Chapter One

History and New Ideas

Playing cards have been loved by people all over the world for centuries and have been used in divination for most of that time. Cards for playing games were known in Europe by 1375, and the first English packs were made around 1450. They are usually associated today with the glamor and risk of Poker or a spy playing in a luxurious casino, but there is also a long tradition where exactly the same playing cards were used to tell the future.

I love creating new divination systems. I’ve done it a lot over the years, and you can discover a rich source of new ideas from almost anything: string, coloured beads, cities, autumn leaves. The two objects I think are the easiest and cheapest to buy today—but which also have very important histories in divination—are playing cards and dice.

I previously wrote a book which introduced readers to the ancient use of dice for foretelling the future (Elemental Divination: A Dice Oracle, Llewellyn 2018). The other I felt I had to write was this one, because the playing card deck is a unique experience that continues to fascinate and entertain us in a way few others have over the centuries. It’s a survivor, an unbroken connection to both the past and the ways in which people play with chance and luck.

The following pages will give you a complete system of divination using only a standard playing card deck. You will discover personalities within the cards: Mythic Roles such as the Hunter, the Trickster, and the Healer, and learn how they form a path of wisdom for us to follow.

A Modern Deck

Some of the traditional meanings of playing cards in divination are not very useful for today’s readers. They are usually focused on three things: marriage, illness, and tall dark strangers. Back when the systems were developed, those were the most important topics!

Unfortunately, they’re just not satisfying to us now. For example, a book of “Kentucky Superstitions” in the 1920s lists the court cards as “A blond man, A rather dark-haired man, an extremely dark-haired man …” and so on, leaving a quarter of the deck as only that. Other lists obsess over whether you will be successful in business, or they give different definitions of each card depending on whether the client is a man or a woman, often in a sexist way that simply doesn’t apply to our lives anymore.

This new modern system was created to give readers a full set of answers and hidden wisdom without needing to ignore half of the results from historical lists. The popularity of tarot, Lenormand, and other decks today means that we are used to seeing a much wider set of ideas and themes. It’s time that playing cards delivered the same deep experience.

There is no fixed set of playing card meanings for divination. Some have been written down over the years but either use a smaller number of cards or have the disappointing meanings mentioned above. More importantly, there is no history of everyone using those few fixed ideas anyway. Playing cards have always been invented and reinvented. For example, two hundred years ago the King of Clubs represented an evil man—until Mlle. Lenormand, one of the most famous card readers whose name was later applied to an entire deck, thought that the King of Clubs was a generous and helpful man instead. Many authors today use their own style which was developed from something they were taught (by someone who also changed what they were originally taught). There is not, and never has been, one “true” set of definitions for playing cards.

This flexibility is an exciting opportunity for card readers to create, to improve and to share. The more techniques and stories we give to each other, the more wisdom we will all find in this brilliant deck.

Gambit, Folly, and the Roles Within the Cards

Playing card divination usually gives a theme to all cards of the same number, as well as to all cards in the same suit. In this book, each number represents a Mythic Role, one of the archetypes who walk within the deck. For example, all the number five cards are The Warrior and the sevens are The Noble. Each suit then gives an action for that Role: “Promise,” “Gambit,” “Folly,” or “Triumph.” Every Role has one of each, producing a combination such as “Trickster’s Gambit” or “Hermit’s Folly.” The full list of these names is shown here.

Ace = The Hunter

Eight = The Hermit

Two = The Lover

Nine = The Dancer

Three = The Healer

Ten = The Magician

Four = The Smith

Jack = The Trickster

Five = The Warrior

Queen = The Lady

Six = The Singer

King = The Sovereign

Seven = The Noble

Clubs = Promise

Spades = Folly

Diamonds = Gambit

Hearts = Triumph

An Important Note on Gender

While some readers might think of Roles such as the Warrior or the Blacksmith as being male, they are not. Warriors and smiths have always been female, male, and neither; in this deck, they are very specifically available to any gender. Even the Queen cards as “the Lady” represent a figure of pure luck and chance with no gender, and the King as “the Sovereign” can be a ruler who is female, male, or other. Please read all of these Roles as whichever gender you wish.

