Index
The page numbers in this index refer to the print edition, please use the search facility on your device to find the below key words.
Acol system 29–30
Auction
• definition of 16
• development of 36–44
Bid, definition of 16
Bidding
• rules for bidding 16
• purpose of bidding 14
• bidding steps 17
Bidding messages 44
Blackwood convention 128–131
Bonuses
• bonus zones 36–38
• bonus scores 172, 300, 447
Captain, role of 39
Cards, rank of 10
Contract 18
Control 381
Conventional bids 124–133
Covering an honour 436–438
Cuebid 144
Deal
• choice of dealer 11
• rules for dealing 11
Declarer 19
Defender 19
Describer, role of 39
Discard 13
Distribution 23, 26, 52
Distribution of suits 336
Doubles
• penalty doubles 145–149
• takeout doubles 150–153
Dummy 19
Entry
• definition of 181, 313
• preserving 196–197, 202, 257, 324–325, 338
• using high cards as 222–224
Equipment 10
Establishing tricks 193–199, 332–344, 376
Finesse
• against dummy 408–412
• definition of 202–203, 345
• discussion of 202–208
• repeating 212
• using high cards to take 227–228
• use in defence 345
Forcing Bids 44, 65, 82
Fourth highest 232, 368
Games 36–37, 172
Gerber convention 132–133
Hand
• definition of 11
• pattern of 26
• value of 23–27
High card points 24–25
Hold-up play 222–225, 426
Intermediate jump overcall 140–141
Interior sequence 366
Invitational bids 44, 64, 81–82
Language of bridge 16
Lead
• opening lead 19
• right to lead 11
Losers
• discarding 264–276
• focusing on 238
• tallying 238–239
• trumping 249–258
Major suits 17
Minor suits 17
No bid 16–17
No trumps
• as denomination 12–13
• opening 1NT 29–30
• opening 2NT 105
Opening bid
• opening 1 of a suit 30–32
• opening 1NT 29–30
• pre-emptive openings 113–114
• requirements to open 29
• right to open 16
• strong openings 102–108
Opening lead
• against no trump contracts 358–373
• against suit contracts 387–403
Overcall
• definition of 134–135
• requirements for 135–137
Overtaking 181, 317
Pack
• rank of cards in 10
• rank of suits in 10
Partners
• choice of 10
• compass positions 10
Partscores 38
Pattern 26
Pass 16–17
Points
• high card points 24
• support points 25
• pre-emptive openings 113–114
• pre-emptive overcalls 141–142
Promotion 183–192, 268, 322–331, 374–375
Rebids
• by opener after forcing response 82–87
• by opener after limit response 76–82
• by pre-emptor 116–117
• by responder facing medium hand 91–96
• by responder facing minimum hand 96–97
• by responder facing strong hand 97–98
Redouble 147–148
Response
• to 1NT 50–57
• to one of a major 58–67
• to one of a minor 68–75
• to a strong opening 108–109
• to a pre-emptive opening 115–116
• to a overcall 137–139, 144
• to a takeout double 153–155
Ruffing 377–381
Scoring 172, 300, 447
Second hand low 433–435
Sequence 316, 365–366
Short side 171–172, 312–315
Sign-off bids 44
Signals
• attitude 421–425
• count 425–427
• definition 420
• suit preference 427–428
Slams 137–139, 172
Stayman convention 124–127, 130
STOP principle 167–176
Support points 25–26
Sure tricks 169–171, 301–302, 312–321
Third hand high 404–408
Tricks 11
Trumps
• definition of 12–14
• delayed drawing of 282–285
• discovering fit in 14–16
• drawing 278–282
• principles 236–248
• use of in defence 374–386
Unblocking 317, 414–415
Valuation 23–27
Zones
• slam zone 36–37
• game zone 37–38
• partscore zone 38