INDEX

The index that appeared in the print version of this title was intentionally removed from the eBook. Please use the search function on your eReading device for terms of interest. For your reference, the terms that appear in the print index are listed below

adaptation, in SCAMPER

Airbnb

airline problems, solving

Allen, Thomas J.

“Allen curve”

alternative uses

Amazon.com

American Psychology Association

Anthony, Scott

Apple

as innovator

iteration by

Steve Job’s return to

launch of iPod

launch of Newton

marketing at

approval, seeking

autonomy, of employees

Barnes & Noble

Baylis, Trevor

BBDO

Berkun, Scott, on workspace design

Berra, Yogi, on observation

Bezos, Jeff

Bikoff, J. Darius

BlackBerry

Blackwell, Lisa

Blue Ocean Strategy

as brainstorming tool

defining

elements of

exercise with

importance of

Blue Ocean Strategy (Kim and Mauborgne)

“The Brain’s Default Network” (Buckner, et al.)

brainstorming

in CreativityWorks Framework

development of

and drawing

effectiveness of

myths about

problem identification for successful

structure in

in teams

techniques for

tools for

branches, in mind mapping

Branson, Richard, brainstorming views of

Brown, Sunni

Brown, Tim

Buckner, Randy L.

building great teams

Buzan, Tony

Cadillac

Camp, Garrett

careers, guided by creativity

Car2Go

Catmull, Ed

on creative teams

on employee interaction

Central Intelligence Agency (CIA)

Cerf, Vinton Gray “Vint”

challenges

reframing of

viewed by fixed vs. growth mindsets

Chesky, Brian

childhood, creativity in

Chipotle

Christensen, Clayton M.

CIA (Central Intelligence Agency)

Cirque du Soleil

Cohler, Matt, on Uber

Colzato, Lorenza

combination(s)

innovation driven by

in SCAMPER

commitment (leadership quality)

communication

fostered with drawing

as leadership quality

in mind mapping

in observation

and problem identification

company creation

of Airbnb

of Chipotle

difficulties in

of Dropbox

of Fitbit

of GoPro

importance of customers in

importance of teams in

of Nest

of Netflix

problem identification for

trend identification for

of Uber

of Vitaminwater

company culture

defined

as environment

in habitat

lack of dissent in

company hierarchy

in brainstorming

and innovation

competition, innovation vs.

computer market

confidence (leadership quality)

conformity

connectedness across value chain (team domain)

“Connecting Innovation to Profit” (Ernst & Young)

Creative Confidence (T. Kelly and D. Kelly)

creative dissent

creative network

creativity

careers guided by

and curiosity

driven by rewards

fueling, with growth mindset

as genetic vs. learned behavior

innovation vs.

as leadership quality

myths about

owning

and resource availability

techniques to improve

as universal

Creativity and Innovations course

exercises in

problem identification in

CreativityWorks Framework

brainstorming in

to counter myths

and customer truth

environment in

growth mindset in

habitat in

owning creativity in

problem identification in

Crest

critical success factors (CSFs)

criticism, in brainstorming

cruise control mission

curiosity

and creativity

and innovation

and iteration

customers

attracting new

importance of, in company creation

in innovation process

observation of

staying connected to

customer truth

daily grind mission

D’Aloisio, Nick

delegation (leadership quality)

demand, creating new

details, in observation

disagreements, productive

Disney, Walt

diversity

hiring for

in teams

The Doodle Revolution (Sunni Brown)

doodling, see drawing

drawing

benefits of

in brainstorming

in SCAMPER

throughout the day

Drive (Daniel Pink)

Dropbox

Drucker, Peter, on leadership

Dweck, Carol

Eberle, Bob

Edsion, Thomas, on perseverance

education

creativity stifled in

importance of growth mindset in

Einstein, Albert on curiosity

on imagination

on perseverance

on problem identification

elimination, in SCAMPER

Eliot, T. S., on iteration

Ells, Steve

employees

gathering information from sales

prioritization of

responsibility and autonomy of

workspaces designed by

environment

company culture as

in CreativityWorks Framework

designing creative

growing leadership qualities for

and innovation

and “innovator’s dilemma”

Ernst & Young

ethnography, see also observation

evolutionary innovation

exercise(s)

with Blue Ocean Strategy

in Creativity and Innovations course

with IdeaGen mind mapping

with Phoenix List

with SCAMPER

with Tempero

Facebook

Fadell, Tony

Fail Fast or Win Big (Bernhard Schroeder)

Ferdowsi, Arash

financial nerd (team member)

Fitbit

fixed mindset

flexibility, workplace

Ford

formula, for innovation

Freud, Sigmund

Friedman, Eric

friendships

future, vision of

Gazzaniga, Michael

Gebbia, Joe

genius (team member)

“get there now” mission

Gilligan, Vince

GoPro

GORE-TEX

Graham, Paul

Grove, Andy, on company survival

growth mindset

in CreativityWorks Framework

defining

fixed vs.

fueling creativity with

hiring and retaining people with

science of

habitat

for brainstorming

in CreativityWorks Framework

designing creative

interactions in

key elements of

leadership and culture in

Harvard Business Review

Hastings, Reed

HonestTea

honesty (leadership quality)