Stories and Transformation

The card meanings are written in a specific way. The first page of each number is an overview of the Mythic Role, such as “the Hunter” or “the Healer.” The four cards for that Role will then be listed in the order of: Clubs (Promise), Diamonds (Gambit), Spades (Folly), and Hearts (Triumph).

Each individual card then starts with a title, keywords, and a short story. This story does something very important: traditional playing card divination has only brief definitions, so by including these tales the pack is instead transformed into a book in your hand that has many characters, struggles, and colourful places. When readers pick up the cards they could meet masked street heroes and their deadly enemies in Venice, students of science choosing their prize, or a phoenix made of stars finding its way home. The plain pip designs remind us of richer adventures.

This isn’t an unusual idea! “Transformation” playing card decks (popular throughout America and Europe in the 1800s) took the pips on a card, for example six red hearts, and drew a picture around them that turned them into the angry faces of six enemy warriors. By illustrating the whole deck this way, artists created a scenario on each card. The short stories in this book are there to do the same thing but in words. Though optional, they will add a lot of fun and adventure to the experience of reading with the deck.

cards

After the story section the divinatory meaning of the card is given in detail and the differences that “Promise,” “Gambit,” and the other suits bring to the Roles are explained. We then look at how the meaning often relates to real life, as well as how it might change in combination with other cards.

While the meanings are modern and useful, the stories and Mythic Roles are deliberately separate from our daily reality. Cards have been with us since the 1300s and there was a big resurgence of both gambling and divination in the medieval period using cards, dice, and other forms. The stories in this book are historical, magical, fantastic, and mundane. In order to bring to light the centuries of legend and storytelling over card tables (and help us speak to our own subconscious and intuition as we use them) they feature warriors and generals, dragons and elemental spirits, schoolteachers and young thieves. The essential lessons of people exploring their place in the world have not changed since the time of nobles and blacksmiths (both roles are still with us today, in fact) and so the themes are deliberately set outside the scientific modern world.

That final section of the page also talks about the wisdom that each card brings to a journey which runs all the way through the deck, Aces to Tens.

The Journey Through the Roles

In some systems of divination there is a path of discovery the reader can take from the first card to the last. In tarot this has become known as “the Fool’s Journey” through the major arcana. The Fool begins in innocence, encounters the challenges of the World, and grows to master all aspects of life.

The playing card deck also has a journey and lessons to be learned. In it, the Hunter starts alone before meeting others in society as the Lover and the Healer, acts in the world as the Smith and the Warrior, wrestles with fame and power as the Singer and the Noble, looks within to find a new way of being as the Hermit and the Dancer, and brings together everything learned along the way as the Magician.

This path is called the Magician’s Journey, because every lesson makes the Hunter (and also the reader) more capable at meeting the challenges of life. These are also exactly the same as the skills which make a magician better at magic: strength of character, knowledge of the self, exploring how we interact with the world—all these things go into making a person truly capable and powerful.

The wisdom of each Role will be covered in the section just before the definitions of the four cards of that number as well as in the pages for each card. Following the Journey can help you to better understand the energy of each card during divination and to bring their power into your own life.

Buying Your Own Decks of Cards

There is a huge variety of playing card designs available today. Just as tarot decks are created in all the themes you can imagine, so too are playing cards: with art featuring gold leaf, fine paintings, nature, old-fashioned parchment, animals, modern computer graphics—there are thousands of versions available.

They can also be extremely cheap to buy, which is an important part of why this system was written. My previous book gave readers a full experience of divination with the magical correspondences of the elements using only normal dice. Just like dice, playing cards are cheap and easy to find, convenient to carry with you, and do not look like occult objects if you wish to use them in public. These fifty-two cards with their centuries of history and lore are available much more cheaply and easily than other decks, and you may be delighted at just how many designs there are to choose from.

