Sojourn

It burned at my eyes and pained every part of my body. It destroyed my piwafwi and boots, stole the magic from my armor, and weakened my trusted scimitars. Still, every day, without fail, I was there, sitting upon my perch, my judgment seat, to await the arrival of the sunrise. It came to me each day in a paradoxical way. The sting could not be denied, but neither could I deny the beauty of the spectacle. The colors just before the sun’s appearance grabbed my soul in a way that no patterns of heat emanations in the Underdark ever could. At first, I thought my entrancement a result of the strangeness of the scene, but even now, many years later, I feel my heart leap at the subtle brightening that heralds the dawn. I know now that my time in the sun—my daily penance—was more than mere desire to adapt to the ways of the surface world. The sun became the symbol of the difference between the Underdark and my new home. The society that I had run away from, a world of secret dealings and treacherous conspiracies, could not exist in the open spaces under the light of day. This sun, for all the anguish it brought me physically, came to represent my denial of that other, darker world. Those rays of revealing light reinforced my principles as surely as they weakened the drow-made magical items. In the sunlight the piwafwi, the shielding cloak that defeated probing eyes, the garment of thieves and assassins, became no more than a worthless rag of tattered cloth.

*  *  *

Does anything in all the world force a heavier weight upon one’s shoulders than guilt? I have felt the burden often, have carried it over many steps, on long roads. Guilt resembles a sword with two edges. On the one hand it cuts for justice, imposing practical morality upon those who fear it. Guilt, the consequence of conscience, is what separates the goodly persons from the evil. Given a situation that promises gain, most drow can kill another, kin or otherwise, and walk away carrying no emotional burden at all. The drow assassin might fear retribution but will shed no tears for his victim. To humans—and to surface elves, and to all of the other goodly races—the suffering imposed by conscience will usually far outweigh any external threats. Some would conclude that guilt—conscience—is the primary difference between the varied races of the Realms. In this regard, guilt must be considered a positive force. But there is another side to that weighted emotion. Conscience does not always adhere to rational judgment. Guilt is always a self-imposed burden, but is not always rightly imposed. So it was for me along the road from Menzoberranzan to Icewind Dale. I carried out of Menzoberranzan guilt for Zaknafein, my father, sacrificed on my behalf. I carried into Blingdenstone guilt for Belwar Dissengulp, the svirfneblin my brother had maimed. Along the many roads there came many other burdens: Clacker, killed by the monster that hunted for me; the gnolls, slain by my own hand; and the farmers—most painfully—that simple farm family murdered by the barghest whelp. Rationally I knew that I was not to blame, that the actions were beyond my influence, or in some cases, as with the gnolls, that I had acted properly. But rationale is little defense against the weight of guilt. In time, bolstered by the confidence of trusted friends, I came to throw off many of those burdens. Others remain and always shall. I accept this as inevitable, and use the weight to guide my future steps. This, I believe, is the true purpose of conscience.

*  *  *

To all the varied peoples of the world nothing is so out of reach, yet so deeply personal and controlling, as the concept of god. My experience in my homeland showed me little of these supernatural beings beyond the influences of the vile drow deity, the Spider Queen, Lolth. After witnessing the carnage of Lolth’s workings, I was not so quick to embrace the concept of any god, of any being, that could so dictate codes of behavior and precepts of an entire society. Is morality not an internal force, and if it is, are principles then to be dictated or felt?

So follows the question of the gods themselves: Are these named entities, in truth, actual beings, or are they manifestations of shared beliefs? Are the dark elves evil because they follow the precepts of the Spider Queen, or is Lolth a culmination of the drow’s natural evil conduct? Likewise, when the barbarians of Icewind Dale charge across the tundra to war, shouting the name of Tempus, Lord of Battles, are they following the precepts of Tempus, or is Tempus merely the idealized name they give to their actions? This I cannot answer, nor, I have come to realize, can anyone else, no matter how loudly they—particularly priests of certain gods—might argue otherwise. In the end, to a preacher’s ultimate sorrow, the choice of a god is a personal one, and the alignment to a being is in accord with one’s internal code of principles. A missionary might coerce and trick would-be disciples, but no rational being can truly follow the determined orders of any god-figure if those orders run contrary to his own tenets.

