AS GUILLERMO GAINS GREATER FAME and scrutiny, and as security on the tentpole films he crafts becomes ever greater, the notebooks have become a two-edged sword. They are valued as works of art in themselves, but could also become liabilities by revealing great secrets if lost or stolen. In addition, these pages reflect not only the changing nature of Guillermo’s life and art, but also the changing relationship between him and his audience. He is no longer a fledgling unknown clamoring for attention but a celebrity operating in public view.
Even today, Guillermo is reluctant to acknowledge his widespread popularity and vast influence. “I’m still not on the world stage. There are people who care for me. Still, the large majority of people don’t know who I am. I’m not a household name; I’m an acquired taste.”
Genuine modesty aside, Guillermo has learned the need for ever-greater caution regarding the notebooks. He must constantly be mindful of them. He became sharply aware of this on The Hobbit (2012); he was originally scheduled to direct the film series, and on the first film he shares cowriting credit. “The problem with the notebooks is, there was a very fractured relationship with them during The Hobbit. I kept a lot of notes, but I was very paranoid of them being lost because that was a supersecret project. To this day I’m very paranoid about that book, which is not finished; I’m still writing in it. So I pull it out less often because if it gets lost, if I reveal anything that’s stayed in the movies, it’s legally very, very binding.”
Once Guillermo was on board as The Hobbit’s director, financial difficulties with MGM led to the film’s delay. After two years cooling his heels in New Zealand waiting for production to begin, Guillermo ultimately left the project, intent on making up lost time and getting back to work.
Back in the United States, Guillermo met with James Cameron, who asked him if he was still interested in making a film of H. P. Lovecraft’s novel At the Mountains of Madness—because, if so, Cameron wanted to produce it.
Guillermo had been making notes—and notebook entries—on Mountains of Madness for more than fifteen years, and with Cameron fresh off the billion-dollar-plus success of Avatar, it seemed at last the stars would align to bring Guillermo’s most avidly desired project to fruition. Tom Cruise and Ron Perlman were cast in lead roles, and many months of intense preparation began, including astonishing creature designs, breathtaking production artwork, detailed storyboards of the entire film, location scouting, and more.
Then, at the last moment, the studio pulled the plug. No R-rated, two-hundred-million-dollar film had ever been greenlit to production, and the studio feared that the movie wouldn’t turn a profit without the child and teen audience. Heartbroken, Guillermo leapt into another film he’d been developing with Legendary Pictures, Pacific Rim—the ultimate giant monster-versus-giant robot movie.
“I think I’ve been preparing for Pacific Rim all my life,” Guillermo says. “When I was a kid, I saw The War of the Gargantuas in a shitty theater in Mexico, and I got a glass of pee thrown on my head from the balcony, and I stayed to finish the movie. That’s how much I love kaijus, you know?”
Pacific Rim was the perfect remedy for all the emotional and psychic wounds Guillermo had suffered while trying to make The Hobbit and At the Mountains of Madness—then emerging without a picture to shoot after four years. As he puts it, “Pacific Rim has been the best experience for me in producing and directing a movie that I’ve ever had.”
Best of all, this big summer movie embraces many of Guillermo’s favorite themes and motifs: the balancing act between the forces of chaos and order, darkness and light, human and mechanism entwined, duking it out with gigantic weird creatures from another dimension—much like H. P. Lovecraft’s Old Ones.
Filled with new creative fervor, Guillermo returned to working out designs and ideas in his notebooks. “Pacific Rim has a number of pages, which means a lot,” he relates. “If I have more than two pages on a movie, that means I’ve been at it for a long time because I don’t write that often in the book anymore.”
He hasn’t written in the notebook since completing Pacific Rim, but he adds, “Now that I’m doing [the TV version of] The Strain and Crimson Peak, I may restart. But I really want to finish this volume, so I can put it in a safe place, and I can start carrying a new notebook again. Once I’m not working on a supersecret project, I’ll be relaxed.”
