History and New Ideas
Playing cards have been loved by people all over the world for centuries and have been used in divination for most of that time. Cards for playing games were known in Europe by 1375, and the first English packs were made around 1450. They are usually associated today with the glamor and risk of Poker or a spy playing in a luxurious casino, but there is also a long tradition where exactly the same playing cards were used to tell the future.
I love creating new divination systems. I’ve done it a lot over the years, and you can discover a rich source of new ideas from almost anything: string, coloured beads, cities, autumn leaves. The two objects I think are the easiest and cheapest to buy today—but which also have very important histories in divination—are playing cards and dice.
I previously wrote a book which introduced readers to the ancient use of dice for foretelling the future (Elemental Divination: A Dice Oracle, Llewellyn 2018). The other I felt I had to write was this one, because the playing card deck is a unique experience that continues to fascinate and entertain us in a way few others have over the centuries. It’s a survivor, an unbroken connection to both the past and the ways in which people play with chance and luck.
The following pages will give you a complete system of divination using only a standard playing card deck. You will discover personalities within the cards: Mythic Roles such as the Hunter, the Trickster, and the Healer, and learn how they form a path of wisdom for us to follow.
A Modern Deck
Some of the traditional meanings of playing cards in divination are not very useful for today’s readers. They are usually focused on three things: marriage, illness, and tall dark strangers. Back when the systems were developed, those were the most important topics!
Unfortunately, they’re just not satisfying to us now. For example, a book of “Kentucky Superstitions” in the 1920s lists the court cards as “A blond man, A rather dark-haired man, an extremely dark-haired man …” and so on, leaving a quarter of the deck as only that. Other lists obsess over whether you will be successful in business, or they give different definitions of each card depending on whether the client is a man or a woman, often in a sexist way that simply doesn’t apply to our lives anymore.
This new modern system was created to give readers a full set of answers and hidden wisdom without needing to ignore half of the results from historical lists. The popularity of tarot, Lenormand, and other decks today means that we are used to seeing a much wider set of ideas and themes. It’s time that playing cards delivered the same deep experience.
There is no fixed set of playing card meanings for divination. Some have been written down over the years but either use a smaller number of cards or have the disappointing meanings mentioned above. More importantly, there is no history of everyone using those few fixed ideas anyway. Playing cards have always been invented and reinvented. For example, two hundred years ago the King of Clubs represented an evil man—until Mlle. Lenormand, one of the most famous card readers whose name was later applied to an entire deck, thought that the King of Clubs was a generous and helpful man instead. Many authors today use their own style which was developed from something they were taught (by someone who also changed what they were originally taught). There is not, and never has been, one “true” set of definitions for playing cards.
This flexibility is an exciting opportunity for card readers to create, to improve and to share. The more techniques and stories we give to each other, the more wisdom we will all find in this brilliant deck.
Gambit, Folly, and the Roles Within the Cards
Playing card divination usually gives a theme to all cards of the same number, as well as to all cards in the same suit. In this book, each number represents a Mythic Role, one of the archetypes who walk within the deck. For example, all the number five cards are The Warrior and the sevens are The Noble. Each suit then gives an action for that Role: “Promise,” “Gambit,” “Folly,” or “Triumph.” Every Role has one of each, producing a combination such as “Trickster’s Gambit” or “Hermit’s Folly.” The full list of these names is shown here.
Ace = The Hunter |
Eight = The Hermit |
Two = The Lover |
Nine = The Dancer |
Three = The Healer |
Ten = The Magician |
Four = The Smith |
Jack = The Trickster |
Five = The Warrior |
Queen = The Lady |
Six = The Singer |
King = The Sovereign |
Seven = The Noble |
|
Clubs = Promise |
Spades = Folly |
Diamonds = Gambit |
Hearts = Triumph |
An Important Note on Gender
While some readers might think of Roles such as the Warrior or the Blacksmith as being male, they are not. Warriors and smiths have always been female, male, and neither; in this deck, they are very specifically available to any gender. Even the Queen cards as “the Lady” represent a figure of pure luck and chance with no gender, and the King as “the Sovereign” can be a ruler who is female, male, or other. Please read all of these Roles as whichever gender you wish.