Neither I, Drizzt Do’Urden, nor my father, Zaknafein, could ever have become disciples of the Spider Queen. And Wulfgar of Icewind Dale, my friend of later years, though he still might yell out to the battle god, does not please this entity called Tempus except on those occasions when he puts his mighty war hammer to use. The gods of the Realms are many and varied—or they are the many and varied names and identities tagged onto the same being. I know not—and care not—which.

*  *  *

I now view my long road as a search for truth—truth in my own heart, in the world around me, and in the larger questions of purpose and of existence. How does one define good and evil? I carried an internal code of morals with me on my trek, though whether I was born with it or it was imparted to me by Zaknafein—or whether it simply developed from my perceptions—I cannot ever know. This code forced me to leave Menzoberranzan, for though I was not certain of what those truths might have been, I knew beyond doubt that they would not be found in the domain of Lolth. After many years in the Underdark outside of Menzoberranzan and after my first awful experiences on the surface, I came to doubt the existence of any universal truth, came to wonder if there was, after all, any purpose to life. In the world of drow, ambition was the only purpose, the seeking of material gains that came with increased rank. Even then, that seemed a little thing to me, hardly a reason to exist. I thank you, Montolio DeBrouchee, for confirming my suspicions. I have learned that the ambition of those who follow selfish precepts is no more than a chaotic waste, a finite gain that must be followed by infinite loss. For there is indeed a harmony in the universe, a concordant singing of common weal. To join that song, one must find inner harmony, must find the notes that ring true. There is one other point to be made about that truth: evil creatures cannot sing.

*  *  *

How different the trail seemed as I departed Mooshie’s Grove from the road that had led me there. Again I was alone, except when Guenhwyvar came to my call. On this road, though, I was alone only in body. In my mind I carried a name, the embodiment of my valued principles. Mooshie had called Mielikki a goddess; to me she was a way of life. She walked beside me always along the many surface roads I traversed. She led me out to safety and fought off my despair when I was chased away and hunted by the dwarves of Citadel Adbar, a fortress northeast of Mooshie’s Grove. Mielikki, and my belief in my own value, gave me the courage to approach town after town throughout the northland. The receptions were always the same: shock and fear that quickly turned to anger. The more generous of those I encountered told me simply to go away; others chased me with weapons bared. On two occasions I was forced to fight, though I managed to escape without anyone being badly injured. The minor nicks and scratches were a small price to pay. Mooshie had bidden me not to live as he had, and the old ranger’s perceptions, as always, proved true. On my journeys throughout the northland I retained something—hope—that I never would have held if I had remained a hermit in the evergreen grove. As each new village showed on the horizon, a tingle of anticipation quickened my steps. One day, I was determined, I would find acceptance and find my home. It would happen suddenly, I imagined. I would approach a gate, speak a formal greeting, then reveal myself as a dark elf. Even my fantasy was tempered by reality, for the gate would not swing wide at my approach. Rather, I would be allowed guarded entry, a trial period much like the one I endured in Blingdenstone, the svirfneblin city. Suspicions would linger about me for many months, but in the end, principles would be seen and accepted for what they were; the character of the person would outweigh the color of his skin and the reputation of his heritage. I replayed that fantasy countless times over the years. Every word of every meeting in my imagined town became a litany against the continued rejections. It would not have been enough, but always there was Guenhwyvar, and now there was Mielikki.

*  *  *

Of all the races in the known Realms, none is more confusing, or more confused, than humans. Mooshie convinced me that gods, rather than being outside entities, are personifications of what lies in our hearts. If this is true, then the many, varied gods of the human sects—deities of vastly different demeanors—reveal much about the race.

If you approach a halfling, or an elf, or a dwarf, or any of the other races, good and bad, you have a fair idea of what to expect. There are exceptions, of course; I name myself as one most fervently! But a dwarf is likely to be gruff, though fair, and I have never met an elf, or even heard of one, who preferred a cave to the open sky. A human’s preference, though, is his own to know—if even he can sort it out.

In terms of good and evil, then, the human race must be judged most carefully. I have battled vile human assassins, witnessed human wizards so caught up in their power that they mercilessly destroyed all other beings in their paths, and seen cities where groups of humans preyed upon the unfortunate of their own race, living in kingly palaces while other men and women, and even children, starved and died in the gutters of the muddy streets. But I have met other humans—Catti-brie, Mooshie, Wulfgar, Agorwal of Termalaine—whose honor could not be questioned and whose contributions to the good of the realms in their short life spans will outweigh that of most dwarves and elves who might live half a millennium and more.