What of the future? For a writer-director with such dark visions, Guillermo’s outlook is enduringly hopeful. Paraphrasing science fiction legend Theodore Sturgeon, one of his favorite writers, Guillermo observes, “There’s the famous Sturgeon’s Law, which is, ‘Ninety percent of everything is shit.’ Now the way I live my life is the del Toro Law, which is, ‘Ten percent of everything is awesome.’ You know what I’m saying? I agree with Sturgeon, except I think that it’s amazing that we get ten percent.
“All I know is that hatred makes life so much shorter and bitter. And every time you can give love, give love, if you can—and you can’t all the time, I mean I’m not a candy-ass Teletubby, I’m a human being, you know. I hate people and I love people. But whenever you can, just fucking love. If you can choose, choose love.”
–Ultra Primes (T1.9) 14, 16, 20, 24, 28, 32, 40, 50, 65, 85, 100, 135, 160 mm for each unit Macro Primes (T21) 16, 24, 40 mm, VariablePrimes (T2.2) 16–30 mm 29–60 mm, 55–105 mm zooms 15–40 mm, 28–76 mm, 17–80 mm 24, 290 mm, each unit.
–Cold colors in the Tokyo FB except for the shoe in Mako’s hand.
–Rain of slow, gray ash
–On the battlefield everything is blood and mud. The strongest lines are the horizontal ones and in the forest and the castle the most powerful lines are vertical. The cannons destroy the forest when they try unsuccessfully to halt the advance of the enemy troops.
–The confusion interrupts the battle, putting both armies in a constant state of alert, sensitive to the slightest sound.
“Mako on the stairs”
–Use the clock of war to mark time with news in last third of the film.
–“Don’t let your feet touch the ground” by Ash Koley.
–The Beast was afraid of becoming vulnerable. He isolated himself from the world, poring over his books and maps.
–When is the right time to say good-bye? How can we know if we’re unaware of the host’s identity? How to know if we are midway through the meal or if it has already come to an end?
–I’m a father but I still feel like a son, I’m an adult but my fears are those of a child. I’m alone but I live among many, I feel like time is running out when everything is just getting started
–The dark fairy hated the prince because she loved him with a passion.
–Always say what you think, always do what you say, and know what makes you happy. Live or die abiding by firmly made decisions, doing what you think is the right thing.
Mako in the rain, sans helicopter
MSZ: So Pacific Rim is part of a new notebook, which includes notes you made while working on The Hobbit, correct?
GDT: Well, what happened is, I lost a lot of the rhythm of working in the notebooks during The Hobbit, because I was so afraid—I’m still afraid—of carrying that notebook. I used to grab my notebook and travel with it everywhere and make annotations, but with The Hobbit, secrecy was so paramount I was paranoid about leaving it behind in a coffee shop. So I stopped carrying it. And to this day, I have it at home, but until I finish that notebook, I cannot carry a notebook, because the three movies haven’t come out yet.
MSZ: How did you get back into working in the notebooks for Pacific Rim?
GDT: I was really, really invested in this image of the girl with the red shoe [opposite]. Because it’s something that I felt was very iconic, and it defined the entire palette of the movie for me. The movie is incredibly saturated with color, but I wanted Mako’s flashback to have few colors and feel almost monochromatic. Blue is dominant in her memories and it permeates her in the present—her hair is streaked with that blue. She is marred by the past. I also wanted her introduction scene [above] to be monochromatic and we art directed that whole introductory sequence in the rain to be only concrete gray, cyan, and gold. So the two sequences are linked.
But once Mako and Raleigh connect, more colors begin to be associated with them. The first Drift they do is all in blue. After that, when they are fighting in Hong Kong, all these colors start coming in, and we end up with them immersed in a sea of red. And the red is the same red as the red of her shoe.
I think that if you’re going to go crazy with colors in a movie like we do in Pacific Rim, you have to have peaks and valleys; you have to have places where the eye can rest. And so we have that regular red, for when Raleigh and Mako connect. And then when they are not connecting, or when they are alone, they each have another color. Mako’s palette is cold, while Raleigh’s color code for when he is by himself is rust and grime and amber.
