Process overview – Part 1

To build this zombie shooting range, we will split the work into several stages over two chapters. Part 1 will focus on the environment and the primary assets. These tasks are further divided into the following phases:

Once complete, we will move on to Part 2, where we will look at the scripts for zombie spawning, movement, attacking, and death. We will also use lighting and a skybox to set the mood, before learning how to build and deploy the final application. This will be a fun project, so sit back, fire up the latest version of Unity, and get ready to summon some rotters.