Index

The page numbers in this index refer to the print edition, please use the search facility on your device to find the below key words.

Acol system 29–30

Auction

•  definition of 16

•  development of 36–44

Bid, definition of 16

Bidding

•  rules for bidding 16

•  purpose of bidding 14

•  bidding steps 17

Bidding messages 44

Blackwood convention 128–131

Bonuses

•  bonus zones 36–38

•  bonus scores 172, 300, 447

Captain, role of 39

Cards, rank of 10

Contract 18

Control 381

Conventional bids 124–133

Covering an honour 436–438

Cuebid 144

Deal

•  choice of dealer 11

•  rules for dealing 11

Declarer 19

Defender 19

Describer, role of 39

Discard 13

Distribution 23, 26, 52

Distribution of suits 336

Doubles

•  penalty doubles 145–149

•  takeout doubles 150–153

Dummy 19

Entry

•  definition of 181, 313

•  preserving 196–197, 202, 257, 324–325, 338

•  using high cards as 222–224

Equipment 10

Establishing tricks 193–199, 332–344, 376

Finesse

•  against dummy 408–412

•  definition of 202–203, 345

•  discussion of 202–208

•  repeating 212

•  using high cards to take 227–228

•  use in defence 345

Forcing Bids 44, 65, 82

Fourth highest 232, 368

Games 36–37, 172

Gerber convention 132–133

Hand

•  definition of 11

•  pattern of 26

•  value of 23–27

High card points 24–25

Hold-up play 222–225, 426

Intermediate jump overcall 140–141

Interior sequence 366

Invitational bids 44, 64, 81–82

Language of bridge 16

Lead

•  opening lead 19

•  right to lead 11

Losers

•  discarding 264–276

•  focusing on 238

•  tallying 238–239

•  trumping 249–258

Major suits 17

Minor suits 17

No bid 16–17

No trumps

•  as denomination 12–13

•  opening 1NT 29–30

•  opening 2NT 105

Opening bid

•  opening 1 of a suit 30–32

•  opening 1NT 29–30

•  pre-emptive openings 113–114

•  requirements to open 29

•  right to open 16

•  strong openings 102–108

Opening lead

•  against no trump contracts 358–373

•  against suit contracts 387–403

Overcall

•  definition of 134–135

•  requirements for 135–137

Overtaking 181, 317

Pack

•  rank of cards in 10

•  rank of suits in 10

Partners

•  choice of 10

•  compass positions 10

Partscores 38

Pattern 26

Pass 16–17

Points

•  high card points 24

•  support points 25

•  pre-emptive openings 113–114

•  pre-emptive overcalls 141–142

Promotion 183–192, 268, 322–331, 374–375

Rebids

•  by opener after forcing response 82–87

•  by opener after limit response 76–82

•  by pre-emptor 116–117

•  by responder facing medium hand 91–96

•  by responder facing minimum hand 96–97

•  by responder facing strong hand 97–98

Redouble 147–148

Response

•  to 1NT 50–57

•  to one of a major 58–67

•  to one of a minor 68–75

•  to a strong opening 108–109

•  to a pre-emptive opening 115–116

•  to a overcall 137–139, 144

•  to a takeout double 153–155

Ruffing 377–381

Scoring 172, 300, 447

Second hand low 433–435

Sequence 316, 365–366

Short side 171–172, 312–315

Sign-off bids 44

Signals

•  attitude 421–425

•  count 425–427

•  definition 420

•  suit preference 427–428

Slams 137–139, 172

Stayman convention 124–127, 130

STOP principle 167–176

Support points 25–26

Sure tricks 169–171, 301–302, 312–321

Third hand high 404–408

Tricks 11

Trumps

•  definition of 12–14

•  delayed drawing of 282–285

•  discovering fit in 14–16

•  drawing 278–282

•  principles 236–248

•  use of in defence 374–386

Unblocking 317, 414–415

Valuation 23–27

Zones

•  slam zone 36–37

•  game zone 37–38

•  partscore zone 38