–The world is rapidly becoming a more and more vile place that celebrates vulgarity and brutality in the abstract but that hypocritically demands absolute moral perfection in public
–Sooner than you might think, with noise comes emptiness. The explosion occurs when emptiness trumps substance
–How pleasant is the sensation of absence. What a pleasing assassin is silence
–Absolute inconsequence, empty gestures, distance. To be so close and yet so distant from others; to fade away without thunder, without a roar and without fury. Without a vessel, without meaning, without a clear direction; without a destiny, finding nothing but echoes in the voices of other people.
–To which one of the voices should we pay attention? To the one that says “keep going, keep going”? To the one that speaks of tedium? What is the purpose of the gears? Entropy overcomes and guides us as we lurch along toward our cosmic destiny; perhaps, the most we can do is end our days as tiny discharges of energy. Positive, negative? What difference does it make? Murals made by ants, crushed under the feet of a man trudging along, part of an incomprehensible, indecipherable cosmic joke.
The code in the Kaiju’s viscera should he fascinating. Blues, iridescence; translucent and opalescent. Bioluminescent blood should come from the glow sticks; this would help with the FX brain
–Before the written language in Cluva events were recorded by knotting cords or making notches on a stick (SINOGRAMS is what the symbols are called) 6 categories. XIANGXING, ZHISHI, HUIYI, XIESHENG, ZUANZAU, and JIAJIE —PICTOGRAMS.
–Wide-angle lenses to capture the CHARACTER and the SURROUNDINGS in the same frame 18 mm
–For Beauty and the Beast, the Age of Reason, which is the period during the eighteenth century in which reason is enthroned above spirituality, which witnesses the birth of Diderot’s Encyclopedia. It’s in this spirit that the United States is born as a new country.
–Perhaps it might also be worthwhile to set it in the following period: during the Napoleonic Wars, when reason has been abandoned but spirituality has not been recovered or reclaimed.
–BOXING FIST FIGHT in the middle of a battlefield in F.
–Gathering pages from her encyclopedia Bella finds something ancient and magic.
“Sprouting Boy”
MSZ: What can you say about the flower here [opposite]? Does it resonate at all with the flower in Pan’s Labyrinth?
GDT: The idea in both films is that the flower tells the story. But I abandoned the idea in the middle of shooting Pacific Rim because I thought we wouldn’t have time. When we started shooting, the screenplay was about 130 pages long. That meant at least a 2-hour-and-45-minute movie for me.
But the idea was that the entire command center would be made of concrete and metal. And I wanted Raleigh and Mako to talk about themselves to one another, in the heart of the rubble. Originally, they were going to talk on a ledge outside, and she would notice a flower that was blooming in the concrete and she would say, “Oh, the poor thing, it won’t live.” And then, at the end of the movie, we would go back to the flower, and it would be blooming.
MSZ: It looks like there is an image of the rubble on the facing page. Can you say something about that?
GDT: I love finding beauty and symmetry in ruins, and I thought this crumbling half-pipe could look almost like a throne. I also used a circle for the throne in Hellboy II, which I think has a certain inherent magnificence. I wanted both scenes to feel operatic, if you will.
MSZ: And does the symbol on this page mean anything?
GDT: I wanted a symbol for the Kaiju organ harvester, Hannibal Chau, and I wanted it to look sort of like an Oriental character, even though it’s just his initials. So that’s an “H” and a “C.”
–Use very wide-angle lenses for the film. The scale of the action is not human, taking place at a height of 25 stories. Wide-angle lenses will he of great use in the struggle to get humans and Jaegers into the same frame. Ask Memo which set of lenses comes with the Epia.
–Make sure that the Scavengers’ biosuits aren’t too sci-fi.
–Colors in Raleigh’s apartment with his clothes. (?) Speak with K.
–Divide the Shatterdome “intro” into 4 different areas, offering a clear sense of the geography. The center of this geography is the main portal through which the Jaegers emerge into the bay of H.R. On the other side is the Loccent.
–The Chernobog Alpha is finally destroyed when they crush the cabin that is its heart.
