chassis: car’s frame, suspension system, axles, wheels and tires.
color dots: round dots attached to hood of car to identify its lane.
controller: a plunger (thumb-operated), or a trigger, that supplies power to a slot car’s motor.
deslotting: the flag, or guide, leaving the slot, thereby stopping the car.
doughnut: loop on track.
Epoxy: adhesive cement.
ess (or s) bend: S-shaped curve of the track.
flag: guide that fits into slot and steers the car.
frame: the structure of the car that supports the motor, body, suspension system and slot guide.
full throttle point: fast area on track.
goop the tires: running tires over a pad of oil of wintergreen or other additive for traction.
Grand Prix: same as Formula 1. Slim, single-seat, open cockpit cars without fenders.
GT (Gran Turismo): Italian for Grand Touring. An enclosed type of racing car.
hot thumb: name given to thumb depressing controller lever.
nerfing: when a car sidewinds at a curve and strikes another car, causing it to leave the track.
race director (or marshal): man who starts and directs the race, using a stopwatch for timing. He has complete authority over race events. He arranges the events, appoints the officials and enforces the rules.
spin-out: deslotting of a racing car’s flag as car turns a corner at too high a speed.
straight: a straightaway on the track.
sweeper: a wide, sweeping, high-speed turn.
“Thumbs down!”: thumb lever is depressed by all participants to start race. When all thumbs are down the director signals “Go!” and either he or the manager turns on the switch.
“Thumbs up!”: warning call for beginning of race to insure all thumbs are away from controller for a fair start.
“Track!”: call made by race director, or a turn marshal, when a car goes onto another lane, leaps over railing or deslots and hits another car.
turn marshal: man stationed at turns of the raceway during a race. He shouts “Track!” when a car. He then replaces the car on the track, or removes it altogether, depending on the type of race.