They are indeed a confusing race, and the fate of the world comes more and more into their ever-reaching hands. It may prove a delicate balance, but certainly not a dull one. Humans encompass the spectrum of character more fully than any other beings; they are the only “goodly” race that wages war upon itself—with alarming frequency.

The surface elves hold out hope in the end. They who have lived the longest and seen the birth of many centuries take faith that the human race will mature to goodness, that the evil in it will crush itself to nothingness, leaving the world to those who remain.

In the city of my birth I witnessed the limitations of evil, the self-destruction and inability to achieve higher goals, even goals based upon the acquisition of power. For this reason, I, too, will hold out hope for the humans, and for the Realms. As they are the most varied, so too are humans the most malleable, the most able to disagree with that within themselves that they learn to be false.

My very survival has been based upon my belief that there is a higher purpose to this life: that principles are a reward in and of themselves. I cannot, therefore, look forward in despair, but rather with higher hopes for all in mind and with the determination that I might help to reach those heights.

This is my tale, then, told as completely as I can recall and as completely as I choose to divulge. Mine has been a long road filled with ruts and barriers, and only now that I have put so much so far behind me am I able to recount it honestly. I will never look back on those days and laugh; the toll was too great for humor to seep through. I do often remember Zaknafein, though, and Belwar and Mooshie, and all the other friends I have left behind.

I have often wondered, too, of the many enemies I have faced, of the many lives my blades have ended. Mine has been a violent life in a violent world, full of enemies to myself and to all that I hold dear. I have been praised for the perfect cut of my scimitars, for my abilities in battle, and I must admit that I have many times allowed myself to feel pride in those hard-earned skills.

Whenever I remove myself from the excitement and consider the whole more fully, though, I lament that things could not have been different. It pains me to remember Masoj Hun’ett, the only drow I ever killed; it was he who initiated our battle and he certainly would have killed me if I had not proven the stronger. I can justify my actions on that fated day, but never will I be comfortable with their necessity. There should be a better way than the sword.

In a world so filled with danger, where orcs and trolls loom, seemingly, around every bend in the road, he who can fight is most often hailed as the hero and given generous applause. There is more to the mantle of “hero,” I say, than strength of arm or prowess in battle. Mooshie was a hero, truly, because he overcame adversity, because he never blinked at unfavorable odds, and mostly because he acted within a code of clearly defined principles. Can less be said of Belwar Dissengulp, the handless deep gnome who befriended a renegade drow? Or of Clacker, who offered his own life rather than bring danger to his friends?

Similarly, I name Wulfgar of Icewind Dale a hero, who adhered to principle above battle lust. Wulfgar overcame the misperceptions of his savage boyhood, learned to see the world as a place of hope rather than a field of potential conquests. And Bruenor, the dwarf who taught Wulfgar that important difference, is as rightful a king as ever there was in all the realms. He embodies those tenets that his people hold most dear, and they will gladly defend Bruenor with their very lives, singing a song to him even with their dying breaths.

In the end, when he found the strength to deny Matron Malice, my father, too, was a hero. Zaknafein, who had lost his battle for principles and identity throughout most of his life, won in the end. None of these warriors, though, outshines a young girl I came to know when I first traveled across Ten Towns. Of all the people I have ever met, none has held themselves to higher standards of honor and decency than Catti-brie. She has seen many battles, yet her eyes sparkle clearly with innocence and her smile shines untainted. Sad will be the day, and let all the world lament, when a discordant tone of cynicism spoils the harmony of her melodic voice. Often those who call me a hero speak solely of my battle prowess and know nothing of the principles that guide my blades. I accept their mantle for what it is worth, for their satisfaction and not my own. When Catti-brie names me so, then will I allow my heart to swell with the satisfaction of knowing that I have been judged for my heart and not my sword arm; then will I dare to believe that the mantle is justified. And so my tale ends—do I dare to say? I sit now in comfort beside my friend, the rightful king of Mithral Hall, and all is quiet and peaceful and prosperous. Indeed this drow has found his home and his place. But I am young, I must remind myself. I may have ten times the years remaining as those that have already passed. And for all my present contentment, the world remains a dangerous place, where a ranger must hold to his principles, but also to his weapons. Do I dare to believe that my story is fully told? I think not.