Abyss – Faerie version of hell. It is a dark, desolate wasteland.
Air Faerie – A fae descended from the Air Kingdom in Faerie. They mainly cast air or electricity based spells. Some can dematerialize, scattering their cells. They can watch without being detected in this form, and travel great distances rapidly.
Awakening – Faeries come to age after their first sexual release with another faerie. This process brings their power to the surface. It will strengthen what might have previously shown as a weak power, or produce new ones to the individual fae.
Bond – Faerie’s can form a bond with another. It is similar to werewolves mating. The two faeries’ magic mingles, strengthening each other. It is a slower process but once it forms it can’t be broken.
Compulsion – Sirens and nymphs can force a suggestion on someone during sexual release. Spells can be cast to have the same effect without sex.
Dragon – Ancient creature of the elements. Most can shift forms from lizard-like beast to human at will. They possess elemental types of magic.
Earth Faerie – A fae descended from the Earth Kingdom of Faerie. Their powers include superhuman strength and super-sensitive hearing, smell, and sight. Most can manipulate the earth itself, or create compounds of rock from dust or dirt. Some are able to communicate with animals.
Elder Guard – Fae chosen by the Elder Guardians to serve as their guard and be their eyes and ears outside their secluded fortress. These fae can be controlled by the guardians, but are generally left to their own devices.
Elder Guardian(s) – The fae who oversee fae royalty. They only intervene in the event one royal raises a complaint against another.
Faerie – Both the physical realm on the other side of the veil, and the people who come from there. There are many different forms of fae.
Fire Fae – A fae descended from the Fire Kingdom of Faerie. Many have visions. Their magic is generally heat and fire based.
Iron – Certain types of faerie have an aversion to iron and other metals with iron content.
Leprechaun – Fae with no elemental association. Most can’t control their inherent magic. Spells and wards often unravel around them. Luck is generally in their favor. Even if chaos breaks out around them, they tend to stay safe.
Mages – Humans who possess elemental magic. They can either sling spells like weapons or heal, though it is rare for a mage to be a healer.
Mate – Fae, and some other creatures, sometimes create a supernatural bond with their soul mate. The bond is nearly impossible to break unless one party dies. The bound couple will sometimes feel what the other is feeling, or sense the danger the other is in.
Nymph – There are water nymphs and wood nymphs. The water nymphs originated in Faerie near lakes, oceans, and rivers. Wood nymphs originated in the oldest forests. Most of their magic is powered by love, lust, and similar emotions, and enhanced through orgasm. Some nymphs have other forms of magic as well. Unlike most faerie, they have no glamour and are stuck with their unusual coloring.
Oath – Most fae can form a promise that is bound in magic.
Others – Any being that isn’t quite human. Werewolves, vampires, shaman, druid, mages, witches, warlocks, and fae are some examples.
Shield – A protection spell. Forms a wall usually of one or two elements.
Silver Council – Organization of mages. They are the governing force of most Others. Not everyone recognizes them, but they try to police all Others. The Silver Council is mostly made up of formally trained mages. They occasionally will employ other casters.
Silver Council Enforcer – The mages who police Others.
Ward - A spell that protects, sometimes keeps people from entering.
Werewolves – Specific type of wereanimal. A werewolf is created when a werewolf in either its beast form, or half-man form, bites and in rare cases scratches a human. They are incredibly strong, and faster than a normal human. Powerful werewolves can not only shift into their wolf form but also a physical presence larger than human, covered in fur with enormous claws and bestial head. Their sense of smell and sight are very strong, especially in their beast forms.
Witch – A human who is highly sensitive to magic, and can cast a limited amount of magic. Abilities vary from clairvoyance, empath, telekinesis, or various other psychic abilities. Most are adept at potions which combine natural ingredients with magic.