Stories and Transformation
The card meanings are written in a specific way. The first page of each number is an overview of the Mythic Role, such as “the Hunter” or “the Healer.” The four cards for that Role will then be listed in the order of: Clubs (Promise), Diamonds (Gambit), Spades (Folly), and Hearts (Triumph).
Each individual card then starts with a title, keywords, and a short story. This story does something very important: traditional playing card divination has only brief definitions, so by including these tales the pack is instead transformed into a book in your hand that has many characters, struggles, and colourful places. When readers pick up the cards they could meet masked street heroes and their deadly enemies in Venice, students of science choosing their prize, or a phoenix made of stars finding its way home. The plain pip designs remind us of richer adventures.
This isn’t an unusual idea! “Transformation” playing card decks (popular throughout America and Europe in the 1800s) took the pips on a card, for example six red hearts, and drew a picture around them that turned them into the angry faces of six enemy warriors. By illustrating the whole deck this way, artists created a scenario on each card. The short stories in this book are there to do the same thing but in words. Though optional, they will add a lot of fun and adventure to the experience of reading with the deck.
After the story section the divinatory meaning of the card is given in detail and the differences that “Promise,” “Gambit,” and the other suits bring to the Roles are explained. We then look at how the meaning often relates to real life, as well as how it might change in combination with other cards.
While the meanings are modern and useful, the stories and Mythic Roles are deliberately separate from our daily reality. Cards have been with us since the 1300s and there was a big resurgence of both gambling and divination in the medieval period using cards, dice, and other forms. The stories in this book are historical, magical, fantastic, and mundane. In order to bring to light the centuries of legend and storytelling over card tables (and help us speak to our own subconscious and intuition as we use them) they feature warriors and generals, dragons and elemental spirits, schoolteachers and young thieves. The essential lessons of people exploring their place in the world have not changed since the time of nobles and blacksmiths (both roles are still with us today, in fact) and so the themes are deliberately set outside the scientific modern world.
That final section of the page also talks about the wisdom that each card brings to a journey which runs all the way through the deck, Aces to Tens.
The Journey Through the Roles
In some systems of divination there is a path of discovery the reader can take from the first card to the last. In tarot this has become known as “the Fool’s Journey” through the major arcana. The Fool begins in innocence, encounters the challenges of the World, and grows to master all aspects of life.
The playing card deck also has a journey and lessons to be learned. In it, the Hunter starts alone before meeting others in society as the Lover and the Healer, acts in the world as the Smith and the Warrior, wrestles with fame and power as the Singer and the Noble, looks within to find a new way of being as the Hermit and the Dancer, and brings together everything learned along the way as the Magician.
This path is called the Magician’s Journey, because every lesson makes the Hunter (and also the reader) more capable at meeting the challenges of life. These are also exactly the same as the skills which make a magician better at magic: strength of character, knowledge of the self, exploring how we interact with the world—all these things go into making a person truly capable and powerful.
The wisdom of each Role will be covered in the section just before the definitions of the four cards of that number as well as in the pages for each card. Following the Journey can help you to better understand the energy of each card during divination and to bring their power into your own life.
Buying Your Own Decks of Cards
There is a huge variety of playing card designs available today. Just as tarot decks are created in all the themes you can imagine, so too are playing cards: with art featuring gold leaf, fine paintings, nature, old-fashioned parchment, animals, modern computer graphics—there are thousands of versions available.
They can also be extremely cheap to buy, which is an important part of why this system was written. My previous book gave readers a full experience of divination with the magical correspondences of the elements using only normal dice. Just like dice, playing cards are cheap and easy to find, convenient to carry with you, and do not look like occult objects if you wish to use them in public. These fifty-two cards with their centuries of history and lore are available much more cheaply and easily than other decks, and you may be delighted at just how many designs there are to choose from.
