Index

A note about the index: The pages referenced in this index refer to the page numbers in the print edition. Clicking on a page number will take you to the ebook location that corresponds to the beginning of that page in the print edition. For a comprehensive list of locations of any word or phrase, use your reading system’s search function.

Abernethy, Amy, 61, 62, 64, 76, 77, 85–87

abstract ideas, sketching and, 106–7

actors, in maps, 66

Ads, 4

“agile” processes, 17

Airbnb, 210–11, 230

Allen, David, 108–9

“Always be capturing” mantra, 89–90, 99–100, 101

Facilitators and, 89–90

anonymity, of solution sketches, 114–15

Apollo 13, 53–54, 85, 225

Apple, 171

App Store, 171–73

art museum, in deciding process, 131, 132

Ask the Experts, 36, 68–82, 228

challenges and, 77–78

on customer perspective, 70

deciding and, 156

existing solution and, 71

in Flatiron Health sprint, 76–78, 85

interview process for, 71–72

mapping the problem and, 69–70, 76, 77

on mechanics of product, 70–71

note-taking and, see How Might We notes

on strategy, 70

Asset Collector, 188

Atlanta Falcons, 172

Atlantic Ocean, 83–84

BadgerCo, 42–43

Balsiger, Peter, 2

Bentz, Melitta, 95–96

big questions, finding answers to, 28

Blogger, 6

Blue Bottle Coffee sprint, 16, 21–25, 28, 30, 33, 57, 65, 66, 73–74, 84, 96, 101, 103–4, 108, 113, 116–17, 119, 120, 146, 153, 157, 188, 223–24

long-term goal of, 55–56

“Bot Team” (Slack solution sketch), 143–44, 175, 217, 221, 222

brainstorming groups, 230

lack of results from, 1–2, 107

Brochure Façade, 185

Brown, Tim, 43

Burka, Daniel, 5, 24, 170

Butterfield, Stewart, 129, 131, 143, 144, 217

California, University of, at Irvine, 38–39

cancer treatments:

clinical trials in, 61

genetic analysis in, 176

Canoso, Adrian, 8, 11, 12, 97–98, 178–79

challenges, 21–28

in Blue Bottle sprint, 22

choosing which to pursue, see target

experts and, see Ask the Experts

How Might We notes and, 77–78

in Slack sprint, 129–30, 216–17

in SquidCo sprint, 31

Change by Design (Brown), 43

Chen, Annie, 2–3

Chen, Steve, 6

Chipps, Nate, 229

Chrome, 4

clinical trials, 176

of cancer treatments, 61

Clooney, George, 29

coffee, freshly roasted, 21

Columbia University, 83, 229

Cousins, Steve, 7–8, 10, 11, 97–98

Craigslist, recruiting test customers with, 119–22

customer experts, 34

customer research, 5

see also tests, real-world

customers, perspective of, 70

Daniels, John T., 231

data, from sprints, 16, 32n, 123, 142, 144, 199, 204, 224

deadlines, 3, 10, 109

as challenge, 26

Deciders, 34, 70, 190, 223, 230

customer tests and, 31

in deciding process, 131, 138, 139–42, 159–60

Facilitators vs., 36, 91

in Flatiron Health sprint, 61, 85–87

need for active participation by, 30–32

real-world tests and, 31, 32

in Rumbles, 145, 146

selling sprint concept to, 31–32

in Slack sprint, 144

in storyboard process, 156

straw polls and, 87–88, 138, 139

supervotes and, 140–42

target and, 31, 32, 85–88

in trial runs, 190

deciding, 16, 125, 127–42

art museum in, 131, 132

in Blue Bottle sprint, 24–25

Deciders in, 131, 138, 139–42, 143–44, 159–60

Facilitators in, 135, 136, 137

heat map in, 131, 132–35

honesty in, 139–40

maybe-laters in, 142

Rumbles in, see Rumbles

Scribe in, 135–36

speed critique in, 131, 135–37

straw poll in, 131, 138–40

supervotes in, 131, 140–42, 143, 144

timers in, 136, 138

winners in, 141–42

decision fatigue, 159–60

design experts, 35

design thinking, 17

devices, electronic, as banned from sprint room, 41

Donegan, Janet, 85

Drugge, Mikael, 3

Duncan, Byard, 103, 106, 115

Dunn, Taylor, 229

elevators, robot helpers and, 8–9

email, 221

Slack vs., 220, 221

existing solutions:

