PART

2

Engaging Young Coders with Physical Computing Devices

 

 

RESOURCE WHAT IS IT? WHERE DO I FIND IT?

Bee-Bots

A Bee-Bot is a programmable floor robot intended for use by young children. Its design and interface appeal to young students and offer a perfect starting point for teaching control, directional language, and programming.

bit.ly/35QWZtO

Code & Go Robot Mouse

The Code and Go Robot Mouse incorporates the fundamental concepts of early coding skills. This interactive learning set teaches coding concepts such as sequencing through tactile play without the need for an additional screen or app.

bit.ly/3mHmtAz

Blue-Bot

The Blue-Bot TacTile Reader is a unique, hands-on programming device to control Blue-Bot. Place individual tiles, each representing a Blue-Bot command, sequentially on the TacTile Reader. Press the GO button and watch Blue-Bot move step-by-step through the program while the Reader lights up each command as Blue-Bot performs it.

bit.ly/35RucFz

Cubetto

Cubetto lets you teach coding without screens, increasing engagement and enhancing learning. It is also designed to help children play collaboratively, irrespective of reading ability or language. Best of all, Cubetto works straight out of the box, with little prep or prior experience required to start teaching.

primotoys.com/education/

Younger learners benefit from hands-on, concrete representations of concepts. Part two looks at how “under the hood” coding and computational thinking skills can be fostered through the use of physical computing devices. In this section you will learn:

•  why you should teach coding and computational thinking with physical computing devices;

•  what teaching with physical computing looks like (PLAY!); and

•  lessons and case studies using physical computing devices across the curriculum.