Using This System with a Deck of Tarot Cards

If you already own a tarot deck, you can use it with this system as well. Simply put some of the tarot cards to one side so that the remainder fit the playing card order. To do this, remove all of the major arcana and the four Pages. This will leave you with Aces to Tens, Knight (Jack), Queen, and King. The suit of Swords are Spades (from the Italian for “sword,” spada), Wands are Clubs, Coins are Diamonds, and Cups are Hearts. Using tarot cards works even more easily with Marseille-type decks, where the minor arcana already show playing card pips instead of a fully illustrated scene on each card.

But of course, the original feel of this system comes from a plain set of normal Poker-style cards, not tarot. Playing cards are cheap, easy to buy, and have their own history of excitement, chance, and conflict. Even if you already own tarot, try using a deck of modern playing cards and note the differences.

A Summary Table of Card Meanings

You can use this table to find the basic keywords that each card represents, for quick readings. For more developed answers you can go to the main page for that card. (They are in this order in the book, and page numbers are also available on the Contents page and in the Indices).

Card

Title

Story

Keywords

Ace of Clubs

Hunter’s Promise

Alanna Hunts the Dragon

A New Beginning, Personal Goals, Focus

Ace of Diamonds

Hunter’s Gambit

Sev Sees the Target

An Opportunity, Test of Skill, Going All In

Ace of Spades

Hunter’s Folly

Nikolai Finds Only Death

Disaster, Ruthlessness, Sudden Change

Ace of Hearts

Hunter’s
Triumph

Sophia Claims the Silver Arrow

Joy, Gaining Your Heart’s Desire, Strong Success

Two of Clubs

Lover’s Promise

Aisling Walks in Autumn Leaves

Hope, Romance and Fantasy; Comfort

Two of Diamonds

Lover’s Gambit

Lela Steals a Kiss

Emotional Risk, Agreements, Contracts

Two of Spades

Lover’s Folly

Rickard Floats Downstream

Heartbreak, Argument, Angry Words

Two of Hearts

Lover’s Triumph

Yelen Looks to the Stars

Love, Partners, Intimacy

Card

Title

Story

Keywords

Three of Clubs

Healer’s Promise

Hanna and the Soldier

Moral Decisions, Compassion, Principles

Three of Diamonds

Healer’s Gambit

Angelique Receives a Gift

Gift, Good Deeds, Assistance

Three of Spades

Healer’s Folly

Peter’s Poor Excuses

Exhaustion, Undeserved Guilt, Overwork

Three of Hearts

Healer’s Triumph

Hazel Brought to Judgement

Gratitude, Recognition, Teamwork

Four of Clubs

Smith’s Promise

Dinri and the Shining City

Long-term Work, Planning, Patience

Four of Diamonds

Smith’s Gambit

Fiona’s Masterpiece

Creation, Skilled Work, Planned Change

Four of Spades

Smith’s Folly

Nell Clings to the Window

Greed, Inertia, Obsession

Four of Hearts

Smith’s Triumph

Old Fu Eats a Pear

Harvest, Order, Fairness

Five of Clubs

Warrior’s Promise

Temir of the Three Chiefs

Conflict, Necessary Opposition, Resistance

Five of Diamonds

Warrior’s Gambit

Elena on the Burning Sands

Courage, Overcoming Fear, Taking Action

Five of Spades

Warrior’s Folly

Ferghus, Shunned And Alone

Acting Rashly, Dishonorable Actions, Shame

Five of Hearts

Warrior’s Triumph

Ambassador Levan’s Game

Victory, Beating Stronger Opponents, Safety