Using This System with a Deck of Tarot Cards
If you already own a tarot deck, you can use it with this system as well. Simply put some of the tarot cards to one side so that the remainder fit the playing card order. To do this, remove all of the major arcana and the four Pages. This will leave you with Aces to Tens, Knight (Jack), Queen, and King. The suit of Swords are Spades (from the Italian for “sword,” spada), Wands are Clubs, Coins are Diamonds, and Cups are Hearts. Using tarot cards works even more easily with Marseille-type decks, where the minor arcana already show playing card pips instead of a fully illustrated scene on each card.
But of course, the original feel of this system comes from a plain set of normal Poker-style cards, not tarot. Playing cards are cheap, easy to buy, and have their own history of excitement, chance, and conflict. Even if you already own tarot, try using a deck of modern playing cards and note the differences.
A Summary Table of Card Meanings
You can use this table to find the basic keywords that each card represents, for quick readings. For more developed answers you can go to the main page for that card. (They are in this order in the book, and page numbers are also available on the Contents page and in the Indices).
Card |
Title |
Story |
Keywords |
Ace of Clubs |
Hunter’s Promise |
Alanna Hunts the Dragon |
A New Beginning, Personal Goals, Focus |
Ace of Diamonds |
Hunter’s Gambit |
Sev Sees the Target |
An Opportunity, Test of Skill, Going All In |
Ace of Spades |
Hunter’s Folly |
Nikolai Finds Only Death |
Disaster, Ruthlessness, Sudden Change |
Ace of Hearts |
Hunter’s |
Sophia Claims the Silver Arrow |
Joy, Gaining Your Heart’s Desire, Strong Success |
Two of Clubs |
Lover’s Promise |
Aisling Walks in Autumn Leaves |
Hope, Romance and Fantasy; Comfort |
Two of Diamonds |
Lover’s Gambit |
Lela Steals a Kiss |
Emotional Risk, Agreements, Contracts |
Two of Spades |
Lover’s Folly |
Rickard Floats Downstream |
Heartbreak, Argument, Angry Words |
Two of Hearts |
Lover’s Triumph |
Yelen Looks to the Stars |
Love, Partners, Intimacy |
Card |
Title |
Story |
Keywords |
Three of Clubs |
Healer’s Promise |
Hanna and the Soldier |
Moral Decisions, Compassion, Principles |
Three of Diamonds |
Healer’s Gambit |
Angelique Receives a Gift |
Gift, Good Deeds, Assistance |
Three of Spades |
Healer’s Folly |
Peter’s Poor Excuses |
Exhaustion, Undeserved Guilt, Overwork |
Three of Hearts |
Healer’s Triumph |
Hazel Brought to Judgement |
Gratitude, Recognition, Teamwork |
Four of Clubs
|
Smith’s Promise |
Dinri and the Shining City |
Long-term Work, Planning, Patience |
Four of Diamonds |
Smith’s Gambit |
Fiona’s Masterpiece |
Creation, Skilled Work, Planned Change |
Four of Spades |
Smith’s Folly |
Nell Clings to the Window |
Greed, Inertia, Obsession |
Four of Hearts |
Smith’s Triumph |
Old Fu Eats a Pear |
Harvest, Order, Fairness |
Five of Clubs |
Warrior’s Promise |
Temir of the Three Chiefs |
Conflict, Necessary Opposition, Resistance |
Five of Diamonds |
Warrior’s Gambit |
Elena on the Burning Sands |
Courage, Overcoming Fear, Taking Action |
Five of Spades |
Warrior’s Folly |
Ferghus, Shunned And Alone |
Acting Rashly, Dishonorable Actions, Shame |
Five of Hearts |
Warrior’s Triumph |
Ambassador Levan’s Game |