–Mako and Raleigh need to fall in love in a way that is believable. Their time together is short. Their mutual gazes need to be intense right from the start. Mako is stunned by Raleigh’s apparent carelessness and he is attracted to her apparent orderliness. Together they form the perfect Ying Yang
“Elegant Scavenger”
MSZ: So you have a note here saying you didn’t want the scavengers to be too high-tech.
GDT: I wanted them to be like seventeenth-century whalers. Their tools of the trade are blades and wicker baskets. Everything about them is a little funky—like steam-powered or clunky. So they are really, really low-tech. Even the robots and the control mechanisms in Pacific Rim have an analog component, which for me is very important.
MSZ: And the Kaiju here?
GDT: I wanted to evoke a whale. It was going to open and have another head inside. But it ended up looking like a crocodile—Francisco Ruiz Velasco took it in a completely different direction.
MSZ: And what about the note, “Kaiju cutie?” You’ve discussed the idea of giving monsters personalities, making them somehow sympathetic.
GDT: I just thought he looked cute, you know? But I love all the Kaiju in Pacific Rim. My favorite is Leatherback, the gorilla-like one. I voiced three Kaijus in the movie, and Leatherback is the one I voiced most. Every time he moves, I’m complaining about weight. Like, I was actually saying the words, but then we distorted the sounds. I was going, “Oh, I’ve got to lose weight. Oh, I’m so heavy. I shouldn’t have eaten that last pilot.” I don’t know how much of that is in the final mix, but when I was doing the sounds, I was complaining actively and thinking, This guy really hates being out of the water, because that happens to me when I get out of a pool. I go, “Shit, I’m heavy!”
“KAIJU CUTIE”—
–Walls are built out of fear. They not only protect but also shut in. The leopard looks at the man from outside
–The color palette of the costumes and sets (except HK) should be very lightly saturated with grays, faded blues and shadowy blacks and ochres to respond to a pattern of VERY saturated lighting that can give the film epic stature and the feel of an adventure movie with super-saturated colors
“sensei in white suit.”
–color transition between the two “suiting” rooms in the film.
RED/WHITE
–héng-
–The scavengers are the whalers of the twenty-first century—
“scavenger”
MSZ: And what is the difference between the elegant scavenger and the regular scavenger you’ve drawn here?
GDT: Well the elegant scavenger is sort of like the head of the scavengers. In the Renaissance, you indicated your status by how much fabric you wore. The more fabric you wasted, the higher your status. So if you look at Tudor clothes, there’s layer upon layer upon layer. And I like the idea of the elegant scavenger having four or five layers to his mask and his clothing using a lot of fabric.
Sept. 9, 2011 A TERRIBLE DAY due to movement in the foot of the p.
–“Is there anyone else here with us . . .” she asks after having seen the prince in the palace garden in the moonlight. Eventually she finds the abandoned pelt.
–“You may wish for whatever you want, and it will be yours.” There is no limit to Beauty’s desires, the Beast has only one
–“Love him who loves you” the prince advises
–Soldiers who are RETURNING from war or GOING to war
–She finds the painting of the prince as a human.
–The Beast carves puppets and automatons. He puts on a show for her.
–Birds and monkeys—
–Gargoyles and chimney—
–The furniture moves.
–Discuss the Beast’s pelt.
–He gives her two magic rings.
–He gives her the entire key chain and warns her never to open the door to one room in particular which is locked every night and in which he leaves his abandoned pelt before going to the garden to speak with the fairy which cast a spell on him
–The specter of War needs to hover in the evil atmosphere of Beauty’s village
–The castle exists in the center of a labyrinth of trees
MSZ: So this poster [opposite] is an odd blend of monster movies, Russian Futurism, wartime propaganda. What was your thinking here?
GDT: I like Soviet and Eastern European propaganda that is very graphic. And for Pacific Rim, we decided to explore a lot of World War II references since we wanted to convey the nobility of the wartime effort in the film. So we designed bomber nose art, uniforms, and propaganda posters, although we didn’t use this one [above] in the end.