in Blue Bottle sprint, 96–97

experts as source of, 71

in Flatiron Health sprint, 98–99, 100–101

inspiration from, 95–96

Lightning Demos and, 96–101

in Savioke sprint, 71, 97–98

unfinished projects and, 71, 97–99

experiments, sprints and, 31

experts, see Ask the Experts

façades, 165–82, 184, 199, 230

in FitStar sprint, 171–74

in Foundation Medicine sprint, 176–77

mindset and, 168–69

in movies, 165–66, 173

in One Medical sprint, 180–82

in Savioke sprint, 178–79

in Slack sprint, 175

time required to build, 166–68

Facebook, 230

Facilitators, 36, 77, 89–91

“Always be capturing” mantra and, 89–90

and asking for permission, 89

and asking obvious questions, 90

Deciders vs., 36, 91

decision fatigue and, 159–60

decisions and, 91

new ideas and, 159–60

prototyping and, 187

and recruiting of test customers, 119–23

in speed critique, 135, 136, 137

team needs and, 90–91

timers and, 46–48

failures, efficient, 222–23

fake brands, in Rumbles, 145

faking it, see façades

Farrokhnia, R. A., 229

feedback, 207

reaction vs., 169–70

finance experts, 34

Fitbit, 171

fitness training, automated, 171–74

FitStar sprint, 171–74, 189, 206

Flatiron Health sprint, 60–64, 76, 85, 88, 100–101, 153, 176, 224

Flickr, 143

focus, sprint process emphasis on, 32

Foundation Medicine sprint, 16, 176–77, 185

FoundationOne, 176

Freeman, James, 21–25, 30, 103

Gebbia, Joe, 210–11

genetic analysis, in cancer treatments, 176

George Mason University, 38

Getting Things Done (Allen), 108–9

Giarusso, Serah, 24, 103

Glitch (video game), 128–29, 143

Gmail, 2, 4

goals, ambitious, 229

goals, long-term, 55–57, 61, 67, 110, 138, 141, 147

dangerous assumptions and, 56–57

in Flatiron Health sprint, 62–63

Goldilocks quality, 170, 207

Gonzalez, Tony, 171–72

Google, 60

experimentation culture of, 1

self-driving car of, 16

Google Earth, 83

Google Forms, 121

Google Hangouts, 3

Google Search, 4

Google Ventures (GV), 4–6, 7, 12, 15, 16, 60, 85, 113, 130, 171, 176, 201, 231

Google X, 4

Grace, Merci, 130, 131, 143–44, 152, 156, 175, 216–17, 221, 222

Graco sprint, 27–28

Green, Bobby, 76, 85, 86

Grijalva, Dave, 171–74

Harry Potter and the Philosopher’s Stone (Rowling), 196, 196n

heat map, in deciding process, 131, 132–35

high stakes, as challenge, 26

honesty, in deciding process, 139–40

hotels, guest satisfaction and, 10, 56

Howard, Ron, 53

How Might We notes, 68, 73–82, 110

in Blue Bottle sprint, 73–74

challenges and, 77–78

in Flatiron Health sprint, 76–78

maps and, 81–82

organizing, 79–80

prioritizing, 80–81

target and, 87

HTML, 184

Hurley, Chad, 6

IdeaPaint, 44

IDEO, 73

illusion, 165–66

see also façades

Incredibles, The (film), 149

Indian Ocean, 84

industrial companies, sprints and, 27–28

Ingram, Alex, 62, 76

interruptions, productivity and, 38–39

Interviewer, 188, 190, 204–5, 217, 225

tips for, 212–15

interviews, 196–200, 201–15

being a good host in, 212

broken questions in, 214–15

context questions in, 202, 205–6

curiosity mindset in, 215

debriefing in, 202, 209–10

detailed tasks in, 202, 208–9

as emotional roller coaster for sprint team, 197

feedback in, 207

in FitStar sprint, 197, 206

in FitStar test, 208

five-act structure of, 202

ideal number of customers for, 197–99

introducing prototypes in, 202, 206–7

in One Medical sprint, 199–200

open-ended vs. leading questions in, 212–13

power of, 210–11

schedule of, 199

in Slack sprint, 217

team observation of, see interviews, learning from

thinking aloud in, 207–8

welcome in, 202, 204–5

“why” questions in, 199–200

interviews, learning from:

in Blue Bottle sprint, 223–24

in Flatiron Health sprint, 224

group note-taking in, 219–21

importance of real-time team observation in, 202–4, 218–19

looking for patterns in, 222

in Savioke sprint, 223

in Slack sprint, 220–21, 223

sprint questions and, 222–23

Invite Media, 60

iPads, 171–73, 178, 189

as banned from sprint room, 41

JavaScript, 184

Keynote, 171, 173, 175, 176, 177, 178, 184–85, 186

Knapp, Jake, 24, 27–28, 30, 47, 48, 60, 62, 76, 77, 85, 107n, 109

Kowitz, Braden, 5, 22, 23–24, 30, 43, 60, 76, 156, 216

Kranz, Gene, 53, 55, 85

Lachapelle, Serge, 3

Lancelotta, Mary Pat, 176

Landauer, Thomas K., 198n

laptops, as banned from sprint room, 41

Lau, Tessa, 11, 12, 178

lean development, 17

learning, see interviews, learning from

Lightning Demos, 96–101, 110

Lord of the Rings, The (Tolkien), 59, 60

Lowe, David, 27

McKinsey & Company, 230

Makers, 187, 188

mapping the problem, 16, 59–67, 110, 230

in Blue Bottle sprint, 23–24, 65, 66

division of labor and, 101–2

experts and, 69–70, 76, 77

in Flatiron Health sprint, 62–63

How Might We notes and, 81–82, 85

in Savioke sprint, 10, 64–65, 66

steps in, 66

as story, 65–66

target and, 84, 85–86

Margolis, Michael, 5, 12, 60, 62, 201–2, 203, 204, 206, 208, 209, 212, 214, 216, 217

Maris, Bill, 4–5

markers, dry-erase, 75

marketing experts, 34

Maser, Mike, 171–73

“Mathematical Model of the Finding of Usability Problems, A” (Nielsen and Landauer), 198n

mechanics, of product or service, 70–71

Medium, 6

Medium sprint, 224

Meehan, Bryan, 22

meetings, frustrations of, 127–28, 230

Microsoft Word, 186

Mid-Ocean Ridge, 83–84, 87

“Mind Reader, The” (Blue Bottle solution sketch), 104–6, 115

Mission Control, 53–54, 225

momentum, regaining, 26

Move Loot sprint, 113

movies, façades in, 165–66, 173

My Neighbor Totoro (film), 98

NASA, 54

Nest, 16

Newton, Alice, 195–96

Newton, Nigel, 195–96

New York Times, 15, 130, 152, 153, 188

Nielsen, Jakob, 197–98, 198n

no-devices rule, 41, 110

Note-and-Vote, 146–47

note-taking:

on interviews, 219–21

sketching and, 109, 110

see also How Might We notes

Ocean’s Eleven (film), 29–30, 36, 37, 225

office supplies, for sprint rooms, 45

One Medical Group sprint, 180–82, 185–86, 199

opening scene, 188

OstrichCo, 139–40

paper, for sprint rooms, 44

paper coffee filters, 95–96

patterns, in customer reactions to prototypes, 222

permission, Facilitators and, 89

personal trainers, 171

phones, as banned from sprint room, 41

Photoshop, 184

Pitt, Brad, 29, 36

Pixar, 149

plate tectonics, 84

PlayStation, 178

Porter, Josh, 89

Post-It notes, see sticky notes

PowerPoint, 184, 186

previous efforts, see existing solutions

priorities, setting, 54–55

“Priority Inbox” project, 2–3

Procter & Gamble, 73

productivity, interruptions and, 38–39

progress, rapid, from sprint process, 31

prototype mindset, 168–69, 230

prototypes, prototyping, 16, 60, 183–90

actors and scripts in, 186

appearance of reality in, 169–70

Asset Collector in, 188

in Blue Bottle sprint, 25, 28, 104–6

Brochure Façades in, 185

Deciders and, 31, 32

deciding on, see deciding

as disposable, 169

division of labor in, 183, 187

façades and, see façades

Facilitator and, 187

in FitStar sprint, 189

focus on learning from, 169

in Foundation Medicine sprint, 185

Goldilocks quality in, 170

in Graco sprint, 27–28

Interviewer in, 188, 190

Makers in, 187

mindset and, 168–69

in One Medical sprint, 199

picking right tools for, 183–86

in Priority Inbox sprint, 3

Rumbles and, 143–47

in Savioke sprint, 9, 10, 11–12, 185

sketching and, 104–6

in SquidCo sprint, 30–31

Stitcher in, 183, 187, 189

storyboard scenes and, 188, 189–90

trial run in, 183, 189–90

universal application of, 169

using existing objects or spaces in, 186

Writer in, 187–88

questions:

in interviews, 212–14

obvious, Facilitators and, 90

questions, finding answers to, 138, 141, 147

in Blue Bottle sprint, 23

in FitStar sprint, 171

in Flatiron Health sprint, 62–63, 88

in Foundation Medicine sprint, 176–77

in Graco sprint, 27–28

and learning from interviews, 222–23

in One Medical sprint, 180

role of sprints in, 15, 16–17, 67

in Savioke sprint, 9, 10, 178

in Slack sprint, 175, 216–17, 222–23

Starting at the End and, 55–58

surface and, 28

see also How Might We notes

reaction, feedback vs., 169–70

Relay robot, 7, 14, 56

eyes of, 97–98

guest satisfaction and, 10

guests’ responses to, 13

“personality” of, 11, 13, 71, 178, 179

risk-taking, 156, 166

robot helpers, human interaction with, 8–9, 10

Rogers, Jan, 46–47

Rogers, Loran, 46, 48

rooms, for sprints, 41–45

Rumbles, 143–47, 223

in Blue Bottle sprint, 146

Deciders in, 145, 146

fake brands in, 145–46

Note-and-Vote in, 146–47

single-prototype vs., 145, 147

in Slack sprint, 144, 145

Savioke Labs sprint, 7–15, 26, 33, 64, 66, 71, 119, 145, 153, 157, 178–79, 185, 223

better guest experience as goal of, 56, 84

schedule, clearing space for sprints in, 10, 39, 40–41

screener surveys, in recruiting test customers, 119–21

Scribe, in speed critique, 135–36

Seattle, Wash., 229

Sharpies, 75n

simplicity, in maps, 66

sketching, 16, 60, 102, 103–18

abstract ideas and, 106–7

in Blue Bottle sprint, 24, 103–4, 108, 113

Crazy 8s exercise in, 109, 111–13

in Move Loot sprint, 113

prototypes and, 104–6

of rough ideas, 109, 111

solution sketches in, see solution sketches

taking notes in, 109, 110

as working alone together, 107–9

Slack sprint, 129–31, 143–44, 149–58, 175, 216, 217, 220–21, 222, 223

expansion into new markets as challenge for, 129–30

Smithsonian Institute, 228

snacks, for sprints, 45

solution sketches, 109, 114–18

anonymity of, 114–15

in Blue Bottle sprint, 116–17

deciding on, see deciding

as explanatory, 114

importance of words in, 115

maybe-laters in, 142, 155

single-scene, 114, 117

in Slack sprint, 130

sticky notes and, 114

storyboard format in, 114, 116

titles for, 115

winners in, 141–42

speed critique:

in deciding process, 131, 135–37

Scribe in, 135–36

sprints:

checklists for, 232–49

clearing calendars for, 10, 39, 40–41

concept of, 3

daily schedule in, 39, 40–41, 90–91

deciding process in, see deciding

façades in, see façades

as five-day process, 5–6, 9, 16, 40–41

frequently asked questions about, 251–57

learning from, see interviews, learning from

no-devices rule in, 41, 110

origin of, 2–5

prototypes in, see prototypes, prototyping

questions to be answered in, see questions, finding answers to; tests, real-world

