Enabling positional 3D sound and setting up curves

The Audio Source needs to be set up to play 3D positional sounds. The first parameter we want to change is Spatial Blend, and setting this value to 1 will ensure that the audio source will be fully positional. After you have done this, open the 3D Sound Settings subpanel by clicking the small horizontal arrow before the text.

You should see the 3D Sound Settings panel:

Visit: https://docs.unity3d.com/Manual/class-AudioSource.html, for additional information about the Audio Source component.