Critical voice The voice in your head that causes you to doubt yourself.
Usually it is a familiar voice. It may be your own.
Cut to When writing a script, the direction used to describe the
transition from one scene to another. This helps your graphic novel
move rapidly.
Dialogue Conversation between your characters.
Dialogue balloons Balloon-like shapes that wrap around words to
indicate that your character is talking. There is usually a pointer that
breaks into the balloon and points to the character who is doing the
talking.
Double-page spread Two pages side by side. Look at your double
page spread as a giant canvas.
Edit To arrange, correct, or change your work
Editor Professional writers and artists have an editor who gives them
feedback. An editor can help arrange, correct, and change their work.
Depending on the editing, the editor can be loved, hated, and loved and
hated at the same time by the author.
Establishing shot When writing a script, the direction used to describe
the general view of the area. It usually sets the time, place, and mood of
your graphic novel. The establishing shot is often on the splash page.
Evolution Development, change, transformation. The evolution, or how
your story evolves, is determined by its highs and lows, twists and turns,
plots and subplots.
Exterior (EXT) When writing a script, the direction used to describe an
outside view. Many times an exterior panel will be used to break up the
monotony of “talking heads.”
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