DREAMTREADER CREED, CONCEPTUS 3
The difference between life and death is a matter of small details. And so, over the ages, Dreamtreaders have made painstaking observations about the nature and boundaries of the Dream in such precise measures that they have detected nine laws at work. Learn them, Dreamtreader! Your life and the lives of those you love may depend on it.
The Laws Nine
LAW ONE: Anchor first; Anchor deep. Construct an anchor image that is rooted in a deeply powerful emotion. It must be dear to you.
LAW TWO: Anchor where you may return with ease, but no one else can. If your anchor is destroyed or otherwise kept from you, your time may run out.
LAW THREE: Never remain in the Dream for more than your Eleven Hours. Your Personal Midnight is the end. Depart for the Temporal . . . or perish.
LAW FOUR: Depart for the Temporal at Sixtolls or find some bastion to defend against the storm. The Nightmare Lord will open wide his kennels, chaos will rule, and the Dreamtreader will be lost.
LAW FIVE: While in the Dream, consume nothing made with gort, the soul harvest berry. It is black as pitch and enslaves your body to those with dark powers.
LAW SIX: Defend against sudden and final death within the Dream. Prepare your mind for any number of calamities that may come, or else be shut out from the Dream forever.
LAW SEVEN: Never accept an invitation from the Nightmare Lord. Not even to parley. He is a living snare to the Dreamtreader. There is no good-faith bargain. With him, the only profit is death.
LAW EIGHT: By the light of a Violet Torch, search yourself for tendrils, the Nightmare Lord’s silent assassins.
LAW NINE: Dreamtread with all the strength you can muster, but never more than two days in a row. To linger in the Dream too often will invite madness. Temporal and Dream will be fused within you and shatter your mind.