The C# Classes and Objects
To help us to get started on all of this, the first step is that we have to spend some of our time talking about what the objects are, and how the C# language is going to use them to execute codes.
Programming is something that has really seen some big changes since it first began, which has ensured that programmers are going to work with a lot of different methods to help them to create some of the new applications their programs and computers need.
One of the best upgrades to happen to these programming languages is the object-oriented programming, or OOP, that we are talking about with C# and other similar languages.
In fact, most of the modern coding languages out there are going to rely on this because it ensures that your coding is easy to use and understand, and it will help us to code better as a beginner.
You will find that there are a ton of components that your coding needs to be able to handle to make a code behave.
But the OOP part of our language is going to help us to break all of these parts up into more manageable chunks so that nothing gets lost and it all will behave in the manner that it should.
Since there is the fact that there are a ton of aspects that we need to have to go with one another to ensure this process works and our program will perform, we need to divide some of these components up a bit and then learn a bit more about what they are going to do.
Let’s look at the idea of these OOP languages, the classes, the objects, and so much more to see how this will work for us.
The Basics of the OOP Language
The very first thing that we need to understand when we come here is what the OOP language is going to mean and why this is so important to what we are doing in our coding.
To keep it simple, OOP is basically just a style of coding that is going to rely on objects, ones that are actually created by the programmer, and can relate back to some of the physical objects that we find in the world around us all of the time.
These OOP languages are nice because they are able to provide us with the exact model that we need to work with, based on the manner in which we want to use our objects, and it can also be based on how we would like to work with these objects in the real world as well.
If you have a ball in your coding, then it is going to look and feel and act in the same manner as a ball would in the real world.
When we compare this to some of the other languages that you can use for coding, you would have to spend your time on these working with ideas that are more abstract.
Abstract ideas are hard to work with, and that made it hard for beginners to even understand what was going on in the code, much less use it in a manner that they could code properly.
This was the only way to do things when coding started, but it set the bar too high for a lot of people to get into the world of coding, and most felt defeated and stopped before they even had a chance to get started.
On the other hand, the OOP languages took this challenge away and made things easier.
With these, you get the benefit of throwing out some of those abstract ideas and instead had it set up so that you could work with objects that are easier to handle and understand as well.
And most of the modern coding languages out there rely on this process now, which can make life easier for you as a beginner.
The Objects
Now that we know a bit more about how these OOP languages are supposed to work and what they can do to make coding easier for everyone, it is time to look a bit more at some of the objects that make up this type of language.
Programmers are able to work with these objects in any manner that they want.
These digital objects are going to be there to represent some of the physical objects that you want to find in your code.
When you work with any of the modern OOP languages, which includes C#, you have to keep in mind though that the objects need to have a few key characteristics in place in order to work well.
These characteristics are going to include
These can be general or specific.
A good method to use to make sure that we are better able to understand how these are meant to work is to look at an example of this.
Let’s say that we want to add a ball to our code.
The state of this ball is going to be.
Things like what the ball is made from the size of the ball, and the color of the ball.
We could even talk about how the ball feels when we hold it.
On the other hand, when we are talking about the behavior of the ball, we would focus more on the things that the ball can do.
This could include things like the ball rolling, the ball bouncing, kicking the ball, throwing the ball, and so on.
Any time that we want to work with one of these types of languages, we will find that it is easy to combine the information and the technique, and then you can process them as the same thing.
The programming object is then going to have time to match up to how it is supposed to behave and look when it would be in the real world, and then it will go through and hold onto all of this information and these actions to use later when the code actually executes.
These objects are going to be an important part of the code that we want to write.
We will use a lot of objects along the way, and as we will see here in a moment, the classes that we are able to create will come in and provide us with all of the storage that we need, ensuring that these objects stay together, and are easy to find, at the right parts of the code.