Six of Clubs

Singer’s Promise

Claire Reads a Secret

Communication, Written Messages, Being Understood

Six of Diamonds

Singer’s Gambit

The Lady of the Forest

Performance, Outward Appearances, Being Seen

Six of Spades

Singer’s Folly

Jenny Buys Another Round

Celebration, Holiday, Carefree Enjoyment

Six of Hearts

Singer’s Triumph

Lissa Sings of Love and Sorrow

Persuasion, Fame, Glamor

Card

Title

Story

Keywords

Seven of Clubs

Noble’s Promise

Lady Mapenzi Faces the Storm

Home, Fair Dealing,
Contentment

Seven of Diamonds

Noble’s Gambit

Omorede is Not Alone

Friendship, Loyalty,
Recognising Debts

Seven of Spades

Noble’s Folly

Tatiana, Queen of the World

Ego, Prejudice, Injustice

Seven of Hearts

Noble’s Triumph

Dalton’s Empty Advice

Searching for Answers, Continuing Responsibility, Restlessness

Eight of Clubs

Hermit’s Promise

Sara Reaches the Empty Sky

Travel, Peace, Escape

Eight of Diamonds

Hermit’s Gambit

Hedda Speaks to The Ancestors

Mental Effort, Clarity, Ignoring Interruptions

Eight of Spades

Hermit’s Folly

The Emerald Mask Repaid

Isolation, Overthinking, Prioritizing Thoughts over Deeds

Eight of Hearts

Hermit’s Triumph

The Phoenix and the Stars

Reconciliation, New Knowledge, Returning

Nine of Clubs

Dancer’s Promise

Adelise Listens Within

Intuition, Connection, Avoiding Danger

Nine of Diamonds

Dancer’s Gambit

Anja Enters the Cave

Cycles, Habits, Burdens

Nine of Spades

Dancer’s Folly

Mara, Lost in Beauty

Illusion, Self-Deception, Imbalance

Nine of Hearts

Dancer’s Triumph

Hyun-Ki Chases His Master

Paths, Easy Progress, Harmony

Ten of Clubs

Magician’s Promise

Jess Throws an Acorn

Balance, Self-Discipline Fairness

Ten of Diamonds

Magician’s Gambit

Isla and the Four Spirits

Juggling, Reducing Chaos, Applying Knowledge

Ten of Spades

Magician’s Folly

Mother Olivia’s Magic

Simple Tasks, Avoiding Arrogance, Routine Work

Ten of Hearts

Magician’s Triumph

Alanna Faces the Dragon

Mastery, Completion, Success Through Learning

Card

Title

Story

Keywords

Jack of Clubs

Trickster’s Promise

Sabina Betrayed

Lies, Betrayal, Worthless Assurances

Jack of Diamonds

Trickster’s Gambit

Beth Meets a Good Dog

Unexpected Lessons, Risks for Large Gains

Jake of Spades

Trickster’s Folly

Harry’s Run Cut Short

Honesty, Justice, Exposing Liars

Jake of Hearts

Trickster’s Triumph

Leo Plays in the Woods

Jackpot, Great Assistance, Unconventional Routes

Queen of Clubs

Lady’s Promise

Agnetha and the Firefly

Temptation, Excitement, Future Possibilities

Queen of Diamonds

Lady’s Gambit

Francois Flips a Coin

Pure Chance

Queen of Spades

Lady’s Folly

Elin Climbs the Tower

Bad Luck

Queen of Hearts

Lady’s Triumph

Sawyer and the Faery

Good Luck

King of Clubs

Sovereign’s Promise

Xavier’s Prison

Security, Benevolent Institutions, Fulfilling Promises

King of Diamonds

Sovereign’s Gambit

Matthew And the Baker

Money, Diplomacy, Professional Services

King of Spades

Sovereign’s Folly

Calum Breaks the Old Rules

Authority, Tradition, Inflexibility

King of Hearts

Sovereign’s Triumph

Vettorio’s Canvas

Help from a Master, Allies, Success in Traditional Ways

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