Victory, Beating Stronger Opponents, Safety |
Six of Clubs |
Singer’s Promise |
Claire Reads a Secret |
Communication, Written Messages, Being Understood |
Six of Diamonds |
Singer’s Gambit |
The Lady of the Forest |
Performance, Outward Appearances, Being Seen |
Six of Spades |
Singer’s Folly |
Jenny Buys Another Round |
Celebration, Holiday, Carefree Enjoyment |
Six of Hearts |
Singer’s Triumph |
Lissa Sings of Love and Sorrow |
Persuasion, Fame, Glamor |
Card |
Title |
Story |
Keywords |
Seven of Clubs |
Noble’s Promise |
Lady Mapenzi Faces the Storm |
Home, Fair Dealing, |
Seven of Diamonds |
Noble’s Gambit |
Omorede is Not Alone |
Friendship, Loyalty, |
Seven of Spades |
Noble’s Folly |
Tatiana, Queen of the World |
Ego, Prejudice, Injustice |
Seven of Hearts |
Noble’s Triumph |
Dalton’s Empty Advice |
Searching for Answers, Continuing Responsibility, Restlessness |
Eight of Clubs
|
Hermit’s Promise |
Sara Reaches the Empty Sky |
Travel, Peace, Escape |
Eight of Diamonds |
Hermit’s Gambit |
Hedda Speaks to The Ancestors |
Mental Effort, Clarity, Ignoring Interruptions |
Eight of Spades |
Hermit’s Folly |
The Emerald Mask Repaid |
Isolation, Overthinking, Prioritizing Thoughts over Deeds |
Eight of Hearts |
Hermit’s Triumph |
The Phoenix and the Stars |
Reconciliation, New Knowledge, Returning |
Nine of Clubs |
Dancer’s Promise |
Adelise Listens Within |
Intuition, Connection, Avoiding Danger |
Nine of Diamonds |
Dancer’s Gambit |
Anja Enters the Cave |
Cycles, Habits, Burdens |
Nine of Spades |
Dancer’s Folly |
Mara, Lost in Beauty |
Illusion, Self-Deception, Imbalance |
Nine of Hearts |
Dancer’s Triumph |
Hyun-Ki Chases His Master |
Paths, Easy Progress, Harmony |
Ten of Clubs |
Magician’s Promise |
Jess Throws an Acorn |
Balance, Self-Discipline Fairness |
Ten of Diamonds |
Magician’s Gambit |
Isla and the Four Spirits |
Juggling, Reducing Chaos, Applying Knowledge |
Ten of Spades |
Magician’s Folly |
Mother Olivia’s Magic |
Simple Tasks, Avoiding Arrogance, Routine Work |
Ten of Hearts |
Magician’s Triumph |
Alanna Faces the Dragon |
Mastery, Completion, Success Through Learning |
Card |
Title |
Story |
Keywords |
Jack of Clubs |
Trickster’s Promise |
Sabina Betrayed |
Lies, Betrayal, Worthless Assurances |
Jack of Diamonds |
Trickster’s Gambit |
Beth Meets a Good Dog |
Unexpected Lessons, Risks for Large Gains |
Jake of Spades |
Trickster’s Folly |
Harry’s Run Cut Short |
Honesty, Justice, Exposing Liars |
Jake of Hearts |
Trickster’s Triumph |
Leo Plays in the Woods |
Jackpot, Great Assistance, Unconventional Routes |
Queen of Clubs |
Lady’s Promise |
Agnetha and the Firefly |
Temptation, Excitement, Future Possibilities
|
Queen of Diamonds |
Lady’s Gambit |
Francois Flips a Coin |
Pure Chance |
Queen of Spades |
Lady’s Folly |
Elin Climbs the Tower |
Bad Luck |
Queen of Hearts |
Lady’s Triumph |
Sawyer and the Faery |
Good Luck |
King of Clubs |
Sovereign’s Promise |
Xavier’s Prison |
Security, Benevolent Institutions, Fulfilling Promises
|
King of Diamonds |
Sovereign’s Gambit |
Matthew And the Baker |
Money, Diplomacy, Professional Services |
King of Spades |
Sovereign’s Folly |
Calum Breaks the Old Rules |
Authority, Tradition, Inflexibility |
King of Hearts |
Sovereign’s Triumph |
Vettorio’s Canvas |
Help from a Master, Allies, Success in Traditional Ways |