Houston, Drew

human behavior, observing

humor (leadership quality)

idea development, with drawing

IdeaGen mind mapping

as brainstorming tool

branches in

development of

exercise with

problem identification with

imagination

imitation, innovation and

incentives, see also rewards

incremental innovation

industry expert (team member)

industry interactions

innovation

after problem identification

and company hierarchy

company responses to

competition vs.

and conformity

creativity vs.

driven by combinations

and environment

and imitation

and iteration

iteration as driver of

lack of formula for

in marketplaces

myths about

personal

research on history of

spectrums of

speed of, in current marketplaces

“Innovation and Iteration: Friends Not Foes” (Scott Anthony)

innovation experts

“innovator’s dilemma”

The Innovator’s Dilemma (Clayton M. Christensen)

insight, flashes of

inspiration

creating, as leadership quality

from drawing

in marketplace gaps

instinct (leadership quality)

interactions

encouraged, in creative habitats

in habitat

in problem identification

promoting, with workspace design

Isaacson, Walter, on workspaces at Pixar

iteration

in combination

as driver of innovation

as innovation

techniques for

Jobs, Steve

on creativity

on iteration

as leader

on physical space

return to Apple by

as team member

on workspaces at Pixar

journey mission

Kalanick, Travis

Kaufman Foundation

Kelly, David

Kelly, Tom

Kickstarter.com

Kim, Chan

knowledge, acquiring, see also learning

Koum, Jan

Lasseter, John, on workspaces at Pixar

Lavin Entrepreneurship Center at San Diego State University

Lazaridis, Mike, on Apple products

leadership

defined

growing qualities of

in habitat

importance of

learned behavior, creativity as

learning

continuing

from criticism

from mistakes of others

trying different tactics for

left-brain

LegalZoom

magazines

Managing the Flow of Technology (Thomas J. Allen)

marketplaces

discovering new

gaps in

innovation in

inspiration in gaps in

speed of innovation in current

and Tempero

Markkula, Mike

Maslow, Abraham, on creativity

Mauborgne, Renee

maximization, in SCAMPER

McDonald’s

McKim, Bob

Microsoft

mind mapping, see also IdeaGen mind mapping

minimization, in SCAMPER

missions, of teams

mobile phones

models, in brainstorming

Moritz, Michael

Mullins, John

myths

about creativity

about innovation

CreativityWorks to counter

and problem identification

Nest

Netflix

company creation of

unlimited vacation days at

The New Business Road Test, 4th edition (John Mullins)

Newton, Isaac, on innovation

note-taking, in brainstorming

observation

of customers

importance of

of trends and marketplaces

observation lab

as brainstorming tool

guidelines for conducting

importance of observation

questions for

organization, and drawing

organizational walls, breaking

Osborn, Alex

overperformer (team member)

Park, James

PayPal

perseverance

personal innovation

Phoenix List

as brainstorming tool

designing effective questions with

exercise with

plan questions in

problem questions in

use of

physical movement

Pink, Daniel

Pixar

company culture of

creative teams at

physical space of

workspaces at

plan questions (Phoenix List)

playfulness, in brainstorming

positive attitude (leadership quality)

problem identification

for company creation

in CreativityWorks Framework

with IdeaGen mind mapping

myths about

and myths about creativity and innovation

with Phoenix List

for successful brainstorming

problem questions (Phoenix List)

problem solving

bonding during

with mind mapping

with Phoenix List

in teams

Procter & Gamble (P&G)

productive disagreements

Proust, Marcel, on discovery

“put to other uses,” in SCAMPER

quantity vs. quality, in brainstorming

questions

designing effective, with Phoenix List

for observation lab

plan questions in Phoenix List

for problem identification

problem questions in Phoenix List

for trend identification

Randolph, Marc

rearrange, in SCAMPER

regional marketplaces

research

elimination of need for

on history of innovations

on marketplaces, to drive innovation

thinking essential in

responsibility

of employees

of team members

reverse, in SCAMPER

revolutionary innovation

rewards

for actions vs. traits

creativity driven by

for risk-taking

right-brain

risk-taking

getting over fear of

rewarding

Roam, Dan, on drawing

Rogers, Matt

sales beast (team member)

sales employees

San Diego State University (SDSU)

SCAMPER

as brainstorming tool

development of

drawing in

elements of

exercise with

Schroeder, Bernhard

Schultz, Howard

Sculley, John

Sinegal, Jim, on employee prioritization

Sperry, Roger

SpinBrush

“split brain” research

Starbucks

Evolution Fresh line of

iteration by

leadership at

structure, in brainstorming

substitution, in SCAMPER

success, reminders of

target segment(s)

identification of

in innovative combinations

observation of

team leader (team member)

teams

benefits of

building great

changing, to increase creativity

companies built by

in company creation

creative, at Pixar

diversity in

domains of

missions of

as priority

understanding of problems by

Tempero

as brainstorming tool

exercise with

innovation driven by combinations

inspiration in marketplace gaps

and marketplaces

thirty circles test

Thoreau, Henry, on physical movement and creativity

three team domains framework

toys

trend identification

Uber

urgency, team performance and

vacation days, unlimited

value, adding

value chain, connectedness across

visual thinking

Vitaminwater

weaknesses, acknowledging

WhatsApp

Woodman, Nick

workflow

Wozniak, Steve

Your Creative Power (Alex Osborn)

Zipcar