risk-taking in, 166

Rumbles in, 143–47

setting priorities in, 54–55

storyboards in, see storyboarding

time allocation in, 38–41

timers for, 46–48

uncovering dangerous assumptions through, 56–57

universal application of, 229–30

versatility of, 5–6, 229–30

wide application of, 5–6

working alone together in, 107–9

work rooms for, 41–45

Squarespace, 186

SquidCo sprint, 30–31, 32, 139

Starting at the End, 5, 53–58

in Apollo 13 rescue, 53–54

in Blue Bottle sprint, 55–56, 57

in Flatiron Health sprint, 62–63

long-term goals and, 55–57, 61, 62–63, 67

questions to be answered in, 55–58, 62–63, 67

in Savioke sprint, 56

setting priorities in, 54–55

startups, 231

sprints and, 4–5, 15–16, 27

Starwood, 9

sticky notes:

poster-size, 43, 44

solution sketches and, 114

see also How Might We notes

Stitcher, 187, 189

storyboarding, 125, 148–58

“artist” for, 151, 154–55, 156

assigning prototyping tasks from, 188, 189–90

in Blue Bottle sprint, 153, 157, 188

competitors’ products in, 154

copywriting in, 155–56

Decider in, 156

detail in, 156

in Flatiron Health sprint, 153

maybe-laters in, 155

opening scene in, 152–53

resisting new ideas in, 155

risk-taking in, 156

in Savioke sprint, 153, 157

in Slack sprint, 149–53, 156

solution sketches as, 114, 116

test-time limits and, 157

story-centered design, 5

strategy, 70

straw polls, 87–88

in deciding process, 131, 138–40

successes, flawed, 223–24

supervotes, 143, 144

in deciding process, 131, 140–42, 143

surface, as contact point between product and customer, 28

target, 82, 83–88

in Blue Bottle sprint, 84–85, 101

Decider and, 31, 32, 85–88

in Flatiron Health sprint, 85–87, 88

How Might We notes and, 87

key customers in, 85–86

key event in, 85–86

maps and, 84, 85–86

in Savioke sprint, 84

straw polls and, 87–88

Tcho, 97

team processes, 1

teams, 29–37, 218

in Blue Bottle sprint, 22–24, 33

challenges and, 68

choosing members of, 33, 34–36

Deciders in, see Deciders

division of labor in, 101–2

experts and, see Ask the Experts

Facilitators in, see Facilitators

ideal size of, 33

interviews observed by, see interviews, learning from

in Ocean’s Eleven, 29–30

in Savioke sprint, 9–11, 33

in SquidCo sprint, 30–31

troublemakers in, 35

tech/logistic experts, 34

“Tenacious Tour, The” (Slack solution sketch), 144, 175, 217, 220–21, 222

tests, real-world, 5, 16, 231

in Blue Bottle sprint, 25

competitors’ products in, 154

Deciders and, 31, 32

in FitStar sprint, 173–74

in Graco sprint, 27–28

interview in, see interviews

recruiting customers for, 119–23, 197

in Savioke sprint, 10, 11–13, 15

time units in, 157

Tharp, Marie, 83–84

3D printing, 27, 185, 186

tight deadlines, 109

time, allocation of, for sprints, 38–41

timers, in deciding process, 136, 138

Time Timers, 46–48

Tolkien, J. R. R., 59

Toy Story (film), 149

trade-offs, in sprint process, 31

troublemakers, in teams, 35

Tse, Alison, 12, 178, 179

Turner, Nat, 60–62

23andMe, 6

Twitter, 6

Vision, 175

WalrusCo sprint, 69

Warren, Charles, 89

Washington Post, 15

Waugh, Chris, 180–81

website usability, 197

Weinberg, Zach, 60–61

whiteboards, 72, 89

in sprint room, 42–44

Wieden+Kennedy, 230

Williams, Ev, 6, 224

Willow Garage, 8

Wojcicki, Anne, 6

words, in solution sketches, 115

working alone together, 107–9

Wright, Orville and Wilbur, 227–28, 231

Writer, 187–88

writing, importance of, 115

Yale University, 107

Yaskawa, Izumi, 11

YouTube, 6

Zeratsky, John, 5, 7, 9, 22, 24, 30, 60, 76, 140, 189