglass Rushkoff, “They Call Me Cyberboy,” in
Time Digital; “The People’s Net,” in
Yahoo Internet Life (July 2001); “Social Currency,” in
TheFeature.com (September 2003). Copyright © 2001 and 2003 by Douglass Rushkoff. All writings reproduced by permission of the author.
Clay Shirky, “Means,” in Cognitive Surplus: Creativity and Generosity in a Connected Age (2010), pp. 42–64. Copyright © 2010 by Clay Shirky. Abridged and used by permission of The Penguin Press, a division of Penguin Group (USA) Inc.
Lee Siegel, “A Dream Come True,” in Against the Machine: Being Human in the Age of the Electronic Mob (2008), pp. 125–37. Copyright © 2008 by Lee Siegel. Used by permission of Spiegel & Grau, an imprint of The Random House Publishing Group, a division of Random House, Inc.
Gary Small and Gigi Vorgan, “Your Brain Is Evolving Right Now,” in iBrain: Surviving the Technological Alteration of the Modern Mind (2008). Copyright © 2008 by Gary Small and Gigi Vorgan. Abridged and reprinted by permission of HarperCollins Publishers.
Don Tapscott, “The Eight Net Gen Norms,” in Grown Up Digital: How the Net Generation Is Changing Your World (2009), pp. 74-96. Copyright © 2009 by Don Tapscott. Abridged and reproduced by permission of The McGraw-Hill Companies, Inc.
Sherry Turkle, “Identity Crisis,” in Life on the Screen: Identity in the Age of the Internet (1995), pp. 255–62. Copyright © 1995 by Sherry Turkle. Reprinted with the permission of Simon & Schuster, Inc. All rights reserved.
Maryanne Wolf, “Learning to Think in a Digital World,” in Boston Globe (September 5, 2005). Copyright © 2007 by Globe Newspaper Company. Reproduced by permission of the author.